Commit graph

663 commits

Author SHA1 Message Date
Kazhnuz
4184ef37a8 feat: add QTE buttons, by fieryexplosions 2021-04-25 09:44:56 +02:00
Kazhnuz
18a86c3a0a feat: add ways to get info from timers 2021-04-25 09:22:40 +02:00
Kazhnuz
e4741bdc90 fix: bigger border for the main menu 2021-04-23 15:07:46 +02:00
Kazhnuz
9ea2e659d3 fix: fixes menus sounds
Fixes #96
Fixes #95
2021-04-23 11:10:52 +02:00
Kazhnuz
8abd42b020 feat: add sfx when entering/leaving menu 2021-04-23 11:00:09 +02:00
Kazhnuz
29eb2b5eb1 fix(debug): mention debug mode
Fixes #97
2021-04-23 10:58:04 +02:00
Kazhnuz
cd07a4e167 fix : always start on title screen 2021-04-23 10:49:31 +02:00
Kazhnuz
e172285410 fix: place correctly rings sparkles
Fixes #94
2021-04-23 10:26:03 +02:00
Kazhnuz
e5d8a7f874 feat: add the char page structure
Fixes #61
Fixes #62
2021-04-23 10:21:54 +02:00
Kazhnuz
f65edf1924 feat: add a way to remove equipment 2021-04-23 09:23:13 +02:00
Kazhnuz
50981a7823 feat: add a smaller border option for menus 2021-04-23 09:22:58 +02:00
Kazhnuz
6c451e7aee feat : add equip dialogs 2021-04-22 23:41:20 +02:00
Kazhnuz
0d4fe92a90 feat: basic equipements backend
Fixes #80
2021-04-22 20:03:46 +02:00
Kazhnuz
80748476de fix: separate equipment pockets 2021-04-22 19:46:19 +02:00
Kazhnuz
4ba49a5534 feat: add basic items 2021-04-22 19:45:31 +02:00
Kazhnuz
19432b3663 fix: more steep stats 2021-04-22 18:57:03 +02:00
Kazhnuz
2eddeefa1e improvement: use the inventory data file for equip
It'll allow us to do a simpler equipement system
2021-04-22 18:55:52 +02:00
Kazhnuz
1fe25f2ff1 chore: split AbstractCharacter into smaller mixins 2021-04-22 18:11:11 +02:00
Kazhnuz
855c2a2daf chore: better organisation for characters.lua 2021-04-22 17:44:19 +02:00
Kazhnuz
040f67d32c fix: use the origin for ysorting tiles 2021-04-21 21:17:34 +02:00
Kazhnuz
dd4d212721 feat: add GFX on the overworld
Fixes #91
2021-04-21 21:14:45 +02:00
Kazhnuz
2c2bee9409 feat: add confirmation dialog for item dropping 2021-04-21 19:11:52 +02:00
Kazhnuz
3b28c5b776 feat: add teleportation from leaving the map 2021-04-21 19:06:38 +02:00
Kazhnuz
d7b47933b3 feat(events): add direction option to teleporting 2021-04-21 18:46:30 +02:00
Kazhnuz
e50c9f6e54 feat: add interaction prompts
Fixes : #92
2021-04-21 18:36:20 +02:00
Kazhnuz
15bc5ae874 fix: dont walk when sliding 2021-04-21 17:20:09 +02:00
Kazhnuz
28ca276bf5 fix: better sfx 2021-04-21 17:12:56 +02:00
Kazhnuz
b3dd97a272 fix: adapt menus to new sfx code 2021-04-21 17:12:47 +02:00
Kazhnuz
85e687276f fix: only stop the music when it change 2021-04-21 17:12:20 +02:00
Kazhnuz
9a9615b120 improvement: improve the run/dash action 2021-04-21 16:54:42 +02:00
Kazhnuz
38c197a9fb feat: add sfx for terrains 2021-04-21 16:46:41 +02:00
Kazhnuz
021a2b08b2 chore: add a wrapper for sfx 2021-04-21 16:30:52 +02:00
Kazhnuz
e7878c1efa feat: add damage system
Fixes: #90
2021-04-19 18:04:29 +02:00
Kazhnuz
36e30be245 feat: handle ko characters on overworld
Preparation for full damage support
2021-04-18 19:59:03 +02:00
Kazhnuz
cd174e3153 feat: greyscale emblem for ko characters 2021-04-18 19:30:57 +02:00
Kazhnuz
706468dad6 feat: add initial difficulty system
Fixes #87
2021-04-18 19:09:01 +02:00
Kazhnuz
8e277d0505 fix: make text shadow follow its opacity 2021-04-18 18:29:20 +02:00
