A RPG Framework for Love2D
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Kazhnuz 8c1e9d8e05 feat(world): initial support for external hitbox
For the moment it doesn't add any real feature, but it allow the 
mainHitbox to be an external object to the actor, giving to it more 
power.
2019-06-22 19:27:31 +02:00
datas examples/moveplayer: add 4 players 2019-05-02 18:47:01 +02:00
examples fix(examples): add missing HUD in one-player example 2019-06-21 17:11:32 +02:00
gamecore feat(world): initial support for external hitbox 2019-06-22 19:27:31 +02:00
CHANGELOG.md feat(world): initial support for external hitbox 2019-06-22 19:27:31 +02:00
code-of-conduct.md meta: add a code of conduct 2019-06-11 19:48:56 +02:00
conf.lua conf: add a default conf exemple 2019-03-16 14:49:34 +01:00
LICENSE LICENCE: update year and name 2019-03-16 13:16:32 +01:00
main.lua core: add a special file for callbacks 2019-04-14 19:24:10 +02:00
README.md core: add a special file for callbacks 2019-04-14 19:24:10 +02:00

gamecore

Gamecore aim to be an integrated, simple core system for love2D. It aim to make work in a integrated way several managers to automatically handle inputs, screen, and several utilities to make game developpement easier and less repetitive.

Gamecore use Classic as its base Object

How to load GameCore

To load gamecore, you basically need the following code.

Core    = require "gamecore"

function love.load()
  core = Core()
end

Then you have to create some scene object,

Gamecore managers

  • Debug

  • Input

  • Lang

  • Options

  • Screen

  • Scene Manager

GameCore modules

Modules are utilies that you can load everywhere in your code and that aren't loaded specifically inside the core.

  • Scene Object

  • Assets

  • Menu System