Commit graph

  • 257f1f29c3 fix: make the shot bouton lock the player angle rebuild-on-radiance Kazhnuz 2021-11-27 13:20:32 +0100
  • 5754d93cc5 feat: add cooldown for weapons Kazhnuz 2021-11-27 13:20:14 +0100
  • 516ed301bd fix: multi-directionnal weapons Kazhnuz 2021-11-27 13:11:05 +0100
  • e676439431 fix: better angle position in player Kazhnuz 2021-11-27 13:10:53 +0100
  • 9dd96e2a86 chore:extract position handling in both system Kazhnuz 2021-11-27 13:10:37 +0100
  • 7cc0ac27f8 feat: add launchers Kazhnuz 2021-11-27 12:51:34 +0100
  • 789fa0adda fix: make weapons not collide with their creator Kazhnuz 2021-11-27 12:50:27 +0100
  • b5f1728f1e fix: use ySorting Kazhnuz 2021-11-27 12:19:04 +0100
  • 9aa19dfa30 fix: only apply friction if it's > 0 Kazhnuz 2021-11-25 11:34:25 +0100
  • f0819dd815 chore: update conf Kazhnuz 2021-11-25 11:29:01 +0100
  • ca3d486a83 chore: initial non-working port of the gameplay Kazhnuz 2021-11-25 11:28:31 +0100
  • bc8d61728b feat: remove libs Kazhnuz 2021-11-25 10:58:06 +0100
  • 66b77d59ed chore: use Radiance scenes Kazhnuz 2021-11-25 10:57:13 +0100
  • 8c04e08b25 chore: add Radiance datas Kazhnuz 2021-11-25 10:52:26 +0100
  • cb8ec6dd39 chore: replace core by birb Kazhnuz 2021-11-25 10:46:15 +0100
  • 2c6af61c1b feat: add assets from Radiance Kazhnuz 2021-11-25 10:45:30 +0100
  • 29137efd6a meta: import radiance settings master Kazhnuz 2021-11-25 10:29:55 +0100
  • 0e2a6ced4d Merge branch 'master' of https://git.chlore.net/game-projects/sonic-bluestreak Kazhnuz 2020-06-04 22:38:34 +0200
  • fa4964a877 feat: prepare badnics support Kazhnuz 2020-06-04 19:37:34 +0200
  • baa59db9c2 chore: separate the weapon system Kazhnuz 2020-04-25 12:29:07 +0200
  • a4a1bc94a3 feat: dumb test map system Kazhnuz 2020-04-25 12:15:21 +0200
  • 318e297095 feat: basic weapon system Kazhnuz 2020-04-25 12:15:12 +0200
  • a7a0bde8ea feat: add basic autorun on shoot maps Kazhnuz 2020-02-02 08:27:33 +0100
  • 93ce28f3ba fix: simplify shadows handling Kazhnuz 2020-02-01 16:44:38 +0100
  • 89c5940116 improvement: optimise chunk system Kazhnuz 2020-02-01 14:24:23 +0100
  • 759d0d24e0 feat: initial loading of mission files Kazhnuz 2020-01-26 15:30:00 +0100
  • 5d46f54e99 chore: stop bypassing datas in test level Kazhnuz 2020-01-26 12:32:36 +0100
  • 46c1a53f5e feat:initial addition of collectible actors Kazhnuz 2020-01-26 12:28:53 +0100
  • b4fcd33163 chore: add level collisions in a specific folder Kazhnuz 2020-01-26 11:08:47 +0100
  • 37fb2c8b74 feat: add ring toss gfx Kazhnuz 2020-01-26 10:57:20 +0100
  • ae58ecd659 fix: better forest background Kazhnuz 2020-01-25 20:32:03 +0100
  • 3d511358e1 feat: add worldmap concept Kazhnuz 2020-01-21 09:51:32 +0100
  • 63dbac57fd feat: add floor collisions Kazhnuz 2020-01-12 00:02:06 +0100
  • 9385d9deb9 chore: remove forgotten print Kazhnuz 2020-01-04 11:14:13 +0100
  • 6bbd6e40f7 feat: add chunk loading to shoot maps Kazhnuz 2020-01-03 19:41:30 +0100
  • 766dfd9f73 improvement: add cup for tournament mode new-locations Kazhnuz 2020-01-03 13:26:05 +0100
  • 4aeab15340 feat: load map data from layout files Kazhnuz 2020-01-02 21:56:42 +0100
