Kazhnuz
|
7218b7892e
|
feat: add a parent scene class for the game
|
2021-08-21 17:00:42 +02:00 |
|
Kazhnuz
|
9ff9a53d2a
|
wip: initial version of the GUI
|
2021-08-21 12:45:49 +02:00 |
|
Kazhnuz
|
1d2de11bc1
|
feat: add util to remove table content with a func
|
2021-08-21 09:42:02 +02:00 |
|
Kazhnuz
|
e211c779a2
|
fix: regenerate skill liste after deserialization
|
2021-08-20 23:15:35 +02:00 |
|
Kazhnuz
|
167491ecaa
|
chore: make the scene handle its manager
|
2021-08-20 23:02:18 +02:00 |
|
Kazhnuz
|
2f6ab59cd6
|
chore: more cleanup
|
2021-08-15 20:50:13 +02:00 |
|
Kazhnuz
|
7ec3bfa065
|
chore: general cleanup
|
2021-08-15 20:45:15 +02:00 |
|
Kazhnuz
|
ff752b3c02
|
improvement: harmonize game over screens
|
2021-08-15 20:37:12 +02:00 |
|
Kazhnuz
|
44f2bae574
|
improvement: use a confirm dialog for game over
Fixes #41
|
2021-08-15 17:41:39 +02:00 |
|
Kazhnuz
|
cb6bd66174
|
chore: completely redo the fighters organisation
|
2021-08-15 16:50:53 +02:00 |
|
Kazhnuz
|
34e1558f18
|
chore(cbs): put turns at the root
|
2021-08-15 16:41:33 +02:00 |
|
Kazhnuz
|
b513ed8ace
|
chore(cbs): put choregraphy folder at the root
|
2021-08-15 16:34:36 +02:00 |
|
Kazhnuz
|
d66b7003ba
|
chore(cbs): put all gui stuff into gui/
|
2021-08-15 16:31:08 +02:00 |
|
Kazhnuz
|
687d187fe3
|
chore: merge menus' folders
|
2021-08-15 16:26:05 +02:00 |
|
Kazhnuz
|
e5742fa500
|
chore: remove commons assets from assetpacks
|
2021-08-15 16:13:20 +02:00 |
|
Kazhnuz
|
7a0eeaed1a
|
chore: place all asset pack in asset folder
|
2021-08-15 16:01:25 +02:00 |
|
Kazhnuz
|
3d3fdc44c0
|
chore: make subgame worlds part of subgame folder
|
2021-08-15 15:39:16 +02:00 |
|
Kazhnuz
|
5b061fc797
|
chore: merge game utils folder
|
2021-08-15 15:36:26 +02:00 |
|
Kazhnuz
|
fc2642c95b
|
feat: add statuses icons
|
2021-08-15 15:31:28 +02:00 |
|
Kazhnuz
|
f146736869
|
feat: add Blue Tornado and Sonic Wind
|
2021-08-15 15:30:52 +02:00 |
|
Kazhnuz
|
76ad185db8
|
feat: add support for alternative skill name
|
2021-08-15 15:30:20 +02:00 |
|
Kazhnuz
|
39507951b8
|
feat: add a way to override GFX by character
|
2021-08-15 15:25:44 +02:00 |
|
Kazhnuz
|
603d61a1fc
|
gfx: autoload gfxes when they are created
|
2021-08-15 14:49:03 +02:00 |
|
Kazhnuz
|
0acce516c8
|
fix: clean up itemboxes sprites
|
2021-08-15 14:20:47 +02:00 |
|
Kazhnuz
|
06b0fb76ba
|
feat: use the new statuses data
|
2021-08-13 20:14:34 +02:00 |
|
Kazhnuz
|
a53e367e01
|
feat: prepare for more complex statuses
|
2021-08-13 19:25:26 +02:00 |
|
Kazhnuz
|
6e93a11fef
|
feat: add statuses stat effect
|
2021-08-08 16:00:45 +02:00 |
|
Kazhnuz
|
dfa1d659ff
|
fix: use right args for loadChoregraphyFromSkill
|
2021-08-08 14:52:41 +02:00 |
|
Kazhnuz
|
bce27e8564
|
feat: add a center source
|
2021-08-08 14:49:34 +02:00 |
|
Kazhnuz
|
db4116f330
|
fix: replace wrong function
|
2021-08-08 14:49:22 +02:00 |
|
Kazhnuz
|
3e2eafb63d
|
feat: add subchoregraphies
|
2021-08-08 13:11:36 +02:00 |
|
Kazhnuz
|
47a9353471
|
fix: delete timer before calling the response
|
2021-08-08 13:01:58 +02:00 |
|
Kazhnuz
|
8b785eb0a3
|
feat: support multiple target for skills