Kazhnuz
2bce318b96 feat: show health on overworld 2021-04-18 18:23:52 +02:00
Kazhnuz
a1d81b9170 feat: add a common message queue
Fixes #89
2021-04-18 17:44:00 +02:00
Kazhnuz
e62e97b2d7 feat: add terrain tests in the cave map 2021-04-18 16:37:06 +02:00
Kazhnuz
9523edb555 feat: add confirmation dialogs
Fixes #86
2021-04-18 16:36:40 +02:00
Kazhnuz
dbf14c59a3 feat: add internal mechanism to delete saves 2021-04-18 15:38:19 +02:00
Kazhnuz
37d685a7ea fix: don't update menus keycheck during transition
Fixes #88
2021-04-18 15:09:44 +02:00
Kazhnuz
df4ef549d6 chore: prepare for the dialog system 2021-04-18 14:56:27 +02:00
Kazhnuz
0529c14367 fix: add a one-element log system 2021-04-18 14:56:16 +02:00
Kazhnuz
32c72c18e9 feat: initial terrain collision system
Fixes #79
2021-04-18 12:34:30 +02:00
Kazhnuz
b16665a2b0 feat: scissor player when under the ground height 2021-04-18 11:03:34 +02:00
Kazhnuz
15973e491a feat: initial terrain data loading 2021-04-18 10:53:35 +02:00
Kazhnuz
a88b30dd9f feat: add a way to get the terrain at a point 2021-04-18 10:09:50 +02:00
Kazhnuz
45fc9005b5 feat: make ground level configurable 2021-04-18 10:09:17 +02:00
Kazhnuz
dd841a4435 chore: remove stray print 2021-04-11 15:18:47 +02:00
Kazhnuz
f700eaa8f8 fix: add sound to punch and dash 2021-04-11 11:08:59 +02:00
Kazhnuz
ddcd393d2a fix: add sound to every menus
Fixes #85
2021-04-11 10:32:49 +02:00
Kazhnuz
34e2bbead7 fix(actor): remove a wrong arg to drawStanding
Fixes #84
2021-04-11 09:58:21 +02:00
Kazhnuz
705d07abb6 fix: better collisions
Fixes #83
2021-04-11 09:57:44 +02:00
Kazhnuz
cd0190f065 feat: add a basic "punch" action
Fixes #78
2021-04-10 20:47:34 +02:00
Kazhnuz
84af3076f2 feat: add dash/run 2021-04-10 19:32:41 +02:00
Kazhnuz
34b409f423 feat: add flight 2021-04-10 18:28:52 +02:00
Kazhnuz
8f27270c39 feat: add initial action checking system 2021-04-10 17:59:01 +02:00
Kazhnuz
16fa9f49eb improvement: make char switch instant 2021-04-10 17:43:10 +02:00
Kazhnuz
91c885e1fb chore: prepare action system 2021-04-10 17:41:53 +02:00
Kazhnuz
1281bb30c4 chore: refactor into mixins the player actor 2021-04-10 17:14:41 +02:00
Kazhnuz
4bf6a9b78a chore: separate actors in folders 2021-04-10 15:58:53 +02:00
Kazhnuz
afc15fa0e3 feat: use direct import package 2021-04-10 14:43:30 +02:00
Kazhnuz
6d1900d5a5 feat(overworld): add jump 2021-04-10 14:28:20 +02:00
Kazhnuz
09e14eae86 fix: add large anim support to actors 2021-04-10 14:26:38 +02:00
Kazhnuz
cb50b7f256 fix: fix mirroring 2021-04-10 14:26:10 +02:00
Kazhnuz
6569cb0dd7 feat(charset): add mirroring and 'large anim' 2021-04-10 13:04:45 +02:00
Kazhnuz
2ede81dc8d improvement: refactor charset manager 2021-04-10 12:24:56 +02:00
Kazhnuz
fc1eaa0460 feat: make the fast system accessible easily 2021-04-10 12:01:47 +02:00
Kazhnuz
582008da7d feat: add a fast frame system for characterset 2021-04-10 11:59:32 +02:00
Kazhnuz
7b5ec06509 fix: fix a crash in TiledMultiMap 2021-04-10 11:23:04 +02:00
Kazhnuz
b1eb30ed6c fix: workaround high frame skip when loading resources
It'll need a proper fix, but if the game is going under 15FPS,
make delta time to 1/15 second, in order to be sure that it'll simply slow
that frame and not skip a whole transition for instance
2021-04-10 11:09:38 +02:00
Kazhnuz
