chore: general cleanup
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parent
ff752b3c02
commit
7ec3bfa065
28 changed files with 5 additions and 83 deletions
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@ -20,18 +20,8 @@ return {
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{"game", "assets/gui/strings/game.png"},
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{"over", "assets/gui/strings/over.png"},
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{"arrow", "assets/gui/arrow.png"},
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{"crown", "assets/gui/crown.png"}
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},
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["fonts"] = {
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{"victory", "assets/gui/fonts/vipnagorgialla.ttf", 12}
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},
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["imagefonts"] = {
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{"hudnbrs", "assets/gui/fonts/hudnumbers"},
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{"hudnbrs_small", "assets/gui/fonts/hudsmallnumbers"},
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{"SA2font", "assets/gui/fonts/SA2font"},
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{"sadv", "assets/gui/fonts/sadv"}
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},
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["sfx"] = {
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{"hit", "assets/sfx/hit.wav"},
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{"hitconnect", "assets/sfx/hitconnect.wav"},
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@ -26,8 +26,7 @@ return {
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["imagefonts"] = {
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{"hudnbrs", "assets/gui/fonts/hudnumbers"},
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{"hudnbrs_small", "assets/gui/fonts/hudsmallnumbers"},
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{"title", "assets/gui/fonts/SA2font"},
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{"SA2font", "assets/gui/fonts/SA2font"},
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},
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["sfx"] = {
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{"mBack", "assets/sfx/menus/back.wav"},
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@ -17,13 +17,6 @@ return {
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{"hudturn", "assets/gui/strings/hudturn.png"},
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{"battlecompleted", "assets/gui/strings/battle_completed.png" }
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},
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["fonts"] = {
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{"victory", "assets/gui/fonts/vipnagorgialla.ttf", 12}
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},
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["imagefonts"] = {
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{"hudnbrs", "assets/gui/fonts/hudnumbers"},
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{"hudnbrs_small", "assets/gui/fonts/hudsmallnumbers"},
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},
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["sfx"] = {
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{"hit", "assets/sfx/hit.wav"},
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{"hitconnect", "assets/sfx/hitconnect.wav"},
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@ -1,4 +0,0 @@
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return {
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glyphs = "abcdefghijklmnopqrstuvwxyz0123456789 ABCDEFGHIJKLMNOPQRSTUVWXYZ",
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extraspacing = 1
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}
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@ -24,15 +24,6 @@ return {
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{"itembox", "assets/gui/itembox.png"},
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{"shadow", "assets/sprites/owshadow.png"},
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},
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["fonts"] = {
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{"victory", "assets/gui/fonts/vipnagorgialla.ttf", 12}
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},
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["imagefonts"] = {
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{"hudnbrs", "assets/gui/fonts/hudnumbers"},
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{"hudnbrs_small", "assets/gui/fonts/hudsmallnumbers"},
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{"SA2font", "assets/gui/fonts/SA2font"},
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},
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["sfx"] = {
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{"hit", "assets/sfx/sommersault.wav"},
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@ -7,7 +7,7 @@ return {
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turns = 2,
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move = 4,
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startlevel = 10,
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startlevel = 1,
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isUnlockedAtStart = true,
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canGoSuper = true,
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@ -7,7 +7,7 @@ return {
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turns = 3,
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move = 4,
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startlevel = 10,
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startlevel = 1,
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isUnlockedAtStart = true,
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canGoSuper = true,
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@ -7,7 +7,7 @@ return {
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turns = 2,
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move = 3,
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startlevel = 10,
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startlevel = 1,
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isUnlockedAtStart = true,
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canGoSuper = true,
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@ -1,15 +0,0 @@
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return {
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actions = {
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["wait"] = {"wait", {"duration"}},
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["addGFX"] = {"addGFX", {'sprite', "dx", "dy", "affectedByDirection", 'blockProcess'}},
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["playSFX"] = {"playSFX", {"sfx"}},
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["sendDamage"] = {"sendDamage", {"power", "accuracy", "isSpecial", "isAerial"}},
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["sendDamageFromPos"] = {"sendDamageToPoint", {"dx", "dy", "power", "accuracy", "isSpecial", "isAerial", "affectedByDirection"}},
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["sendDamageFromCursor"] = {"sendDamageToPoint", {"dx", "dy", "power", "accuracy", "isSpecial", "isAerial", "affectedByDirection"}},
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["dashForward"] = {"dashForward", {"speed", "blockProcess"}},