|
2021-08-08 11:34:54 +02:00 |
|
Kazhnuz
|
91dda9fa87
|
fix: remove forgotten unused function
|
2021-08-08 09:53:48 +02:00 |
|
Kazhnuz
|
01b450fef7
|
chore: divide choregraphy into mixins
|
2021-08-08 09:49:43 +02:00 |
|
Kazhnuz
|
9321eb411f
|
fix : some jump fixes
|
2021-08-07 18:48:01 +02:00 |
|
Kazhnuz
|
daae72dd8a
|
feat: add ysorting to battlesystem
|
2021-08-07 17:21:26 +02:00 |
|
Kazhnuz
|
a67d1f0824
|
feat: add actor targeting for choregraphy movement
|
2021-08-07 13:36:13 +02:00 |
|
Kazhnuz
|
dac38cb49e
|
feat: show the table we can't parse
|
2021-08-07 12:13:30 +02:00 |
|
Kazhnuz
|
5d157e5251
|
feat: index gfx according to their tagged action
|
2021-08-07 12:02:28 +02:00 |
|
Kazhnuz
|
e30ab97e96
|
feat: add an index in the battlesystem world
|
2021-08-07 11:57:01 +02:00 |
|
Kazhnuz
|
c9644b2e86
|
improvement: make GFX movable
It'll be usefull to make everything movable
|
2021-08-07 11:47:26 +02:00 |
|
Kazhnuz
|
44cda944f5
|
fix: make landing work
|
2021-08-07 11:39:34 +02:00 |
|
Kazhnuz
|
28a869a42e
|
feat: make that any actor can block choregraphy
|
2021-08-07 11:28:27 +02:00 |
|
Kazhnuz
|
bccc71ec58
|
chore: make movable less tied to battler
|
2021-08-07 11:14:08 +02:00 |
|
Kazhnuz
|
a418ecfb21
|
chore: refactor Movable
|
2021-08-07 11:09:49 +02:00 |
|
Kazhnuz
|
062070faae
|
chore: remove tweener-based movement
|
2021-08-07 10:40:07 +02:00 |
|
Kazhnuz
|
80d18a2825
|
improvement: port goTo3D to motion
|
2021-08-07 10:36:44 +02:00 |
|
Kazhnuz
|
ee1995b91b
|
improvement: add vertical motion to motion
|
2021-08-07 10:26:29 +02:00 |
|
Kazhnuz
|
0c4e960ec9
|
improvement: use target and motion for goTo
|
2021-08-07 10:07:11 +02:00 |
|
Kazhnuz
|
58e68f0191
|
feat: add target-base movement
|
2021-08-07 00:05:07 +02:00 |
|
Kazhnuz
|
0d33d8b9c8
|
chore: merge speed and gspeed
|
2021-08-07 00:04:49 +02:00 |
|
Kazhnuz
|
8dd4e7ba62
|
improvement: use a 360 motion system
|
2021-08-06 23:47:20 +02:00 |
|
Kazhnuz
|
4379f55f27
|
chore: extract movable from Battler
|
2021-08-06 20:18:48 +02:00 |
|
Kazhnuz
|
b5bfc30d0b
|
chore: start improving doc
|
2021-07-28 13:42:23 +02:00 |
|
Kazhnuz
|
406055d35e
|
fix: better requiring of utils
|
2021-07-28 10:16:27 +02:00 |
|
Kazhnuz
|
6302d80182
|
fix: handle depreciations
|
2021-07-28 10:14:12 +02:00 |
|
Kazhnuz
|
85ffa8c735
|
feat: add an homming attack GFX
|
2021-07-27 13:09:20 +02:00 |
|
Kazhnuz
|
47301e3bb3
|
improvement: support 3D positionning for gfx
|
2021-07-27 12:45:41 +02:00 |
|
Kazhnuz
|
8bb5501a0b
|
qtebtn : add directions buttons
|
2021-07-22 13:38:01 +02:00 |
|
Kazhnuz
|
e01ad1605c
|
improvement: add a last hit to hitcombo
|
2021-07-19 12:28:22 +02:00 |
|
Kazhnuz
|
37c922dd10
|
improvement: add frame signals to upper anim
|
2021-07-19 12:28:10 +02:00 |
|
Kazhnuz
|
bd6a877c5a
|
feat: improve homming attack damages
|
2021-07-19 12:27:39 +02:00 |
|
Kazhnuz
|
800a025318
|
feat: remove stray print
|
2021-07-19 12:16:34 +02:00 |
|
Kazhnuz
|
10fbc7be6f
|
fix: fix missing function in qteFailure
|
2021-07-19 12:13:24 +02:00 |
|
Kazhnuz
|
d5dec73e7e
|
fix: add setAnimSpeed to Parent entity in cbs
