Kazhnuz
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c7e2f2daca
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fix(baseworld): draw all map layer instead of using map:draw()
It allow us to use the exact same transform for map and actors
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2019-07-14 18:51:00 +02:00 |
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Kazhnuz
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f48de0e9bd
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improvement(camera): manually attach the view instead of using hump func
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2019-07-14 18:48:25 +02:00 |
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Kazhnuz
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6947d2f3f2
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fix(camera): fix onscreen coordinates by using new core.screen func
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2019-07-14 18:41:13 +02:00 |
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Kazhnuz
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fb428b45c3
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chore(camera): put the view algorithm in a "utils" file
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2019-07-14 18:35:33 +02:00 |
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Kazhnuz
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e4b89ddd31
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chore(camera): split camera into a specific folder
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2019-07-14 18:28:29 +02:00 |
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Kazhnuz
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1c8c2d6937
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feat(screen): add a way to get coordinate and scale
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2019-07-14 15:51:58 +02:00 |
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Kazhnuz
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208c523248
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fix(camera): fix map not being clipped in split mode
Fixes #29
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2019-07-13 00:29:43 +02:00 |
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Kazhnuz
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fafaa3fe49
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fix(camera): remove scissoring from the hump camera library used
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2019-07-13 00:26:16 +02:00 |
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Kazhnuz
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443b8c0e1c
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improvement(examples): put menu examples after gameplay examples
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2019-07-12 23:52:49 +02:00 |
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Kazhnuz
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fbe5d56b4d
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fix(examples): add missing translations
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2019-07-12 23:51:51 +02:00 |
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Kazhnuz
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98103a8d48
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improvement(example): rename topdown example
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2019-07-12 23:48:57 +02:00 |
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Kazhnuz
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6ee3a910f6
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feat(examples): Add tests for all player number and camera mode
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2019-07-12 23:42:25 +02:00 |
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Kazhnuz
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f9ba042089
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feat(examples): add a way to add argument to examples scenes in mainmenu
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2019-07-12 23:35:04 +02:00 |
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Kazhnuz
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a7821e8f48
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improvement(examples): remove basic examples
They weren't a good demonstration of actual use of the engine, as they
were just some quick test created at the beggining. So long, basic
examples.
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2019-07-12 23:30:32 +02:00 |
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Kazhnuz
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ee6ac56eea
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feat(examples): make player number and camera mode customizable
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2019-07-12 23:28:06 +02:00 |
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Kazhnuz
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342d073572
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fix(world3D): dont attribute the getVisibleActor() function to baseworld
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2019-07-12 23:22:03 +02:00 |
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Kazhnuz
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242e916d4b
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fix(actor2D): remove an erroneous call to Actor3D
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2019-07-12 23:18:01 +02:00 |
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Kazhnuz
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696360ac30
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Merge branch 'world-fake3D' of game-projects/gamecore into master
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2019-07-06 18:13:51 +02:00 |
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Kazhnuz
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0993f1e8bb
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fix(boxes): remove some test print.
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2019-07-06 18:02:53 +02:00 |
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Kazhnuz
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a3b0f47127
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feat(actor3D): cast shadow below the actor.
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2019-07-06 18:00:00 +02:00 |
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Kazhnuz
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c043bb8ecf
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feat(actor3D): add zSorting support
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2019-07-01 18:06:25 +02:00 |
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Kazhnuz
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5bdb275b8a
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feat(actor3D): add a basic 3D box drawing system for 3D actors
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2019-07-01 17:00:55 +02:00 |
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Kazhnuz
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cdddc79973
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feat(moveplayer3D): add sprite direction
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2019-07-01 14:18:04 +02:00 |
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Kazhnuz
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940cb1b41f
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improvement(camera): use the shape system to control the camera.
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2019-07-01 14:15:10 +02:00 |
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Kazhnuz
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c06f1c49aa
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feat(world3D): add a visible shape system to handle better visiblity
Actor2D also have a shape, in order to use them in other functions.
