fix: simplify shadows handling
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parent
89c5940116
commit
93ce28f3ba
4 changed files with 34 additions and 1 deletions
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@ -0,0 +1,29 @@
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local Base = require "core.modules.world.actors.actor3D"
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local FakeFloor = Base:extend()
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function FakeFloor:new(world, x, y, z, w, h, d)
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FakeFloor.super.new(self, world, "fakefloor", x, y, z, w, h, d, false)
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self:setDebugColor(0,0,0)
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self.boxes.Base(self, w, h, d, false)
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end
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function FakeFloor:update(dt)
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end
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function FakeFloor:draw()
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local drawx, drawy, drawz = self.x, self.y, self.z
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if (self.world.maptype == "shoot") then
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drawx = drawx + math.floor(drawy/2)
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end
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self:drawStart()
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if (self.box ~= nil) then
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self.box:draw(drawx, drawy, drawz)
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else
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local x, y = math.floor(drawx), math.floor(drawy - drawz - self.d + (self.h/2))
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self:drawSprite(x, y)
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end
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self:drawEnd()
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end
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return FakeFloor
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@ -13,6 +13,7 @@ Obj.collisions["wall"] = require(cwd .. "collisions.wall")
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Obj.collisions["invisible"] = require(cwd .. "collisions.invisible")
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Obj.collisions["floor"] = require(cwd .. "collisions.floor")
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Obj.collisions["textured"] = require(cwd .. "collisions.textured")
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Obj.collisions["fakefloor"] = require(cwd .. "collisions.fakefloor")
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Obj.index = {}
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Obj.index[01] = Obj.Ring
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@ -56,6 +56,9 @@ function ShootMap:loadCollisions()
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self.chunklist[chunkname]:spawnGrounds((i-1)*31*8)
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self.chunklist[chunkname]:spawnObjects((i-1)*31*8)
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end
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local CHUNKSIZE = TILESIZE*8
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self.world:newCollision("fakefloor", -CHUNKSIZE, 0, -48, self.width+CHUNKSIZE*2, 200, 48)
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end
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function ShootMap:loadLayout()
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@ -46,7 +46,7 @@ function Chunk:generateGround(basex)
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for i, ground in ipairs(self.grounds) do
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local x, y = ground.x, ground.y
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local w, h = ground.w, ground.h
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self.map.world:newCollision("floor", basex+(x-1)*31, (y-1)*20, -48, 31*w, 20*h, 48)
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self.map.world:newCollision("invisible", basex+(x-1)*31, (y-1)*20, -48, 31*w, 20*h, 48)
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end
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end
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