|
2021-07-19 12:12:45 +02:00 |
|
Kazhnuz
|
a61b2e1453
|
feat: add an action to change anim speed inbattle
|
2021-07-19 12:09:21 +02:00 |
|
Kazhnuz
|
07fc1efc8a
|
feat: handle changing animations speed
|
2021-07-19 12:08:53 +02:00 |
|
Kazhnuz
|
3b53d62ca1
|
feat: add direction button to qte
|
2021-07-18 19:17:56 +02:00 |
|
Kazhnuz
|
11503feac5
|
feat: receive frame signal from the actor
|
2021-07-18 19:17:45 +02:00 |
|
Kazhnuz
|
eabd1a3a8c
|
feat: add signal on some frames
|
2021-07-18 19:16:35 +02:00 |
|
Kazhnuz
|
cf7be0cb55
|
feat: add stopMov step action
|
2021-07-18 18:57:54 +02:00 |
|
Kazhnuz
|
26ba64218b
|
fix: remove input lag from QTE
|
2021-07-18 18:26:15 +02:00 |
|
Kazhnuz
|
6626dbebdf
|
improvement: port skills to latest API
|
2021-07-18 14:09:39 +02:00 |
|
Kazhnuz
|
cd59f8d74e
|
feat: add homming attack
|
2021-07-18 14:09:24 +02:00 |
|
Kazhnuz
|
3a3c864037
|
feat(choregraphy): test latest qte by default
|
2021-07-18 14:09:09 +02:00 |
|
Kazhnuz
|
a286124703
|
fix: switch step immediatly after the previous one
Will solve potential input lag issues
|
2021-07-18 14:08:45 +02:00 |
|
Kazhnuz
|
c121a35f90
|
feat(choregraphy): add new 3D-based steps
|
2021-07-18 14:08:07 +02:00 |
|
Kazhnuz
|
99380cc74e
|
fix(cbs): add z coordinate to cbs entity
|
2021-07-18 14:05:41 +02:00 |
|
Kazhnuz
|
bc9215fae8
|
improvement(battler): rework 3D actions
|
2021-07-18 14:04:24 +02:00 |
|
Kazhnuz
|
0f327d1de2
|
fix: initialize z value for the ennemy
|
2021-07-18 14:03:58 +02:00 |
|
Kazhnuz
|
90976b7217
|
fix: remove stray print
|
2021-07-18 09:45:08 +02:00 |
|
Kazhnuz
|
f60e56bf2e
|
feat(battler):add ways to stop moving
|
2021-07-18 09:34:05 +02:00 |
|
Kazhnuz
|
14e93a2880
|
improvement(time): add support for named tweens
|
2021-07-18 09:33:26 +02:00 |
|
Kazhnuz
|
eedf981c54
|
feat: add counter system for choregraphy
|
2021-07-18 08:59:01 +02:00 |
|
Kazhnuz
|
5b0dde30e0
|
improvement: refactor jumping
|
2021-07-18 08:47:37 +02:00 |
|
Kazhnuz
|
ed099bd77f
|
feat: add way to skip to a step
|
2021-07-17 22:59:12 +02:00 |
|
Kazhnuz
|
627a7ea1e6
|
feat: add a waitFor qte Step
|
2021-07-17 21:55:14 +02:00 |
|
Kazhnuz
|
d7a15d4d91
|
feat: add conditions for finished actions
|
2021-07-17 21:53:10 +02:00 |
|
Kazhnuz
|
deda8a7a76
|
improvement: port battlesystem to predicate
|
2021-07-17 21:31:42 +02:00 |
|
Kazhnuz
|
4445fec8d2
|
feat: wire up tags
|
2021-07-17 21:23:29 +02:00 |
|
Kazhnuz
|
09ac826f34
|
feat: add API to report finished tag actions
|
2021-07-17 21:23:08 +02:00 |
|
Kazhnuz
|
0377077ca9
|
feat:detect tagged actions and handle tags
|
2021-07-17 21:19:33 +02:00 |
|
Kazhnuz
|
f7221971c3
|
improvement: use the predicate system for events
|
2021-07-17 20:09:05 +02:00 |
|
Kazhnuz
|
d2db4e91a3
|
feat: add predicate system
|
2021-07-17 20:07:43 +02:00 |
|
Kazhnuz
|
7940d9c74c
|
feat: mark potentially async choregraphy step
|
2021-07-17 10:15:24 +02:00 |
|
Kazhnuz
|
bda80d4f20
|
feat: add new animations for Sonic
|
2021-07-17 09:58:04 +02:00 |
|
Kazhnuz
|
725cf66c33
|
feat: new amy animation
|
2021-07-04 11:44:04 +02:00 |
