Commit graph

  • ae47502dbf improvement(cbs): moar sfx Kazhnuz 2019-08-31 15:44:34 +0200
  • 2d462dc7f7 improvement(cbs): make skills' name fit into the list Kazhnuz 2019-08-31 15:04:44 +0200
  • d39440fa29 chore(cbs/menu): refactor the menu system to make adding widget simpler Kazhnuz 2019-08-31 14:09:48 +0200
  • 7927146864 fix(cbs/cursor): only accept input when cursor stand still Kazhnuz 2019-08-31 11:25:26 +0200
  • b38d478d5a fix(hero): round position at turn start Kazhnuz 2019-08-31 11:18:56 +0200
  • da3ab42f32 fix(cbs): fix an hiccup Kazhnuz 2019-08-25 16:01:09 +0200
  • 737d0e5a69 fix(cbs): add a minimal duration to moving Kazhnuz 2019-08-25 16:00:21 +0200
  • 86b5ad1cae improvement(cbs): rework the choregraphy system Kazhnuz 2019-08-25 15:54:26 +0200
  • c59486dbcb feat(skillmanager): add an named argument system Kazhnuz 2019-08-25 15:53:56 +0200
  • 7f99e01afd feat(skills): add spinjump Kazhnuz 2019-08-25 10:40:34 +0200
  • 325964a47b feat(cbs): add targeting support to skills Kazhnuz 2019-08-25 10:38:06 +0200
  • be4504ff2b feat(cbs): new damage functions for choregraphies Kazhnuz 2019-08-24 22:21:07 +0200
  • 163e122b97 fix(cbs): fix a crash when the character try to go to its position Kazhnuz 2019-08-24 21:49:16 +0200
  • 3d269dca4a feat(cbs): add jumpBack and dashForward choregraphy actions Kazhnuz 2019-08-24 21:46:59 +0200
  • 04817f1e51 improvement(cbs): rework effect grid Kazhnuz 2019-08-24 21:10:41 +0200
  • 27876928ab improvement(cbs): improve character moving functions Kazhnuz 2019-08-24 21:06:05 +0200
  • 651eaaaa90 improvement(timer): remove unused logs Kazhnuz 2019-08-24 21:05:30 +0200
  • a2b24e3963 feat(cbs): add a jump system Kazhnuz 2019-08-24 16:13:22 +0200
  • c78aa214ae chore:refactor the hero system to remove currentAction function Kazhnuz 2019-08-24 15:44:07 +0200
  • 3ab6a0e6e2 improvement(cbs): rework the grid system Kazhnuz 2019-08-22 22:40:31 +0200
  • 9c91c0a946 fix(cbs): fix effectGrid drawing Kazhnuz 2019-08-22 22:16:00 +0200
  • a1d0cd0225 feat(cbs/utils): add a way to automatically get a map from a mask Kazhnuz 2019-08-22 22:04:38 +0200
  • 24b26cc9fc improvement(cbs): use the new skill handling system Kazhnuz 2019-08-22 22:04:14 +0200
  • a439c308d6 feat(game): add an initial skill handling system Kazhnuz 2019-08-22 21:33:13 +0200
  • c3451807ce fix(skills): use the right datas Kazhnuz 2019-08-22 21:32:52 +0200
  • 76eb9b1482 feat(core/menusystem): make work the selectAction Kazhnuz 2019-08-22 21:31:56 +0200
  • 42837c6fbd feat(sonic): add spinning animations Kazhnuz 2019-08-22 17:32:05 +0200
  • df883dcf32 improvement(cbs): comment out the move voice effect Kazhnuz 2019-08-19 20:41:47 +0200
  • 5c7f429fa4 improvement(sonic): improve Sonic attakc speed animation Kazhnuz 2019-08-19 16:47:47 +0200
  • 2658a6b54f feat(cbs): add sfx playing to choregraphies Kazhnuz 2019-08-19 16:46:30 +0200
  • 851a3d9804 improvement: make sure that the hit gfx appear *when* the attack connect Kazhnuz 2019-08-19 16:39:23 +0200
  • d84001c150 feat(cbs): start adding character voices Kazhnuz 2019-08-19 15:34:52 +0200
  • 7a8696726b feat(cbs): add music Kazhnuz 2019-08-19 12:00:24 +0200
