Kazhnuz
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2974d94df4
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fix: load right menus from gui package
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2021-12-04 14:12:17 +01:00 |
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Kazhnuz
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b670e456e4
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fix: add data index
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2021-12-04 13:52:59 +01:00 |
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Kazhnuz
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a4045ba456
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chore: use Radiance launchers
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2021-12-04 13:46:20 +01:00 |
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Kazhnuz
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f347f47aab
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fix: port the option menu to the new menusystem
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2021-01-30 09:19:37 +01:00 |
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Kazhnuz
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e8b796f978
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fix: port to the new menusystem the pause menu
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2021-01-30 09:19:22 +01:00 |
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Kazhnuz
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150aad86f1
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fix: port mainMenu to the new Scene:start() API
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2021-01-30 09:18:59 +01:00 |
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Kazhnuz
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baa5a24ce6
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fix: initial ports of the basic scenes
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2021-01-30 09:18:07 +01:00 |
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Kazhnuz
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99952487a9
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fix: port main menu to textmenu
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2021-01-23 18:31:40 +01:00 |
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Kazhnuz
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93bbf56047
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chore: port the main menu to the new system
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2020-12-05 09:02:42 +01:00 |
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Kazhnuz
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74d8e904b2
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chore: put all menus in their own subfolder
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2020-11-27 17:00:39 +01:00 |
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Kazhnuz
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9993221e0d
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improvement: use directly a table for box attr
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2020-11-26 20:16:19 +01:00 |
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Kazhnuz
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5837fd8b51
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feat: add a global asset system
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2020-11-13 19:11:09 +01:00 |
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Kazhnuz
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6a66cff503
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fix: fix missing vars
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2020-11-09 15:59:57 +01:00 |
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Kazhnuz
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c946e582bd
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improvement(options): have default options in conf.lua
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2020-05-10 14:21:45 +02:00 |
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Kazhnuz
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9a0db953ba
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feat(debug): add basic loggin framework
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2020-05-10 14:06:20 +02:00 |
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Kazhnuz
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92cbda69a1
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fix(actors): replace deprecated functions after the sprite transition
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2020-05-10 11:38:50 +02:00 |
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Kazhnuz
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f843d4f550
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fix: use right names on conf file
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2020-04-05 18:49:40 +02:00 |
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Kazhnuz
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9f4c057a27
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chore: place the birb core in a separate folder
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2020-04-05 18:39:08 +02:00 |
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Kazhnuz
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b98e8dd291
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fix: use the right option music name in exemples
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2020-04-05 18:21:36 +02:00 |
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Kazhnuz
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4cedf30bfd
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chore: separate the exemple project
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2020-04-05 18:18:13 +02:00 |
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Kazhnuz
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84919719f8
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feat(exemple): add a transition when a scene is selected
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2019-09-08 16:23:42 +02:00 |
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Kazhnuz
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eccaf77687
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feat(example): add a respawn timer
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2019-09-08 12:34:16 +02:00 |
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Kazhnuz
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88526282ea
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feat: add default gamesystem uses inside mainmenu
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2019-07-24 10:44:03 +02:00 |
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Kazhnuz
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91d7284775
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improvement(action3D): remove hitbox drawing)
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2019-07-20 17:58:15 +02:00 |
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Kazhnuz
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215aed8684
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feat(action3D): add player multiple hitboxes
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2019-07-20 17:57:46 +02:00 |
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Kazhnuz
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eb88c017ea
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feat(action3D): add collision between coin and player actors
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2019-07-20 17:46:56 +02:00 |
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Kazhnuz
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54167f8a77
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feat(action3D): add coin actor
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2019-07-20 17:46:40 +02:00 |
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Kazhnuz
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1d74beb263
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improvement(action3D): make action3D wall objects consumes mapped-boxes
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2019-07-20 17:11:28 +02:00 |
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Kazhnuz
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cbebb16c46
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feat(action3D): add box objects
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2019-07-20 16:55:06 +02:00 |
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Kazhnuz
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107b75c3ed
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feat(assets): add box assets
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2019-07-20 16:54:48 +02:00 |
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Kazhnuz
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b5be7e58a3
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fix(plateformer): use the right path for plateformer example
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2019-07-20 10:24:09 +02:00 |
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Kazhnuz
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7e91bf406d
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chore(examples): put together all assets.
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2019-07-20 09:57:00 +02:00 |
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Kazhnuz
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afbbf50539
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improvement(action3D): add boxes
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2019-07-16 16:37:32 +02:00 |
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Kazhnuz
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22c8617717
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feat(examples): add a big fake3D map example
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2019-07-16 10:53:02 +02:00 |
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Kazhnuz
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443b8c0e1c
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improvement(examples): put menu examples after gameplay examples
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2019-07-12 23:52:49 +02:00 |
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Kazhnuz
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98103a8d48
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improvement(example): rename topdown example
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2019-07-12 23:48:57 +02:00 |
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Kazhnuz
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6ee3a910f6
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feat(examples): Add tests for all player number and camera mode
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2019-07-12 23:42:25 +02:00 |
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Kazhnuz
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f9ba042089
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feat(examples): add a way to add argument to examples scenes in mainmenu
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2019-07-12 23:35:04 +02:00 |
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Kazhnuz
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a7821e8f48
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improvement(examples): remove basic examples
They weren't a good demonstration of actual use of the engine, as they
were just some quick test created at the beggining. So long, basic
examples.
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2019-07-12 23:30:32 +02:00 |
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Kazhnuz
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ee6ac56eea
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feat(examples): make player number and camera mode customizable
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2019-07-12 23:28:06 +02:00 |
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Kazhnuz
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5bdb275b8a
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feat(actor3D): add a basic 3D box drawing system for 3D actors
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2019-07-01 17:00:55 +02:00 |
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Kazhnuz
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cdddc79973
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feat(moveplayer3D): add sprite direction
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2019-07-01 14:18:04 +02:00 |
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Kazhnuz
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ddebdba2e8
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fix(moveplayer3D): use ground speed instead of xsp for animations
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2019-07-01 10:50:21 +02:00 |
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Kazhnuz
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1ee0b77b50
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feat(examples): add sprite support in moveplayer3D
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2019-06-30 22:05:02 +02:00 |
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Kazhnuz
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30a0d59a41
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improvement(examples): register the fake3D example
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2019-06-30 17:10:29 +02:00 |
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Kazhnuz
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0687bc4cfe
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feat(examples): add an initial fake3D example based on moveplayer
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2019-06-30 17:10:16 +02:00 |
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Kazhnuz
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e916c28630
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fix(actor2D): simplify gravity system by not handling x by default
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2019-06-27 21:03:34 +02:00 |
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Kazhnuz
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cace01cf3a
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feat(world): add a way to check every hitbox collisions
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2019-06-23 15:53:51 +02:00 |
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Kazhnuz
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89b2ffe483
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feat(world): add a way to automatically load hitbox from a file
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2019-06-23 15:45:34 +02:00 |
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Kazhnuz
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41cbf40890
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fix(examples): call the right function in movable player example
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2019-06-23 15:41:30 +02:00 |
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