Kazhnuz
9639524abe
Merge branch 'world-fake3D' of https://git.chlore.net/game-projects/gamecore into world-fake3D
2019-06-30 22:05:08 +02:00
Kazhnuz
1ee0b77b50
feat(examples): add sprite support in moveplayer3D
2019-06-30 22:05:02 +02:00
Kazhnuz
5f5b4da9c5
fix(actor3D): fix checkGround not trying the right coordinate
2019-06-30 22:04:30 +02:00
Kazhnuz
fc32ce43f5
fix(actor3D): fix checkGround not trying the right coordinate
2019-06-30 22:04:01 +02:00
Kazhnuz
30a0d59a41
improvement(examples): register the fake3D example
2019-06-30 17:10:29 +02:00
Kazhnuz
0687bc4cfe
feat(examples): add an initial fake3D example based on moveplayer
2019-06-30 17:10:16 +02:00
Kazhnuz
2004efa558
feat(world): add initial fake3D world implementation
2019-06-30 17:07:58 +02:00
Kazhnuz
a60058522b
chore(baseworld): make drawing reordering part of getVisibleActors(id)
2019-06-30 17:07:03 +02:00
Kazhnuz
ce48e451c1
Merge branch 'new-cameras' of game-projects/gamecore into master
2019-06-29 21:53:57 +02:00
Kazhnuz
b558650d00
feat(camera): add more camera types
2019-06-29 18:42:38 +02:00
Kazhnuz
57446b89a3
fix(utils): fix some glitch in utils.table.sum
2019-06-29 14:02:03 +02:00
Kazhnuz
49558ac6e4
Merge branch 'new-cameras' of https://git.chlore.net/game-projects/gamecore into new-cameras
2019-06-29 11:49:57 +02:00
Kazhnuz
4cb3a7a105
feat(loveutils): add basic table functions
2019-06-29 11:49:48 +02:00
Kazhnuz
91fc55555f
feat(camera): make the camera support multiple "mode"
2019-06-29 11:32:42 +02:00
Kazhnuz
392fa80986
feat(camera): make the camera support multiple "mode"
2019-06-29 11:25:40 +02:00
Kazhnuz
a31eae5c24
Merge branch 'world-cleanup' of game-projects/gamecore into master
2019-06-29 10:52:17 +02:00
Kazhnuz
e7c7aa1f79
fix(world): rename some instance of BaseWorld in world2D
2019-06-28 11:54:34 +02:00
Kazhnuz
e6c2af5429
feat(world): make object creation more customizable by worlds
2019-06-28 10:06:38 +02:00
Kazhnuz
369e0ceec0
improvement(actor): put hitbox functions that make sense in baseactor
2019-06-28 08:43:01 +02:00
Kazhnuz
b4f3008552
improvement(actor): put physics functions that make sense in baseactor
2019-06-27 22:14:12 +02:00
Kazhnuz
ff78a6ecfe
improvement(actor): put gravity that make sense functions in baseactor
2019-06-27 22:02:47 +02:00
Kazhnuz
10bbd5fd84
improvement(actor): merge most physics initialisation
2019-06-27 21:56:02 +02:00
Kazhnuz
049213000a
improvement(world): separate future position and friction from autoMove
2019-06-27 21:29:49 +02:00
Kazhnuz
c57f372648
chore(world): improve separation between bodies and actors in code
2019-06-27 21:22:33 +02:00
Kazhnuz
7cce6ea99f
improvement(world): separate queryRect into 2 functions
2019-06-27 21:20:54 +02:00
Kazhnuz
f68e300019
feat(hitbox): add a way to advertise an hitbox as main hitbox
2019-06-27 21:15:57 +02:00
Kazhnuz
81c7dc7cd4
Merge branch 'simpler-gravity' of game-projects/gamecore into master
2019-06-27 21:06:05 +02:00
Kazhnuz
0a66082e99
chore(actor2D): group gravity functions together
2019-06-27 21:05:23 +02:00
Kazhnuz
e916c28630
fix(actor2D): simplify gravity system by not handling x by default
2019-06-27 21:03:34 +02:00
Kazhnuz
9f66df8537
fix(actor2D): let hitboxes handle themselves
2019-06-27 20:46:21 +02:00
Kazhnuz
b7344a8973
fix(actor2D): fix a function being put in the wrong object
2019-06-27 20:38:15 +02:00
Kazhnuz
961c7816c1
Merge branch 'new-hitbox-system' of game-projects/gamecore into master
2019-06-23 15:54:18 +02:00
Kazhnuz
cace01cf3a
feat(world): add a way to check every hitbox collisions
2019-06-23 15:53:51 +02:00
Kazhnuz
89b2ffe483
feat(world): add a way to automatically load hitbox from a file
2019-06-23 15:45:34 +02:00
Kazhnuz
3fd8d2fecc
fix(hitboxes): reset colors after the hitbox is drawn.
2019-06-23 15:44:46 +02:00
Kazhnuz
41cbf40890
fix(examples): call the right function in movable player example
2019-06-23 15:41:30 +02:00
Kazhnuz
eafc266544
fix(baseworld): make baseworld not crash when a body is loaded
2019-06-23 15:39:57 +02:00
Kazhnuz
3314f1e3f9
improvement(actor): ignore by default collision with actor own hitboxes
2019-06-23 15:32:25 +02:00
Kazhnuz
5c5b3eed34
fix(assets): add "return" call that were forgotten
2019-06-23 15:29:08 +02:00
Kazhnuz
dca4ece7fe
feat(assets): add a new getCurrentAnimation function
2019-06-23 15:25:56 +02:00
Kazhnuz
6fb3fecc95
feat(assets): add more wrapper around sprite functions in BaseActor
2019-06-23 14:27:07 +02:00
Kazhnuz
531f3c5803
feat(assets): add more wrapper around animator functions in Sprite
2019-06-23 14:25:02 +02:00
Kazhnuz
8a5692c1a1
feat(assets): add a way to get current relative frame
...
This function return the current frame relative to the first frame of
the current animation
2019-06-23 14:23:51 +02:00
Kazhnuz
a3b6bcd499
feat(world): add a frame hitbox data structure to process
...
It'll allow us to create a way to process everyframe of an animation and
change hitbox according to the animation.
It should especially simplify the creation of battle system.
2019-06-23 10:19:01 +02:00
Kazhnuz
f88c7f49e4
feat(world): add multiple hitbox support on actor2D
2019-06-22 22:11:22 +02:00
Kazhnuz
c553dfafa3
feat(examples): add ducking in plateforming example
...
Show how we can now modify in action an hitbox without glitching it
2019-06-22 20:17:36 +02:00
Kazhnuz
b770253cb5
fix(examples): adapt to the new hitbox system
2019-06-22 19:28:28 +02:00
Kazhnuz
8c1e9d8e05
feat(world): initial support for external hitbox
...
For the moment it doesn't add any real feature, but it allow the
mainHitbox to be an external object to the actor, giving to it more
power.
2019-06-22 19:27:31 +02:00
Kazhnuz
cb97c2ceee
chore(world): prepate using an external hitbox object
2019-06-22 17:27:36 +02:00
Kazhnuz
2b1bdd0be5
improvement(world): separate bodies from actor management
2019-06-22 17:19:54 +02:00