  • a60f6ade6c feat(cbs): add condition to choregraphy system Kazhnuz 2019-08-19 11:54:06 +0200
  • 56e9af6ac3 feat(cbs): add a skill system, and adapt the basic attack to use it Kazhnuz 2019-08-18 19:02:14 +0200
  • 1217ec0d10 feat(hero): wait a bit before use the switchActiveBattler function Kazhnuz 2019-08-18 16:46:57 +0200
  • 6c81408126 feat(tweens): add a timer system to the tween manager Kazhnuz 2019-08-18 16:46:07 +0200
  • 9633973792 feat(titlescreen): rework the title screen Kazhnuz 2019-08-17 15:59:53 +0200
  • 6418b77b39 feat(tweenmanager): add a switch system Kazhnuz 2019-08-17 15:51:02 +0200
  • fcd1288ebf improvement(game): rework internal sorting of skill Kazhnuz 2019-08-17 00:55:29 +0200
  • c7e771542b improvement(cbs): add more tweens Kazhnuz 2019-08-16 23:04:30 +0200
  • 618c42b3b6 fix(gui): fix bad drawing of ennemies hp bar Kazhnuz 2019-08-16 22:58:12 +0200
  • 8048210bac feat(game): initial "battle completed screen Kazhnuz 2019-08-16 22:37:43 +0200
  • 7ded36c277 feat(game): add a basic manager for tweeners Kazhnuz 2019-08-16 22:37:27 +0200
  • c9b3175bcd feat(cbs): make player HUD appear only if the battle is currently active Kazhnuz 2019-08-16 18:40:00 +0200
  • 92e77e4335 feat(cbs): initial functions to start and finish the battle Kazhnuz 2019-08-16 18:33:47 +0200
  • b3428da090 fix(cbs): make sure that ennemies' destruction don't freeze the game Kazhnuz 2019-08-15 19:00:01 +0200
  • 7f214577a4 chore: some improvement to motobug stats Kazhnuz 2019-08-15 18:59:42 +0200
  • 01dc81ed0f fix: fix scissoring in 2x screens Kazhnuz 2019-08-15 15:09:48 +0200
  • 45c58bcbcd feat(cbs): initial implementation of damage system Kazhnuz 2019-08-15 15:06:13 +0200
  • c7a24a2bf3 improvement(sonic): make Sonic default move to 4 Kazhnuz 2019-08-15 14:32:09 +0200
  • 608509b536 chore: make the game at 2x resolution by default Kazhnuz 2019-08-15 14:31:46 +0200
  • edb5fb22b6 improvement(gd): add new attacks to characters Kazhnuz 2019-08-15 14:31:31 +0200
  • b58f3d262a fix: ensure that bar width can't be negative Kazhnuz 2019-08-15 14:06:20 +0200
  • 8787eb99e6 feat(cbs): initial ennemy implementation Kazhnuz 2019-08-15 09:35:37 +0200
  • 04fab227f8 improvement(sonic): add move value to Sonic Kazhnuz 2019-08-15 09:16:24 +0200
  • 89568ad3b5 improvement(cbs): add turn counting to battle HUD Kazhnuz 2019-08-15 09:13:08 +0200
  • e2d788e012 improvement(cbs): improve animation speed Kazhnuz 2019-08-15 08:57:47 +0200
  • 5b1deadb8a feat(cbs): make HUD use existing datas Kazhnuz 2019-08-14 22:47:10 +0200
  • 7eec984344 feat(cbs): add basis for the 3-hit combo Kazhnuz 2019-08-14 20:44:20 +0200
  • 721b0ff04d feat(cbs): use the sprite code from baseactor Kazhnuz 2019-08-14 20:24:32 +0200
  • 7d182bd3a1 chore(cbs): refactor parent a bit Kazhnuz 2019-08-14 20:11:35 +0200
  • d1070b36cc chore(cbs): hero's refactor Kazhnuz 2019-08-14 17:32:33 +0200
  • eec6214305 improvement(cbs): translate battle system menu Kazhnuz 2019-08-14 17:07:42 +0200
  • 02c81c29f6 debug: make Sonic level 50 as a test Kazhnuz 2019-08-14 16:46:59 +0200
