fix: keys input shouldn't bypass keyLocking
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1 changed files with 1 additions and 1 deletions
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@ -254,7 +254,7 @@ end
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function BaseWorld:sendInputToPlayers(actor)
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for i,v in ipairs(self.players) do
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--TODO: make the player get from a selected source inputs
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local keys = self.scene.sources[v.sourceid].keys
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local keys = self.scene:getKeys(v.sourceid)
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v.actor:getInput(keys)
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end
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end
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