  • 2a8cb9e94b imprevement: refonte mode classique Kazhnuz 2019-12-31 15:50:57 +0100
  • eb6b6f0d92 improvement: fuse Silicon Matric et Obsidian Station Kazhnuz 2019-12-31 09:46:51 +0100
  • 2b22586c6f improvement: rework Crystal Cosmos Kazhnuz 2019-12-31 09:44:35 +0100
  • faa0a55b4d improvement: fuse Garnet Crater, Amethist Castle and Moonstone Canyon en deux niv Kazhnuz 2019-12-31 09:42:53 +0100
  • 966d3d48cc improvement: fuse Lithium Metropolis et Diamound Highway Kazhnuz 2019-12-31 09:39:52 +0100
  • e959267060 improvement: remove Calcite Hill in favour of a Coast-type level Kazhnuz 2019-12-31 09:36:08 +0100
  • 3bc2ea3e41 feat: new improvement status hud Kazhnuz 2019-12-30 22:55:01 +0100
  • 5b1008dbe4 fix: remove 1px black line on top of background Kazhnuz 2019-12-29 11:00:03 +0100
  • c3a406ad2c improvement: rework titlescreen Kazhnuz 2019-12-29 10:58:58 +0100
  • 43eade2369 chore: use imagefont for hud numbers Kazhnuz 2019-12-29 10:58:46 +0100
  • 99621a756c improvement: improve level starting again Kazhnuz 2019-12-29 10:04:16 +0100
  • 0625c8d82c improvement: add a border to pause menu Kazhnuz 2019-12-28 22:20:51 +0100
  • 67a6e557e5 Merge branch 'master' of https://git.chlore.net/project-bluestreak/sonic-bluestreak Kazhnuz 2019-12-28 22:01:59 +0100
  • 8b42722520 feat: add a playstyle base scene Kazhnuz 2019-12-28 21:51:41 +0100
  • 63c54525f6 fix: keys input shouldn't bypass keyLocking Kazhnuz 2019-12-28 21:11:34 +0100
  • bd37d58b23 fix: jump only the moment button is pressed Kazhnuz 2019-12-28 21:06:41 +0100
  • ed6e9aca29 feat: add lofi version of SA2 font Kazhnuz 2019-12-28 20:50:07 +0100
  • 42e6875547 fix: make sure that some variable doesn't leak to the global namespace Kazhnuz 2019-12-28 16:54:13 +0100
  • c9475e742c fix: respect perspective again on shoot-based maps Kazhnuz 2019-12-28 15:18:14 +0100
  • 97b3bcf80f feat: make some camera elements world-dependant Kazhnuz 2019-12-28 14:17:58 +0100
  • 9b16ae4429 chore: separate world types Kazhnuz 2019-12-28 14:13:19 +0100
  • 294d2699e7 improvement: rework frame Kazhnuz 2019-12-28 13:54:57 +0100
  • 65174322fd improvement: replace Calcite Hills by a Coast level Kazhnuz 2019-12-28 13:34:11 +0100
  • 00097ac5d9 improvement: get shoot map data from its zone file Kazhnuz 2019-12-28 13:25:45 +0100
  • c35fcb7c5c feat: add new world system Kazhnuz 2019-12-28 12:15:43 +0100
  • 308c258980 chore: remove old character data file Kazhnuz 2019-12-28 11:45:35 +0100
  • 66cedc2002 chore: move physics do gamedata folder Kazhnuz 2019-12-28 11:44:54 +0100
  • 6f480cfef1 improvement: new character handling functions Kazhnuz 2019-12-28 11:33:25 +0100
  • 0b7c594daa improvement: use Radiance's gui code Kazhnuz 2019-12-28 10:51:29 +0100
  • 144cc0ba6b fix: remove crash due to wrapping Kazhnuz 2019-12-28 10:10:51 +0100
  • f36f178890 core: first 100% glitched port to gamecore latest version Kazhnuz 2019-12-28 10:05:38 +0100
  • 2b5f687fdf meta: rename the game to bluestreak Kazhnuz 2019-12-28 09:41:37 +0100
  • ada09d98fa feat(game-design): first draft of possible game types Kazhnuz 2019-12-27 11:08:15 +0100
