Commit graph

88 commits

Author SHA1 Message Date
Kazhnuz
db74b15d78 core/menusystem: don't use the variable "controller" for menus 2019-02-11 19:53:34 +01:00
Kazhnuz
dbfe4747f9 core/menusystem: use the right function name 2019-02-11 19:44:23 +01:00
Kazhnuz
2e0503f75a core/menusystem: add a forgotten comma 2019-02-11 19:43:49 +01:00
Kazhnuz
5920fc18dd core/menusystem: use name index instead of numeral index for menus
It makes more sense and avoid having to keep and update id of menus
2019-02-11 19:22:13 +01:00
Kazhnuz
464a1309c2 core/menusystem: make menu register themselves 2019-02-10 21:14:31 +01:00
Kazhnuz
1dfb2a1f70 core/menusystem: make widget register themselves 2019-02-10 21:12:33 +01:00
Kazhnuz
e9d01d1e65 core/menusystem: add a function to update widget size 2019-02-10 21:05:31 +01:00
Kazhnuz
b417eb5c6a core/menusystem: fix a crash 2019-02-10 20:00:48 +01:00
Kazhnuz
648ede5874 scene/boost: reactivate the pause menu 2019-02-10 20:00:37 +01:00
Kazhnuz
723806510b core: integrate the menu system to the scene manager 2019-02-10 14:54:43 +01:00
Kazhnuz
8553188a3e src/main: call core:mousepressed in love.mousepressed 2019-02-10 14:52:38 +01:00
Kazhnuz
c7c7e3d0a8 core/menusystem: improve wording for clearing functions 2019-02-10 14:44:04 +01:00
Kazhnuz
b1cf66add0 core/menusystem: rework "system" flags for menu 2019-02-10 14:41:27 +01:00
Kazhnuz
bf77a06741 core/menusystem: new size variable for widget handling 2019-02-10 14:34:04 +01:00
Kazhnuz
05c8691c56 core/menusystem: port everything to new widget var names 2019-02-10 14:28:08 +01:00
Kazhnuz
9d413db186 core/menusystem: remove unused variable 2019-02-10 12:11:24 +01:00
Kazhnuz
db1a219336 core/menusystem: rename widget variables in the parent 2019-02-10 12:10:46 +01:00
Kazhnuz
679abb46ec core/menusystem: rename the parent menu file 2019-02-10 12:00:02 +01:00
Kazhnuz
3cbb7a1373 core/menusystem: fuse MenuSystem and MenuController 2019-02-10 11:58:39 +01:00
Kazhnuz
6e7d75f09a core/menusystem: add initial version based on my old menusystem 2019-02-10 11:56:45 +01:00
Kazhnuz
8dda622021 locations: rename Graphit Base to Graphit Mechanics 2019-02-10 11:41:30 +01:00
Kazhnuz
90538d5a01 scenes/boost: some styling fix 2019-02-06 07:51:20 +01:00
Kazhnuz
f7582fbe16 scenes/boost: rework entirely the relative position system 2019-02-05 22:37:10 +01:00
Kazhnuz
1506701559 scenes/boost: better dashCam timer 2019-02-04 23:23:49 +01:00
Kazhnuz
0172f131de scenes/boost: add a jump dash 2019-02-04 23:19:13 +01:00
Kazhnuz
b8f0d57a8a scenes/boost: add a relative camera system 2019-02-04 21:35:34 +01:00
Kazhnuz
c09138df5e locations: add first gimmicks ideas 2019-02-04 19:22:02 +01:00
Kazhnuz
9cbf7166e6 locations: MSZ is now MCZ 2019-02-04 19:01:51 +01:00
Kazhnuz
e0ae9a09cc locations: better descriptions for newcommer levels 2019-02-04 19:01:27 +01:00
Kazhnuz
bd8ceb7d4b locations: add Lithium Metropolis 2019-02-04 18:52:30 +01:00
Kazhnuz
d63f8156e2 locations: fuse Amber Canyon and Moonstone Ruins 2019-02-04 18:52:17 +01:00
Kazhnuz
2f58541a4e locations: better descriptions for Shadow Shot games 2019-02-04 18:48:44 +01:00
Kazhnuz
b57b726c8c locations: improve caracterisation of DHZ and CBZ 2019-02-04 18:41:44 +01:00
Kazhnuz
9b460cdeb9 locations: add Amber Canyon 2019-02-04 18:40:44 +01:00
Kazhnuz
66f8f2f64f locations: bring back original Boost levels 2019-02-04 18:37:26 +01:00
Kazhnuz
def74457a4 scenes/boost: reset colors before drawing shadows 2019-02-04 09:40:55 +01:00
Kazhnuz
cf64040dce scene/boost: use the included input manager 2019-02-04 09:38:16 +01:00
Kazhnuz
4ac18039a9 scenes/boost: use the included asset handler 2019-02-04 09:36:18 +01:00
Kazhnuz
d199c73f64 scenes/boost: kill off the scene controller object
It's not needed with the new scene system
2019-02-04 09:35:12 +01:00
Kazhnuz
ca22b918b0 scenes/boost: add controller uniques functions to the scene object 2019-02-04 09:30:03 +01:00
Kazhnuz
62d45d9e4a scenes/boost: clean up a bit the scene object 2019-02-04 09:19:56 +01:00
Kazhnuz
b163cca8ae scenes/boost: improve HUD 2019-02-04 09:17:47 +01:00
Kazhnuz
091210df41 loveutils: add back the wrap function 2019-02-04 09:02:50 +01:00
Kazhnuz
421e92f80a src: replace all mention of "utils.draw" by "utils.graphics" 2019-02-04 08:50:54 +01:00
Kazhnuz
49a8700400 scenes/boost: inputs are in core
Compared to the old Boost engine, core and game have been separated, so 
make sure that input are read in core
2019-02-04 08:47:07 +01:00
Kazhnuz
526d0fb494 scenes/boost: don't load game update functions from scene 2019-02-04 08:44:12 +01:00
Kazhnuz
b50ce4ad20 scenes/boost: register the scene as the currentScene 2019-02-04 08:43:48 +01:00
Kazhnuz
bc6b822a7e scenes/boost: style fix 2019-02-04 08:40:41 +01:00
Kazhnuz
f613cd4e2a scenes/boost: register correctly the scene 2019-02-04 08:40:06 +01:00
Kazhnuz
fc1d877ef6 game/boost: fix a typo 2019-02-04 08:39:14 +01:00