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2019-07-01 14:13:26 +02:00 |
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Kazhnuz
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ddebdba2e8
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fix(moveplayer3D): use ground speed instead of xsp for animations
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2019-07-01 10:50:21 +02:00 |
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Kazhnuz
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cf04a16c84
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fix(actor3D): improve sprite drawing in fake3D worlds
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2019-07-01 09:57:45 +02:00 |
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Kazhnuz
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9639524abe
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Merge branch 'world-fake3D' of https://git.chlore.net/game-projects/gamecore into world-fake3D
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2019-06-30 22:05:08 +02:00 |
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Kazhnuz
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1ee0b77b50
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feat(examples): add sprite support in moveplayer3D
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2019-06-30 22:05:02 +02:00 |
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Kazhnuz
|
5f5b4da9c5
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fix(actor3D): fix checkGround not trying the right coordinate
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2019-06-30 22:04:30 +02:00 |
|
Kazhnuz
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fc32ce43f5
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fix(actor3D): fix checkGround not trying the right coordinate
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2019-06-30 22:04:01 +02:00 |
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Kazhnuz
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30a0d59a41
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improvement(examples): register the fake3D example
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2019-06-30 17:10:29 +02:00 |
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Kazhnuz
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0687bc4cfe
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feat(examples): add an initial fake3D example based on moveplayer
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2019-06-30 17:10:16 +02:00 |
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Kazhnuz
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2004efa558
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feat(world): add initial fake3D world implementation
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2019-06-30 17:07:58 +02:00 |
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Kazhnuz
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a60058522b
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chore(baseworld): make drawing reordering part of getVisibleActors(id)
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2019-06-30 17:07:03 +02:00 |
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Kazhnuz
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ce48e451c1
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Merge branch 'new-cameras' of game-projects/gamecore into master
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2019-06-29 21:53:57 +02:00 |
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Kazhnuz
|
b558650d00
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feat(camera): add more camera types
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2019-06-29 18:42:38 +02:00 |
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Kazhnuz
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57446b89a3
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fix(utils): fix some glitch in utils.table.sum
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2019-06-29 14:02:03 +02:00 |
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Kazhnuz
|
49558ac6e4
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Merge branch 'new-cameras' of https://git.chlore.net/game-projects/gamecore into new-cameras
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2019-06-29 11:49:57 +02:00 |
|
Kazhnuz
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4cb3a7a105
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feat(loveutils): add basic table functions
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2019-06-29 11:49:48 +02:00 |
|
Kazhnuz
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91fc55555f
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feat(camera): make the camera support multiple "mode"
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2019-06-29 11:32:42 +02:00 |
|
Kazhnuz
|
392fa80986
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feat(camera): make the camera support multiple "mode"
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2019-06-29 11:25:40 +02:00 |
|
Kazhnuz
|
a31eae5c24
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Merge branch 'world-cleanup' of game-projects/gamecore into master
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2019-06-29 10:52:17 +02:00 |
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Kazhnuz
|
e7c7aa1f79
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fix(world): rename some instance of BaseWorld in world2D
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2019-06-28 11:54:34 +02:00 |
|
Kazhnuz
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e6c2af5429
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feat(world): make object creation more customizable by worlds
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2019-06-28 10:06:38 +02:00 |
|
Kazhnuz
|
369e0ceec0
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improvement(actor): put hitbox functions that make sense in baseactor
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2019-06-28 08:43:01 +02:00 |
|
Kazhnuz
|
b4f3008552
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improvement(actor): put physics functions that make sense in baseactor
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2019-06-27 22:14:12 +02:00 |
|
Kazhnuz
|
ff78a6ecfe
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improvement(actor): put gravity that make sense functions in baseactor
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2019-06-27 22:02:47 +02:00 |
|
Kazhnuz
|
10bbd5fd84
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improvement(actor): merge most physics initialisation
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2019-06-27 21:56:02 +02:00 |
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Kazhnuz
|
049213000a
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improvement(world): separate future position and friction from autoMove
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2019-06-27 21:29:49 +02:00 |
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