Kazhnuz
|
e3cc372340
|
core/menusystem: fix same glitch in floxbox and listbox
|
2019-02-11 19:59:13 +01:00 |
|
Kazhnuz
|
caa0e86e12
|
core/menusystem: fix a glitch in GridBox
|
2019-02-11 19:56:36 +01:00 |
|
Kazhnuz
|
db74b15d78
|
core/menusystem: don't use the variable "controller" for menus
|
2019-02-11 19:53:34 +01:00 |
|
Kazhnuz
|
dbfe4747f9
|
core/menusystem: use the right function name
|
2019-02-11 19:44:23 +01:00 |
|
Kazhnuz
|
2e0503f75a
|
core/menusystem: add a forgotten comma
|
2019-02-11 19:43:49 +01:00 |
|
Kazhnuz
|
5920fc18dd
|
core/menusystem: use name index instead of numeral index for menus
It makes more sense and avoid having to keep and update id of menus
|
2019-02-11 19:22:13 +01:00 |
|
Kazhnuz
|
464a1309c2
|
core/menusystem: make menu register themselves
|
2019-02-10 21:14:31 +01:00 |
|
Kazhnuz
|
1dfb2a1f70
|
core/menusystem: make widget register themselves
|
2019-02-10 21:12:33 +01:00 |
|
Kazhnuz
|
e9d01d1e65
|
core/menusystem: add a function to update widget size
|
2019-02-10 21:05:31 +01:00 |
|
Kazhnuz
|
b417eb5c6a
|
core/menusystem: fix a crash
|
2019-02-10 20:00:48 +01:00 |
|
Kazhnuz
|
648ede5874
|
scene/boost: reactivate the pause menu
|
2019-02-10 20:00:37 +01:00 |
|
Kazhnuz
|
723806510b
|
core: integrate the menu system to the scene manager
|
2019-02-10 14:54:43 +01:00 |
|
Kazhnuz
|
8553188a3e
|
src/main: call core:mousepressed in love.mousepressed
|
2019-02-10 14:52:38 +01:00 |
|
Kazhnuz
|
c7c7e3d0a8
|
core/menusystem: improve wording for clearing functions
|
2019-02-10 14:44:04 +01:00 |
|
Kazhnuz
|
b1cf66add0
|
core/menusystem: rework "system" flags for menu
|
2019-02-10 14:41:27 +01:00 |
|
Kazhnuz
|
bf77a06741
|
core/menusystem: new size variable for widget handling
|
2019-02-10 14:34:04 +01:00 |
|
Kazhnuz
|
05c8691c56
|
core/menusystem: port everything to new widget var names
|
2019-02-10 14:28:08 +01:00 |
|
Kazhnuz
|
9d413db186
|
core/menusystem: remove unused variable
|
2019-02-10 12:11:24 +01:00 |
|
Kazhnuz
|
db1a219336
|
core/menusystem: rename widget variables in the parent
|
2019-02-10 12:10:46 +01:00 |
|
Kazhnuz
|
679abb46ec
|
core/menusystem: rename the parent menu file
|
2019-02-10 12:00:02 +01:00 |
|
Kazhnuz
|
3cbb7a1373
|
core/menusystem: fuse MenuSystem and MenuController
|
2019-02-10 11:58:39 +01:00 |
|
Kazhnuz
|
6e7d75f09a
|
core/menusystem: add initial version based on my old menusystem
|
2019-02-10 11:56:45 +01:00 |
|
Kazhnuz
|
8dda622021
|
locations: rename Graphit Base to Graphit Mechanics
|
2019-02-10 11:41:30 +01:00 |
|
Kazhnuz
|
90538d5a01
|
scenes/boost: some styling fix
|
2019-02-06 07:51:20 +01:00 |
|
Kazhnuz
|
f7582fbe16
|
scenes/boost: rework entirely the relative position system