|
Kazhnuz
|
4a8ea25b7e
|
feat: ajout d'un viewer des animations
|
2021-07-04 11:43:46 +02:00 |
|
Kazhnuz
|
72cccdcaf2
|
feat: add qteSuccess and qteFailure conditions
|
2021-07-03 19:28:58 +02:00 |
|
Kazhnuz
|
6a37f12776
|
chore: remove stray print
|
2021-07-03 18:19:08 +02:00 |
|
Kazhnuz
|
1dd8f14b7c
|
fix: make that HP/PP value have no inbattle bonus
|
2021-07-03 13:20:44 +02:00 |
|
Kazhnuz
|
d9e521d643
|
fix: use the right hp/pp regen value
|
2021-07-03 13:18:47 +02:00 |
|
Kazhnuz
|
295f98ebd9
|
feat: add inbattle stats bonus
|
2021-07-03 13:18:24 +02:00 |
|
Kazhnuz
|
109ed7c9b2
|
fix: limit hp/pp to their max value
|
2021-07-03 13:18:16 +02:00 |
|
Kazhnuz
|
4c46e510d0
|
feat: add battle stats
|
2021-07-03 12:56:32 +02:00 |
|
Kazhnuz
|
d4698ab101
|
improvement: get battle stats from the fighter
It'll allow us later to add battle bonus and malus
|
2021-07-03 11:17:57 +02:00 |
|
Kazhnuz
|
32bb1b5425
|
chore: remove deprecated recomputation functions
|
2021-07-03 10:44:17 +02:00 |
|
Kazhnuz
|
2265d7dac9
|
improvement: do not recompute all stats
|
2021-07-03 10:41:16 +02:00 |
|
Kazhnuz
|
99bee81c90
|
feat: add CharacterStatManager
|
2021-07-03 10:34:13 +02:00 |
|
Kazhnuz
|
c0b4fd41f8
|
feat: add ennemy stat manager
|
2021-07-03 10:12:56 +02:00 |
|
Kazhnuz
|
de0a1a886a
|
fix: better use of the super variable
|
2021-07-03 10:09:01 +02:00 |
|
Kazhnuz
|
72a0b77212
|
fix: put the stats in an internal list
It'll allow us later to even drop the internal list and replace it by
automatic computation
|
2021-07-03 09:52:00 +02:00 |
|
Kazhnuz
|
7db0ad1b28
|
chore: use getter to get stat
|
2021-07-03 09:51:19 +02:00 |
|
Kazhnuz
|
c7b9d97c96
|
feat: add a stat manager object
|
2021-07-03 09:49:11 +02:00 |
|
Kazhnuz
|
b1e1ef614f
|
chore: use constant for stat names
|
2021-07-03 08:56:57 +02:00 |
|
Kazhnuz
|
e7921a5acb
|
chore: move ennemy.lua to a subfolder
|
2021-07-03 08:40:32 +02:00 |
|
Kazhnuz
|
1fb2469188
|
chore: rename getStatByType
|
2021-06-12 10:29:46 +02:00 |
|
Kazhnuz
|
011335ab1a
|
Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance
|
2021-06-06 19:29:25 +02:00 |
|
Kazhnuz
|
8c41bce128
|
feat: add new table functions
|
2021-06-06 19:18:53 +02:00 |
|
Kazhnuz
|
7f22fb6ad1
|
feat: get debugLevel from commandline
|
2021-06-06 13:41:54 +02:00 |
|
Kazhnuz
|
d82621bf58
|
feat: pass command line args to birb
|
2021-06-06 13:41:34 +02:00 |
|
Kazhnuz
|
388c6f1ef9
|
fix:only load lovebird when launched in debug
|
2021-06-06 13:28:09 +02:00 |
|
Kazhnuz
|
1355b252df
|
feat: give Amy a hitcombo skill
|
2021-06-06 13:19:38 +02:00 |
|
Kazhnuz
|
d00148c44e
|
improvement: make spin attack the default attack
|
2021-06-06 13:19:25 +02:00 |
|
Kazhnuz
|
2cee948b31
|
feat: give spin animation to Amy and Tails
|
2021-06-06 13:18:49 +02:00 |
|
Kazhnuz
|
6f642b4f33
|
Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance
|
2021-06-02 08:41:25 +02:00 |
|
Kazhnuz
|
d6e6a52d36
|
feat: darken textboxes
|
2021-05-20 09:07:34 +02:00 |
|
Kazhnuz
|
98af0eda2a
|
feat: add resistences and weaknesses
|
2021-05-16 10:06:20 +02:00 |
|
Kazhnuz
|
534517f0f3