7b97b1d82a fix: work around a crash in debug mode 2021-04-05 21:10:18 +02:00
Kazhnuz
9c4efa3512 feat: implement fake y-sorting for tiles 2021-04-05 21:07:40 +02:00
Kazhnuz
70029ba7bd feat: Finish PNJ system
Fixes #4
2021-04-05 16:29:51 +02:00
Kazhnuz
fccc4a5d8e improvement: add main menu transitions
Fixes #73
2021-04-05 14:20:25 +02:00
Kazhnuz
f538ffa94a feat: add transitions between title and menu 2021-04-05 12:29:45 +02:00
Kazhnuz
f59ebd11e5 fix: fix circle initial size 2021-04-05 12:29:34 +02:00
Kazhnuz
1b0091937f fix: replace deprecated function 2021-04-05 12:07:21 +02:00
Kazhnuz
207d37eddc improvement: new titlescreen 2021-04-05 12:06:02 +02:00
Kazhnuz
049c0c22f3 feat: add save selection menu
Fixes #72
2021-04-05 12:05:51 +02:00
Kazhnuz
0c1f18ec64 chore: refactor time functions into an util 2021-04-05 09:48:59 +02:00
Kazhnuz
1fb4c72098 feat: add a save metadata system 2021-04-05 09:33:52 +02:00
Kazhnuz
6b04e86980 improvement : iterates table on table.toString 2021-04-05 09:33:32 +02:00
Kazhnuz
703d11d8b7 fix: make sure that character/loot data are saved
Fixes #71
2021-04-04 16:33:48 +02:00
Kazhnuz
e2df082d92 improvement: use same border size everywhere 2021-04-04 13:17:27 +02:00
Kazhnuz
262a46be82 feat: style main menu 2021-04-04 13:17:12 +02:00
Kazhnuz
801e332b69 feat: add a better menu structure outside debug 2021-04-03 20:03:55 +02:00
Kazhnuz
5f18f79ed6 fix: only use lovebird in debug mode 2021-04-03 19:59:41 +02:00
Kazhnuz
4dc0cc2dd3 fix: better fix for ring number
Fixes #81
2021-04-03 19:32:49 +02:00
Kazhnuz
02dc4e0d2e fix: use the forever destroy mode on boxes
Fixes #82
2021-04-03 19:25:34 +02:00
Kazhnuz
d64868d54c fix: fix numberToString 2021-04-03 18:01:15 +02:00
Kazhnuz
8c871d3444 fix: reset music when starting a battle 2021-04-03 10:56:35 +02:00
Kazhnuz
be54412284 improvement: only change current music when new
It'll avoid having the music resetting every time you enter a new map with the same music
(entering in a house for instance)
2021-04-03 10:52:00 +02:00
Kazhnuz
fcafa9aa0f improvement: do not reset scene when teleporting 2021-04-03 10:50:59 +02:00
Kazhnuz
ee59bc988b fix: more aggressive memory management 2021-04-03 10:39:34 +02:00
Kazhnuz
a2246f9bc7 fix: let the cam update when screen isn't active
fix the camera jumping after a transition
2021-04-03 00:04:58 +02:00
Kazhnuz
63922790e0 feat: add teleportation between maps 2021-04-03 00:04:22 +02:00
Kazhnuz
fbbe20e225 feat: stop hardcoding position in maps 2021-04-02 23:26:22 +02:00
Kazhnuz
001ae44eec feat(overworld): add transition to the cbs 2021-04-02 22:46:37 +02:00
Kazhnuz
0cd282027c improvement: use the cbs functions to unload cbs 2021-04-02 22:25:26 +02:00
Kazhnuz
c8204f044f feat: add a callback to restored scenes 2021-04-02 22:24:37 +02:00
Kazhnuz
d611f3214c improvement: better rythm for transitions 2021-04-02 22:24:14 +02:00
Kazhnuz
f0b696117b feat: add a way to load / unload the battlesystem 2021-04-02 22:23:39 +02:00
Kazhnuz
ab3e4eadd8 improvement: add new transition types 2021-04-02 22:00:33 +02:00
Kazhnuz
e08e689586 feat: add transition system 2021-04-02 19:33:56 +02:00
Kazhnuz
b1e308bf82 improvement: better encounter sprite 2021-04-02 17:46:51 +02:00
Kazhnuz
f12074d659 feat: add a way to know if a scene is stored 2021-03-26 15:27:23 +01:00