  • 72c33b46d6 improvement: use a circle move position instead of a square Kazhnuz 2019-08-14 16:27:45 +0200
  • 3a51758483 chore(cbs): refactor entirely the code to be more gamecore-like Kazhnuz 2019-08-14 16:26:23 +0200
  • becd4aace5 fix(core): finally fix key flushing correctly Kazhnuz 2019-08-14 16:22:43 +0200
  • da647237a7 chore: simplify hud handling Kazhnuz 2019-08-14 13:56:25 +0200
  • a8bd55a2c2 improvement(cbs): improve debugging Kazhnuz 2019-08-13 22:28:05 +0200
  • 3a037e827d improvement(cbs): move menu to a better position Kazhnuz 2019-08-13 21:25:18 +0200
  • 3b63516d3a chore: remove old unused controller object Kazhnuz 2019-08-13 21:11:49 +0200
  • 84bd3fa277 improvement: use gamecore integrated asset system as much as possible Kazhnuz 2019-08-13 21:08:37 +0200
  • b95f899c75 chore: remove unused stuff Kazhnuz 2019-08-13 19:20:10 +0200
  • 83e8a68d03 improvement: adapt oldcbs to new shadow shoot style Kazhnuz 2019-08-13 19:13:17 +0200
  • 6c91fbe9ef fix: fix crashed in old cbs system Kazhnuz 2019-08-12 12:37:00 +0200
  • 6fa7180d7a chore: some style fixes Kazhnuz 2019-08-10 15:59:32 +0200
  • b35c394ff2 feat(lore): add Lug and Belissama Kazhnuz 2019-08-10 15:58:54 +0200
  • cf838fa161 feat(lore): add Gabriel Seraph new description Kazhnuz 2019-08-10 15:34:57 +0200
  • 8999955fc8 feat: adapt young characters to the new version Kazhnuz 2019-08-07 12:19:24 +0200
  • 14dd4f4f71 feat: add new zones names Kazhnuz 2019-08-05 16:20:18 +0200
  • 7e8c4e373e chore: prepare new character architecture Kazhnuz 2019-08-04 18:00:01 +0200
  • 17aba29df7 feat: draft some zones Kazhnuz 2019-08-04 17:56:50 +0200
  • 8b8d4e2782 feat: add first lore documents to Monado Prime concept Kazhnuz 2019-08-04 17:54:09 +0200
  • ceb375706a feat: add alternative story proposition Kazhnuz 2019-08-04 17:31:46 +0200
  • 6e6504d674 meta: update credits Kazhnuz 2019-08-04 10:57:41 +0200
  • 0ba0d0ae1e feat(datas): add Battle's Tails Lab map Kazhnuz 2019-08-04 10:56:12 +0200
  • 5fe4ae3cad feat(datas): add Battle's Metal Depot map Kazhnuz 2019-08-03 21:09:30 +0200
  • 413ba82e3f feat(datas): add Battle's Library map Kazhnuz 2019-08-03 20:52:17 +0200
  • a5e8f54ce9 feat(datas): add Battle's Holy Summit map Kazhnuz 2019-08-03 20:25:30 +0200
  • f53b3b221a feat(datas): add Battle's GHZ Kazhnuz 2019-08-03 18:19:56 +0200
  • b49f0ceafb feat(datas): add Battle's map Club Rouge Kazhnuz 2019-08-03 17:59:04 +0200
  • 54e73a6cfe feat(datas): add Battle's map Chao Ruins Kazhnuz 2019-08-03 17:36:16 +0200
  • efc0f8926b feat(datas): add Battle's map Battle Highway Kazhnuz 2019-08-03 15:46:41 +0200
  • 473aa189c0 feat(datas): add Battle's map Amy's Room Kazhnuz 2019-08-03 15:23:47 +0200
  • 2f980d4ddd improvement(assets): make all ShadowShoot assets compatible Kazhnuz 2019-08-02 16:50:19 +0200
  • 78d2f5ae93 feat(shootmap): add cliff drawing Kazhnuz 2019-08-02 16:49:50 +0200
  • 52fdc3d681 fix(shootmap): put all asset declaration at the same place Kazhnuz 2019-08-02 13:55:34 +0200
  • 001c1a3d5a feat(maps): add a Shadow Shoot map loader Kazhnuz 2019-08-02 13:54:04 +0200
  • 5968f82d52 feat(camera): add a way to lock the camera position Kazhnuz 2019-08-02 13:52:50 +0200