Kazhnuz
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caa0e86e12
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core/menusystem: fix a glitch in GridBox
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2019-02-11 19:56:36 +01:00 |
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Kazhnuz
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db74b15d78
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core/menusystem: don't use the variable "controller" for menus
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2019-02-11 19:53:34 +01:00 |
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Kazhnuz
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dbfe4747f9
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core/menusystem: use the right function name
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2019-02-11 19:44:23 +01:00 |
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Kazhnuz
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2e0503f75a
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core/menusystem: add a forgotten comma
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2019-02-11 19:43:49 +01:00 |
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Kazhnuz
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5920fc18dd
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core/menusystem: use name index instead of numeral index for menus
It makes more sense and avoid having to keep and update id of menus
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2019-02-11 19:22:13 +01:00 |
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Kazhnuz
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464a1309c2
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core/menusystem: make menu register themselves
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2019-02-10 21:14:31 +01:00 |
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Kazhnuz
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1dfb2a1f70
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core/menusystem: make widget register themselves
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2019-02-10 21:12:33 +01:00 |
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Kazhnuz
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e9d01d1e65
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core/menusystem: add a function to update widget size
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2019-02-10 21:05:31 +01:00 |
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Kazhnuz
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b417eb5c6a
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core/menusystem: fix a crash
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2019-02-10 20:00:48 +01:00 |
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Kazhnuz
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648ede5874
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scene/boost: reactivate the pause menu
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2019-02-10 20:00:37 +01:00 |
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Kazhnuz
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723806510b
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core: integrate the menu system to the scene manager
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2019-02-10 14:54:43 +01:00 |
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Kazhnuz
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8553188a3e
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src/main: call core:mousepressed in love.mousepressed
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2019-02-10 14:52:38 +01:00 |
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Kazhnuz
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c7c7e3d0a8
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core/menusystem: improve wording for clearing functions
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2019-02-10 14:44:04 +01:00 |
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Kazhnuz
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b1cf66add0
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core/menusystem: rework "system" flags for menu
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2019-02-10 14:41:27 +01:00 |
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Kazhnuz
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bf77a06741
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core/menusystem: new size variable for widget handling
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2019-02-10 14:34:04 +01:00 |
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Kazhnuz
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05c8691c56
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core/menusystem: port everything to new widget var names
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2019-02-10 14:28:08 +01:00 |
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Kazhnuz
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9d413db186
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core/menusystem: remove unused variable
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2019-02-10 12:11:24 +01:00 |
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Kazhnuz
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db1a219336
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core/menusystem: rename widget variables in the parent
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2019-02-10 12:10:46 +01:00 |
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Kazhnuz
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679abb46ec
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core/menusystem: rename the parent menu file
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2019-02-10 12:00:02 +01:00 |
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Kazhnuz
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3cbb7a1373
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core/menusystem: fuse MenuSystem and MenuController
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2019-02-10 11:58:39 +01:00 |
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Kazhnuz
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6e7d75f09a
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core/menusystem: add initial version based on my old menusystem
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2019-02-10 11:56:45 +01:00 |
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Kazhnuz
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8dda622021
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locations: rename Graphit Base to Graphit Mechanics
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2019-02-10 11:41:30 +01:00 |
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Kazhnuz
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90538d5a01
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scenes/boost: some styling fix
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2019-02-06 07:51:20 +01:00 |
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Kazhnuz
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f7582fbe16
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scenes/boost: rework entirely the relative position system
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2019-02-05 22:37:10 +01:00 |
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Kazhnuz
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1506701559
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scenes/boost: better dashCam timer
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2019-02-04 23:23:49 +01:00 |
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Kazhnuz
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0172f131de
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scenes/boost: add a jump dash
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2019-02-04 23:19:13 +01:00 |
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Kazhnuz
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b8f0d57a8a
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scenes/boost: add a relative camera system
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2019-02-04 21:35:34 +01:00 |
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Kazhnuz
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c09138df5e
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locations: add first gimmicks ideas
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2019-02-04 19:22:02 +01:00 |
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Kazhnuz
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9cbf7166e6
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locations: MSZ is now MCZ
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2019-02-04 19:01:51 +01:00 |
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Kazhnuz
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e0ae9a09cc
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locations: better descriptions for newcommer levels
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2019-02-04 19:01:27 +01:00 |
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Kazhnuz
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bd8ceb7d4b
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locations: add Lithium Metropolis
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2019-02-04 18:52:30 +01:00 |
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Kazhnuz
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d63f8156e2
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locations: fuse Amber Canyon and Moonstone Ruins
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2019-02-04 18:52:17 +01:00 |
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Kazhnuz
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2f58541a4e
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locations: better descriptions for Shadow Shot games
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2019-02-04 18:48:44 +01:00 |
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Kazhnuz
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b57b726c8c
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locations: improve caracterisation of DHZ and CBZ
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2019-02-04 18:41:44 +01:00 |
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Kazhnuz
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9b460cdeb9
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locations: add Amber Canyon
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2019-02-04 18:40:44 +01:00 |
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Kazhnuz
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66f8f2f64f
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locations: bring back original Boost levels
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2019-02-04 18:37:26 +01:00 |
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Kazhnuz
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def74457a4
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scenes/boost: reset colors before drawing shadows
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2019-02-04 09:40:55 +01:00 |
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Kazhnuz
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cf64040dce
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scene/boost: use the included input manager
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2019-02-04 09:38:16 +01:00 |
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Kazhnuz
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4ac18039a9
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scenes/boost: use the included asset handler
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2019-02-04 09:36:18 +01:00 |
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Kazhnuz
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d199c73f64
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scenes/boost: kill off the scene controller object
It's not needed with the new scene system
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2019-02-04 09:35:12 +01:00 |
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Kazhnuz
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ca22b918b0
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scenes/boost: add controller uniques functions to the scene object
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2019-02-04 09:30:03 +01:00 |
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Kazhnuz
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62d45d9e4a
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scenes/boost: clean up a bit the scene object
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2019-02-04 09:19:56 +01:00 |
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Kazhnuz
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b163cca8ae
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scenes/boost: improve HUD
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2019-02-04 09:17:47 +01:00 |
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Kazhnuz
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091210df41
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loveutils: add back the wrap function
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2019-02-04 09:02:50 +01:00 |
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Kazhnuz
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421e92f80a
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src: replace all mention of "utils.draw" by "utils.graphics"
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2019-02-04 08:50:54 +01:00 |
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Kazhnuz
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49a8700400
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scenes/boost: inputs are in core
Compared to the old Boost engine, core and game have been separated, so
make sure that input are read in core
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2019-02-04 08:47:07 +01:00 |
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Kazhnuz
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526d0fb494
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scenes/boost: don't load game update functions from scene
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2019-02-04 08:44:12 +01:00 |
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Kazhnuz
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b50ce4ad20
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scenes/boost: register the scene as the currentScene
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2019-02-04 08:43:48 +01:00 |
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Kazhnuz
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bc6b822a7e
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scenes/boost: style fix
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2019-02-04 08:40:41 +01:00 |
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Kazhnuz
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f613cd4e2a
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scenes/boost: register correctly the scene
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2019-02-04 08:40:06 +01:00 |
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