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["setAnimation"] = {"setAnimation", {"animation", "blockProcess"}},
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["jumpBack"] = {"jump", {"blockProcess"}},
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["jumpToCursor"] = {"jump", {"blockProcess"}},
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--[name] = {type, {args}},
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}
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}
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@ -1,17 +1,11 @@
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local ListBox = require "birb.modules.menusystem.listbox"
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local RadianceListMenu = require "game.modules.menus.list"
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local PauseMenu = RadianceListMenu.ListMenu:extend()
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local Widget = require "birb.modules.menusystem.widgets"
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local ResumeWidget = RadianceListMenu.DualTextWidget:extend()
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local RestartWidget = RadianceListMenu.DualTextWidget:extend()
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local ExitWidget = RadianceListMenu.DualTextWidget:extend()
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local gui = require "game.modules.gui"
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local WIDTH = 80
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local HEIGHT = 72
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function PauseMenu:new(subgame)
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local x, y
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@ -1,8 +1,6 @@
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local Battler = require("scenes.battlesystem.actors.battler")
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local Ennemy = Battler:extend()
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local gui = require "game.modules.gui"
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function Ennemy:new(world, x, y, owner)
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Ennemy.super.new(self, world, x, y, 0, owner)
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self.isEnnemy = true
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@ -1,6 +1,3 @@
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local ListBox = require "birb.modules.menusystem.listbox"
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local Widget = require "birb.modules.menusystem.widgets"
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local MenuConstructor = Object:extend()
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local CharacterMenu = require "scenes.battlesystem.gui.menus.battlemenu"
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local widgets = require "scenes.battlesystem.gui.menus.widgets"
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@ -2,9 +2,6 @@ local VictoryScreen = Object:extend()
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local TweenManager = require "birb.classes.time"
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local BATTLECOMPLETE_START = 2
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local BATTLECOMPLETE_STOP = 4
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local gui = require "game.modules.gui"
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local charutils = require "game.utils.characters"
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@ -1,21 +1,10 @@
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local World = Object:extend()
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local maputils = require "scenes.battlesystem.utils"
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local Map = require "game.modules.drawing.parallaxBackground"
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local TweenManager = require "birb.classes.time"
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local POSITIONS = {
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{x = 3, y = 4},
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{x = 2, y = 2},
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{x = 2, y = 6},
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}
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local HEIGHT = 5
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local BORDER_BOTTOM = 2
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local gui = require "game.modules.gui"
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-- INIT FUNCTIONS
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-- Initialize the battle world
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@ -1,7 +1,6 @@
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local menu = {}
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local RadianceListMenu = require "game.modules.menus.fancy"
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local Widget = require "birb.modules.menusystem.widgets"
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local defTransitions = require "birb.modules.transitions"
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menu.MainMenu = RadianceListMenu.FancyMenu:extend()
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@ -1,8 +1,6 @@
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local ActionParent = require "scenes.battlesystem.fighters.character.actions.parent"
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local ActionMock = ActionParent:extend()
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local ChoregraphySystem = require "scenes.battlesystem.choregraphy"
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function ActionMock:new(fighter, data)
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ActionMock.super.new(self, fighter)
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self.data = data
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@ -26,11 +26,8 @@ local TitleScreen = Scene:extend()
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local gui = require "game.modules.gui"
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local TweenManager = require "birb.classes.time"
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local Background = require "game.modules.drawing.parallaxBackground"
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local Menu = require "scenes.menus.titlescreen.menu"
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local zoneList = require("datas.gamedata.maps.shoot.zones")
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function TitleScreen:new(fromMenu)
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TitleScreen.super.new(self)
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@ -108,8 +105,7 @@ function TitleScreen:draw()
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self.assets:drawImage("logo", 240 - 32, 80 - self.logoX, 0, 1, 1, w/2, h/2)
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if (self.canShowPressStart) and (self.showPressStart) then
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local w = self.assets.fonts["title"]:getWidth("PRESS START")
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self.assets.fonts["title"]:print("PRESS START", 424/2, 240/1.33, "center", 0, 1, 1)
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self.assets.fonts["SA2font"]:print("PRESS START", 424/2, 240/1.33, "center", 0, 1, 1)
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end
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love.graphics.setColor(1, 1, 1, self.flashOpacity)
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