|
chore: kill game.skills
|
2021-05-16 08:48:05 +02:00 |
|
Kazhnuz
|
e9c9cbb8e3
|
chore: put const files in a single folder
|
2021-05-16 08:38:09 +02:00 |
|
Kazhnuz
|
8c9f814370
|
fix: fix a crash
|
2021-05-16 08:36:06 +02:00 |
|
Kazhnuz
|
6818a441df
|
chore: extract battle aglorythm in battleutils
|
2021-05-16 08:33:41 +02:00 |
|
Kazhnuz
|
e864e67717
|
chore: put stats constants together
|
2021-05-15 22:50:06 +02:00 |
|
Kazhnuz
|
c10d58e604
|
chore: port to parser system
|
2021-05-15 22:48:25 +02:00 |
|
Kazhnuz
|
aa9140406f
|
feat: add a parser system
|
2021-05-15 22:48:09 +02:00 |
|
Kazhnuz
|
e3957edfa1
|
chore: move argument parsers into a single folder
|
2021-05-15 21:52:05 +02:00 |
|
Kazhnuz
|
f574bcd362
|
chore: use as much as possible the new data system
|
2021-05-15 21:43:15 +02:00 |
|
Kazhnuz
|
7f2135fd50
|
improvement: add skills to gamedata index
|
2021-05-15 21:42:55 +02:00 |
|
Kazhnuz
|
7629b60e45
|
fix(datapack): handle . in names
|
2021-05-15 21:40:12 +02:00 |
|
Kazhnuz
|
1310d9f5e8
|
feat: add indexes for some datas
|
2021-05-15 21:24:45 +02:00 |
|
Kazhnuz
|
4c098df30d
|
feat: add data loading and indexing to birb
|
2021-05-15 21:24:29 +02:00 |
|
Kazhnuz
|
05169782a2
|
fix: fix lua files conversion to module
|
2021-05-15 19:49:11 +02:00 |
|
Kazhnuz
|
a1a130ae32
|
improvement: parse and validate hitboxes
|
2021-05-15 15:53:40 +02:00 |
|
Kazhnuz
|
792738c5cc
|
feat: add table parsing
|
2021-05-15 15:50:15 +02:00 |
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Kazhnuz
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33d854ffd4
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chore: make the datas utils a part of birb
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2021-05-15 15:09:02 +02:00 |
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Kazhnuz
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1991b5005f
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improvement: use the new attack structure
Replace accuracy and isAerial by attacktype and element
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2021-05-15 15:01:02 +02:00 |
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Kazhnuz
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a22871dcbc
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improvement: transform aerial badnic in protectype
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2021-05-15 14:50:12 +02:00 |
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Kazhnuz
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eab1b4b456
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fix: make aerial ennemies lower
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2021-05-15 13:09:35 +02:00 |
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Kazhnuz
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487d14dece
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feat: make aerial ennemies able to avoir attacks
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2021-05-09 15:08:46 +02:00 |
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