|
2019-02-05 22:37:10 +01:00 |
|
Kazhnuz
|
1506701559
|
scenes/boost: better dashCam timer
|
2019-02-04 23:23:49 +01:00 |
|
Kazhnuz
|
0172f131de
|
scenes/boost: add a jump dash
|
2019-02-04 23:19:13 +01:00 |
|
Kazhnuz
|
b8f0d57a8a
|
scenes/boost: add a relative camera system
|
2019-02-04 21:35:34 +01:00 |
|
Kazhnuz
|
c09138df5e
|
locations: add first gimmicks ideas
|
2019-02-04 19:22:02 +01:00 |
|
Kazhnuz
|
9cbf7166e6
|
locations: MSZ is now MCZ
|
2019-02-04 19:01:51 +01:00 |
|
Kazhnuz
|
e0ae9a09cc
|
locations: better descriptions for newcommer levels
|
2019-02-04 19:01:27 +01:00 |
|
Kazhnuz
|
bd8ceb7d4b
|
locations: add Lithium Metropolis
|
2019-02-04 18:52:30 +01:00 |
|
Kazhnuz
|
d63f8156e2
|
locations: fuse Amber Canyon and Moonstone Ruins
|
2019-02-04 18:52:17 +01:00 |
|
Kazhnuz
|
2f58541a4e
|
locations: better descriptions for Shadow Shot games
|
2019-02-04 18:48:44 +01:00 |
|
Kazhnuz
|
b57b726c8c
|
locations: improve caracterisation of DHZ and CBZ
|
2019-02-04 18:41:44 +01:00 |
|
Kazhnuz
|
9b460cdeb9
|
locations: add Amber Canyon
|
2019-02-04 18:40:44 +01:00 |
|
Kazhnuz
|
66f8f2f64f
|
locations: bring back original Boost levels
|
2019-02-04 18:37:26 +01:00 |
|
Kazhnuz
|
def74457a4
|
scenes/boost: reset colors before drawing shadows
|
2019-02-04 09:40:55 +01:00 |
|
Kazhnuz
|
cf64040dce
|
scene/boost: use the included input manager
|
2019-02-04 09:38:16 +01:00 |
|
Kazhnuz
|
4ac18039a9
|
scenes/boost: use the included asset handler
|
2019-02-04 09:36:18 +01:00 |
|
Kazhnuz
|
d199c73f64
|
scenes/boost: kill off the scene controller object
It's not needed with the new scene system
|
2019-02-04 09:35:12 +01:00 |
|
Kazhnuz
|
ca22b918b0
|
scenes/boost: add controller uniques functions to the scene object
|
2019-02-04 09:30:03 +01:00 |
|
Kazhnuz
|
62d45d9e4a
|
scenes/boost: clean up a bit the scene object
|
2019-02-04 09:19:56 +01:00 |
|
Kazhnuz
|
b163cca8ae
|
scenes/boost: improve HUD
|
2019-02-04 09:17:47 +01:00 |
|
Kazhnuz
|
091210df41
|
loveutils: add back the wrap function
|
2019-02-04 09:02:50 +01:00 |
|
Kazhnuz
|
421e92f80a
|
src: replace all mention of "utils.draw" by "utils.graphics"
|
2019-02-04 08:50:54 +01:00 |
|
Kazhnuz
|
49a8700400
|
scenes/boost: inputs are in core
Compared to the old Boost engine, core and game have been separated, so
make sure that input are read in core
|
2019-02-04 08:47:07 +01:00 |
|
Kazhnuz
|
526d0fb494
|
scenes/boost: don't load game update functions from scene
|
2019-02-04 08:44:12 +01:00 |
|
Kazhnuz
|
b50ce4ad20
|
scenes/boost: register the scene as the currentScene
|
2019-02-04 08:43:48 +01:00 |
|
Kazhnuz
|
bc6b822a7e
|
scenes/boost: style fix
|
2019-02-04 08:40:41 +01:00 |
|