Kazhnuz
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37fc1fc9be
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feat: add a selected color for text widgets
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2020-12-04 12:54:57 +01:00 |
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Kazhnuz
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4ff85e2cc1
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feat: add views for 1D and 2D menus
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2020-12-04 12:00:43 +01:00 |
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Kazhnuz
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89bbf5fff2
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feat: add a getter for selected widget
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2020-12-04 12:00:28 +01:00 |
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Kazhnuz
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12b4b3fbc1
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feat(menumodel): add a widget limit
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2020-11-29 12:50:07 +01:00 |
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Kazhnuz
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a3e2da3972
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fix(menumodel): fix for loop
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2020-11-29 12:43:52 +01:00 |
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Kazhnuz
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b1cd9a6683
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chore: refactor widget list in a menumodel class
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2020-11-28 18:32:49 +01:00 |
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Kazhnuz
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d9b8b71672
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chore: separate widgets into three files
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2020-11-28 15:27:25 +01:00 |
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Kazhnuz
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7e7cfe3763
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chore: create a generic guiElement
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2020-11-28 14:17:48 +01:00 |
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Kazhnuz
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dca462803f
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chore: make the code more readable in menumanager
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2020-11-27 19:35:00 +01:00 |
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Kazhnuz
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74d8e904b2
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chore: put all menus in their own subfolder
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2020-11-27 17:00:39 +01:00 |
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Kazhnuz
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4b66d15014
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chore: port actors to rect and box
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2020-11-27 16:03:07 +01:00 |
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Kazhnuz
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82cf59588a
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chore: port menu to rect
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2020-11-27 16:02:54 +01:00 |
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Kazhnuz
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fb55c9e706
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chore: extract shapes from actor3D
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2020-11-27 11:15:57 +01:00 |
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Kazhnuz
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c3ee812d1a
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chore: put automove in physics mixin
Fixes #54
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2020-11-26 21:08:29 +01:00 |
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Kazhnuz
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dcc2965431
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chore: simplify hitbox applciation
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2020-11-26 20:54:16 +01:00 |
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Kazhnuz
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9eb0d321c8
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chore: improve semantics
- Use "apply" when you apply collision, and not check
- Use "AtPoint" when you check at a point
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2020-11-26 20:41:02 +01:00 |
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Kazhnuz
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b2623cdb6a
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chore: refactor hitbox adding
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2020-11-26 20:29:59 +01:00 |
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Kazhnuz
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f30fc6346d
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chore: initialize the hitbox with the physics
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2020-11-26 20:18:26 +01:00 |
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Kazhnuz
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9993221e0d
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improvement: use directly a table for box attr
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2020-11-26 20:16:19 +01:00 |
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Kazhnuz
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b071547630
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chore: let the hitbox handle the scaling
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2020-11-26 20:12:05 +01:00 |
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Kazhnuz
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92c08e30ee
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chore: pack and unpack the coordinates
It'll allow us to unify the hitbox loading system
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2020-11-26 19:41:13 +01:00 |
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Kazhnuz
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79902a097f
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chore: extract physics as a mixins
Fixes #52
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2020-11-26 19:16:15 +01:00 |
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Kazhnuz
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5393d16007
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chore: divide simple target into mixins
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2020-11-26 18:40:25 +01:00 |
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Kazhnuz
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b97d320dc7
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chore: prepare for division in mixins
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2020-11-25 13:30:10 +01:00 |
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Kazhnuz
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5837fd8b51
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feat: add a global asset system
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2020-11-13 19:11:09 +01:00 |
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Kazhnuz
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c5c9f040bc
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chore: add asset types to their own folders
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2020-11-13 17:51:12 +01:00 |
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Kazhnuz
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3b1097c917
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chore: make SFX a soundObject too
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2020-11-13 17:43:28 +01:00 |
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Kazhnuz
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fed8ab4662
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fix: make unintented local variables globals
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2020-11-09 16:01:08 +01:00 |
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Kazhnuz
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6a66cff503
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fix: fix missing vars
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2020-11-09 15:59:57 +01:00 |
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Kazhnuz
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77311a803b
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fix: fix function getActorsInRect
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2020-11-09 15:59:05 +01:00 |
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Kazhnuz
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e8e75ac4db
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improvement: manage music via core.music
Fix #43
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2020-08-09 14:51:52 +02:00 |
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Kazhnuz
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9a0db953ba
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feat(debug): add basic loggin framework
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2020-05-10 14:06:20 +02:00 |
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Kazhnuz
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92cbda69a1
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fix(actors): replace deprecated functions after the sprite transition
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2020-05-10 11:38:50 +02:00 |
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Kazhnuz
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8b3a5f1f0c
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chore: extract the sprite of the actor
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2020-05-10 11:14:51 +02:00 |
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Kazhnuz
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9f4c057a27
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chore: place the birb core in a separate folder
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2020-04-05 18:39:08 +02:00 |
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Kazhnuz
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4cedf30bfd
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chore: separate the exemple project
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2020-04-05 18:18:13 +02:00 |
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Kazhnuz
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d59fe10927
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meta: rename as birb
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2020-04-05 15:46:56 +02:00 |
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