core/menusystem: fuse MenuSystem and MenuController
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1 changed files with 11 additions and 14 deletions
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@ -1,5 +1,4 @@
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local MenuSystem = {}
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local MenuController = Object:extend()
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local MenuSystem = Object:extend()
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local cwd = (...):gsub('%.init$', '') .. "."
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@ -14,21 +13,21 @@ MenuSystem.Widget = require(cwd .. "widgets")
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--local VirtualPad = require "modules.virtualpad"
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function MenuController:new()
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function MenuSystem:new()
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self.menus = {}
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self.virtualpad = game.input --VirtualPad(1)
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end
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function MenuController:reset()
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function MenuSystem:reset()
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self.menus = {}
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self.virtualpad = game.input --VirtualPad(1)
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end
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function MenuController:addMenu(menu)
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function MenuSystem:addMenu(menu)
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table.insert(self.menus, menu)
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end
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function MenuController:update(dt)
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function MenuSystem:update(dt)
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self:clear()
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for i,v in ipairs(self.menus) do
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v.id = i
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@ -44,7 +43,7 @@ function MenuController:update(dt)
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end
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end
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function MenuController:clear()
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function MenuSystem:clear()
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-- On retire les entitées marquées comme supprimées
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for i,v in ipairs(self.menus) do
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if (v.destroyed == true) then
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@ -53,17 +52,17 @@ function MenuController:clear()
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end
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end
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function MenuController:updateList()
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function MenuSystem:updateList()
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for i,v in ipairs(self.menus) do
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v.id = i
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end
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end
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function MenuController:keyreleased(key, code)
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function MenuSystem:keyreleased(key, code)
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-- TODO:depreciated function
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end
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function MenuController:mousemoved(x, y, dx, dy)
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function MenuSystem:mousemoved(x, y, dx, dy)
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for i,v in ipairs(self.menus) do
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if (x > v.x) and (x < v.x + v.w) and (y > v.y) and (y < v.y + v.h) then
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v:mousemoved(x - v.x, y - v.y)
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@ -75,7 +74,7 @@ function MenuController:mousemoved(x, y, dx, dy)
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end
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end
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function MenuController:mousepressed( x, y, button, istouch )
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function MenuSystem:mousepressed( x, y, button, istouch )
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for i,v in ipairs(self.menus) do
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if (x > v.x) and (x < v.x + v.w) and (y > v.y) and (y < v.y + v.h) then
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v:mousepressed(x - v.x, y - v.y, button, istouch )
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@ -87,13 +86,11 @@ function MenuController:mousepressed( x, y, button, istouch )
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end
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end
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function MenuController:draw(dt) -- On dessine les entitées
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function MenuSystem:draw(dt) -- On dessine les entitées
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for i,v in ipairs(self.menus) do
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v.id = i
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v:draw(dt)
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end
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end
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MenuSystem.Controller = MenuController
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return MenuSystem
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