scenes/boost: add controller uniques functions to the scene object
This commit is contained in:
parent
62d45d9e4a
commit
ca22b918b0
1 changed files with 63 additions and 0 deletions
|
@ -9,6 +9,57 @@ function BoostLevel:new()
|
|||
self:register()
|
||||
end
|
||||
|
||||
function BoostLevel:initManagers()
|
||||
--self.loader = Loader()
|
||||
self.world = World(self)
|
||||
self.hud = HUD(self)
|
||||
self.camera = Camera(self, 0, 0)
|
||||
self.background = Background(self)
|
||||
self.characters = CharacterManager(self)
|
||||
--self.pausemenu = PauseMenu(self)
|
||||
end
|
||||
|
||||
function BoostLevel:initMission(levelid)
|
||||
self:getLevelData(levelid)
|
||||
|
||||
self.mission = {}
|
||||
self.mission.timer = 0
|
||||
self.mission.completed = false
|
||||
end
|
||||
|
||||
function BoostLevel:startMission()
|
||||
self.initiated = true
|
||||
end
|
||||
|
||||
function BoostLevel:getLevelData(file)
|
||||
local file = file or "testlevel.test1"
|
||||
local level = require("datas.subgame.sonic-boost.levels." .. file)
|
||||
|
||||
self.zone = level.datas.zone
|
||||
|
||||
local zone_data = zoneDatas[self.zone]
|
||||
local bypass_data = level.datas.bypass_data
|
||||
|
||||
self.datas = {}
|
||||
|
||||
if (level.datas.bypass_zone) then
|
||||
self.datas.name = bypass_data.name or zone_data.name
|
||||
self.datas.borders = bypass_data.borders or zone_data.borders
|
||||
self.datas.tiles = bypass_data.tiles or zone_data.tiles
|
||||
self.datas.background = bypass_data.background or zone_data.background
|
||||
self.datas.music = bypass_data.music or zone_data.music
|
||||
else
|
||||
self.datas = zone_data
|
||||
end
|
||||
|
||||
self.layout = level.layout
|
||||
self.parts = level.parts
|
||||
self.endless_parts = level.endless_parts
|
||||
|
||||
self.missiondata = level.datas.missiondata
|
||||
|
||||
end
|
||||
|
||||
function BoostLevel:update(dt)
|
||||
self.controller:update(dt)
|
||||
end
|
||||
|
@ -17,6 +68,18 @@ function BoostLevel:draw()
|
|||
self.controller:draw()
|
||||
end
|
||||
|
||||
function BoostLevel:resetFont()
|
||||
self.assets.fonts["text"]:set()
|
||||
end
|
||||
|
||||
function BoostLevel:restartLevel()
|
||||
self:new(self.levelid, self.character)
|
||||
end
|
||||
|
||||
function BoostLevel:exitLevel()
|
||||
Gamestate.switch(Scenes.options)
|
||||
end
|
||||
|
||||
function BoostLevel:leave()
|
||||
self.controller:destroy()
|
||||
self.controller = nil
|
||||
|
|
Loading…
Reference in a new issue