improvement: use Radiance's gui code

This commit is contained in:
Kazhnuz 2019-12-28 10:51:29 +01:00
parent 144cc0ba6b
commit 0b7c594daa
6 changed files with 83 additions and 2 deletions

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@ -0,0 +1,6 @@
return {
metadata = {
height = 8,
width = 8,
}
}

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@ -1,10 +1,12 @@
local gui = {}
local barborder = love.graphics.newImage("assets/gui/status/barborder.png")
function gui.newBorder(width, height, middlePosition)
local tileset = love.graphics.newImage("assets/gui/borders.png")
local tileset = love.graphics.newImage("assets/gui/system/borders.png")
local tilequad = {}
local w, h = tileset:getDimensions()
tilequad[1] = love.graphics.newQuad(0, 0, 20, 20, w, h)
tilequad[1] = love.graphics.newQuad(0, 0, 20, 20, w, h)
tilequad[2] = love.graphics.newQuad(20, 0, 20, 20, w, h)
tilequad[3] = love.graphics.newQuad(40, 0, 20, 20, w, h)
tilequad[4] = love.graphics.newQuad(60, 0, 20, 20, w, h)
@ -38,4 +40,77 @@ function gui.newBorder(width, height, middlePosition)
return Texture
end
function gui.drawBar(x, y, width, height)
if (width > 0) then
local height = height or 7
core.screen:setScissor(x, y, width, height)
love.graphics.draw(barborder, x, y)
local barwidth = math.max(width-14, 0)
love.graphics.rectangle("fill", x+7, y, barwidth, height)
love.graphics.draw(barborder, x+barwidth+7, y, 0, -1, -1, 7, 7)
core.screen:resetScissor( )
end
end
function gui.newTextBox(type, width, height)
local filepath = "assets/gui/dialogs/" + type + ".png"
local baseimage = love.graphics.newImage(filepath)
local quad = {}
quad[1] = love.graphics.newQuad(00, 00, 8, 8, 24, 24)
quad[2] = love.graphics.newQuad(00, 08, 8, 8, 24, 24)
quad[3] = love.graphics.newQuad(00, 16, 8, 8, 24, 24)
quad[4] = love.graphics.newQuad(08, 00, 8, 8, 24, 24)
quad[5] = love.graphics.newQuad(08, 08, 8, 8, 24, 24)
quad[6] = love.graphics.newQuad(08, 16, 8, 8, 24, 24)
quad[7] = love.graphics.newQuad(16, 00, 8, 8, 24, 24)
quad[8] = love.graphics.newQuad(16, 08, 8, 8, 24, 24)
quad[9] = love.graphics.newQuad(16, 16, 8, 8, 24, 24)
local canvas = love.graphics.newCanvas(width, height)
love.graphics.setCanvas( canvas )
for i=1, math.floor(width/8) do
if (i == 1) then
-- first line
for j=1, math.floor(height/8) do
if j == 1 then
love.graphics.draw(baseimage, quad[1], (i-1)*8, (j-1)*8)
elseif j == math.floor(height/8) then
love.graphics.draw(baseimage, quad[3], (i-1)*8, (j-1)*8)
else
love.graphics.draw(baseimage, quad[2], (i-1)*8, (j-1)*8)
end
end
elseif (i == math.floor(width/8)) then
-- last line
for j=1, math.floor(height/8) do
if j == 1 then
love.graphics.draw(baseimage, quad[7], (i-1)*8, (j-1)*8)
elseif j == math.floor(height/8) then
love.graphics.draw(baseimage, quad[9], (i-1)*8, (j-1)*8)
else
love.graphics.draw(baseimage, quad[8], (i-1)*8, (j-1)*8)
end
end
else
-- middle lines
for j=1, math.floor(height/8) do
if j == 1 then
love.graphics.draw(baseimage, quad[4], (i-1)*8, (j-1)*8)
elseif j == math.floor(height/8) then
love.graphics.draw(baseimage, quad[6], (i-1)*8, (j-1)*8)
else
love.graphics.draw(baseimage, quad[5], (i-1)*8, (j-1)*8)
end
end
end
end
love.graphics.setCanvas( )
return canvas
end
return gui