Kazhnuz
2ad4cf8182 feat: add temporary sprite for encounters 2021-03-26 15:19:23 +01:00
Kazhnuz
8a34c4f012 fix: improved tile collision
Fixes #75
Fixes #70
2021-03-24 11:57:42 +01:00
Kazhnuz
d6995ecbba feat: add a special menu background 2021-03-23 23:20:15 +01:00
Kazhnuz
3335671a65 feat: add multimap support 2021-03-23 21:59:33 +01:00
Kazhnuz
4e4afd2baf improvement: lazyload sti objects 2021-03-23 18:26:05 +01:00
Kazhnuz
fe467119d2 fix: add forgotten nullcheck 2021-03-23 14:14:03 +01:00
Kazhnuz
538b9bd093 chore: remove for the moment mouse support 2021-03-23 14:13:11 +01:00
Kazhnuz
4fb874dea7 fix: fix cursor transitions 2021-03-23 14:07:58 +01:00
Kazhnuz
025b645cc8 fix: remove a stray print 2021-03-23 13:37:53 +01:00
Kazhnuz
b691d96c99 improvement: refactor the map system 2021-03-23 13:32:48 +01:00
Kazhnuz
a5f362ceaa improvement: rework layer drawing code 2021-03-23 11:26:15 +01:00
Kazhnuz
9d589dba8f fix: use right type for number 2021-03-22 21:32:53 +01:00
Kazhnuz
62d9684944 feat: rings and boxes 2021-03-22 21:15:33 +01:00
Kazhnuz
8bce75aad9 feat: new events 2021-03-22 21:15:20 +01:00
Kazhnuz
52243c7d8c fix: add turning handling in parent file 2021-03-22 21:14:40 +01:00
Kazhnuz
2cf4559a81 feat: add turning animation 2021-03-22 21:04:55 +01:00
Kazhnuz
11fc63b402 feat: add test music 2021-03-22 20:03:26 +01:00
Kazhnuz
9e031c0d7d feat: sounds effects on dialog boxes 2021-03-22 20:02:54 +01:00
Kazhnuz
50eb613a53 feat: make charDir customizable 2021-03-22 19:21:27 +01:00
Kazhnuz
ddc1933b40 feat: add way to destroy gizmos 2021-03-22 19:01:18 +01:00
Kazhnuz
50838c3982 feat: add variables, flags and destroyed gizmoz 2021-03-22 19:00:54 +01:00
Kazhnuz
8ba84e03aa feat: add way to get map name 2021-03-22 18:58:53 +01:00
Kazhnuz
ce5f56c556 feat: add a shadow on the overworld 2021-03-22 17:08:03 +01:00
Kazhnuz
89b0eb0b44 fix: delay menu unpausing 2021-03-22 16:43:34 +01:00
Kazhnuz
d4fd401ee4 fix: block pause during events 2021-03-22 16:14:07 +01:00
Kazhnuz
83d3bfa775 feat: add condition system for events 2021-03-22 16:12:15 +01:00
Kazhnuz
cb7b087d5f feat(utils): add Table.contain 2021-03-22 15:54:37 +01:00
Kazhnuz
d57d5a7c0f feat(utils): add few string utils 2021-03-22 15:54:17 +01:00
Kazhnuz
d8c9a652ae feat: add options dialog
Fix #5
2021-03-22 14:57:21 +01:00
Kazhnuz
b4e7796a0a fix: draw the current event 2021-03-21 22:02:20 +01:00
Kazhnuz
a890e42352 feat: add event loading 2021-03-21 22:02:13 +01:00
Kazhnuz
2e47d87abf feat: add dialog boxes powered by talkies 2021-03-21 22:00:54 +01:00
Kazhnuz
ec04a8c86c feat: add charset attribution to gizmo 2021-03-21 19:21:51 +01:00
Kazhnuz
68fc277d05 feat: add some more characters 2021-03-21 19:21:34 +01:00
Kazhnuz
91c7a03dc2 chore: simplify gizmo collision check 2021-03-21 16:32:29 +01:00
Kazhnuz
bceda94970 improvement: add charDir check on gizmo collision 2021-03-21 16:30:46 +01:00
Kazhnuz
b48b02d64a chore: space more test gizmo 2021-03-21 16:29:50 +01:00
Kazhnuz
cf4a8bcd92 chore: fix overworld class name 2021-03-21 16:20:13 +01:00
Kazhnuz
78784c27b3 fix(overworld): refactor the actor drawing system 2021-03-21 16:19:28 +01:00
Kazhnuz
0f08296cf3 feat: use lazy loading with charset 2021-03-21 15:56:35 +01:00
Kazhnuz
16d1f68805 feat: add the event system 2021-03-20 21:08:54 +01:00