improvement: get shoot map data from its zone file
This commit is contained in:
parent
c35fcb7c5c
commit
00097ac5d9
2 changed files with 3 additions and 8 deletions
|
@ -1,44 +1,37 @@
|
|||
return {
|
||||
["forest"] = {
|
||||
name = "Jade Forest",
|
||||
borders = 0,
|
||||
tiles = 0,
|
||||
background = "forest"
|
||||
},
|
||||
["city"] ={
|
||||
name = "Diamond Highway",
|
||||
borders = 1,
|
||||
tiles = 1,
|
||||
background = "city"
|
||||
},
|
||||
["tunnel"] ={
|
||||
name = "Peridot Tunnel",
|
||||
borders = 2,
|
||||
tiles = 2,
|
||||
background = "tunnel",
|
||||
music = nil
|
||||
},
|
||||
["mountain"] ={
|
||||
name = "Pearl Mountain",
|
||||
borders = 3,
|
||||
tiles = 3,
|
||||
background = "mountain"
|
||||
},
|
||||
["hills"] ={
|
||||
name = "Calcite Hills",
|
||||
borders = 4,
|
||||
tiles = 4,
|
||||
background = "hills"
|
||||
},
|
||||
["bridge"] ={
|
||||
name = "Carnelian Bridge",
|
||||
borders = 5,
|
||||
tiles = 5,
|
||||
background = "bridge"
|
||||
},
|
||||
["castle"] ={
|
||||
name = "Ametist Castle",
|
||||
borders = 6,
|
||||
tiles = 6,
|
||||
background = "castle",
|
||||
music = nil
|
||||
|
|
|
@ -10,7 +10,9 @@ function ShootMap:new(world, maptype, mapname)
|
|||
ShootMap.super.new(self, world)
|
||||
|
||||
self:setPadding(0, 0, 0, 0)
|
||||
self:generateTextures(5, mapname)
|
||||
self.textureId = zoneDatas[mapname].tiles
|
||||
self.background = zoneDatas[mapname].background
|
||||
self:generateTextures(self.textureId, self.background)
|
||||
end
|
||||
|
||||
function ShootMap:loadCollisions()
|
||||
|
|
Loading…
Reference in a new issue