  • 13702b0df7 Adaptation du readme au nouveau but du projet Kazhnuz 2019-12-24 11:07:41 +0100
  • 0e43ef3e4d scenes/boost: lock input just after the menu closure Kazhnuz 2019-02-15 21:39:09 +0100
  • 7065028143 scenes/boost: fix a wrong mention of the controller Kazhnuz 2019-02-15 18:54:22 +0100
  • e5e12714fb core/menusystem: only send key presses to an active menu Kazhnuz 2019-02-15 18:51:57 +0100
  • a51eb1d64e scenes/boost: flush keys when unpausing Kazhnuz 2019-02-15 18:45:48 +0100
  • b80bd248a7 core/input: add a way to flush active keys Kazhnuz 2019-02-15 18:45:38 +0100
  • a7676297ca scenes/boost: stop sprite animations when the pause menu is active Kazhnuz 2019-02-15 18:38:41 +0100
  • 7b2a5298ba scenes/boost: fix pause menu crashes Kazhnuz 2019-02-15 18:37:03 +0100
  • 592e92ea6d core/menusystem: fix a crash when trying to get sound volume Kazhnuz 2019-02-15 18:33:38 +0100
  • 831531b3fa core/menusystem: only draw cursor menu if the menu is visible Kazhnuz 2019-02-15 18:32:27 +0100
  • d30f28322a core/assets: add a way to deactivate sprite animation Kazhnuz 2019-02-15 18:30:23 +0100
  • 1cc8acd4c3 core/menusystem: add a basic text widget Kazhnuz 2019-02-15 18:26:45 +0100
  • b98bf1af67 assets: add first runners music Kazhnuz 2019-02-14 21:46:49 +0100
  • ecaef7d8b5 main: reuse the level as main scene for the moment Kazhnuz 2019-02-14 20:50:32 +0100
  • 5d95b50b97 core/menusystem: remove debug print() Kazhnuz 2019-02-14 20:49:07 +0100
  • 6b9bbc4286 core/menusystem: restore keyboard navigation support in grid system Kazhnuz 2019-02-14 20:47:56 +0100
  • 10f5b05eca libs/utils: fix a bad var name in pointDistance Kazhnuz 2019-02-14 20:41:36 +0100
  • fdbeffa42d core/menusystem: remove base widget self-destruct action Kazhnuz 2019-02-14 18:33:25 +0100
  • 0c3f4a10f0 core/menusystem: make the grid system use free widget placement It'll make it way more easy to use and maintain compared to the old "parent/children" system, and will be more flexible. Kazhnuz 2019-02-14 18:32:52 +0100
  • 1b805ff4b9 scenes/test: test grid parents Kazhnuz 2019-02-13 22:13:43 +0100
  • fed4f6f598 core/menusystem: initial work on cursor moving Kazhnuz 2019-02-13 22:11:04 +0100
  • 92bea8c2cd core/menusystem: add cursor in gridbox Kazhnuz 2019-02-13 19:47:00 +0100
  • fe7f4b1f87 core/menusystem: fix crash by adding updateView() to menu parent Kazhnuz 2019-02-13 19:18:51 +0100
  • 864c1c31a3 core/menusystem: fix widget size in gridbox Kazhnuz 2019-02-13 19:07:44 +0100
  • 7d42991d7a core/menusystem: get widget size when redrawing and not at start It's only relevant when drawing/redrawing Kazhnuz 2019-02-13 18:52:18 +0100
  • 70853353bb core/menusystem: fix a crash Kazhnuz 2019-02-13 18:51:10 +0100
  • 88701f5e44 core/menusystem: add the view table to GridBox Kazhnuz 2019-02-13 18:50:06 +0100
  • 6bd30bf71c scenes/test: add a grid test Kazhnuz 2019-02-13 18:48:58 +0100
  • cad0cbc071 core/menusystem: update widgets id each time a new widget is added Kazhnuz 2019-02-13 18:41:16 +0100
  • 6fb00518bb core/menusystem: add the getWidgetSize function to GridBox Kazhnuz 2019-02-13 18:35:13 +0100