Commit graph

136 commits

Author SHA1 Message Date
Kazhnuz
193e9b6fbf modules/world: add speed variables 2019-04-13 09:40:14 +02:00
Kazhnuz
f61cb21d58 examples/moveplayer: test 2 players 2019-04-11 19:18:51 +02:00
Kazhnuz
a81ac5b819 modules/menusystem: add an arbitrary order system to widgets & menus 2019-04-11 18:16:36 +02:00
Kazhnuz
a4aaa28c24 examples/moveplayer: use isDown instead of isPressed on player item 2019-04-07 22:53:59 +02:00
Kazhnuz
18161313fe examples/moveplayer: set the player object as player 2019-04-07 22:52:28 +02:00
Kazhnuz
66d98ab9ea examples/moveplayer: use the right function to draw box 2019-04-07 22:29:27 +02:00
Kazhnuz
5ec137416e examples/moveplayer: default dx and dy to 0 for the player 2019-04-07 18:15:06 +02:00
Kazhnuz
54d56675a9 modules/world: prepare structure for movable player example 2019-04-07 17:00:47 +02:00
Kazhnuz
f3543680ba examples/test_2: load actors from the newActor function 2019-04-07 13:48:52 +02:00
Kazhnuz
856d41beb5 examples/test_2: always load from world and not from scene 2019-04-07 13:47:37 +02:00
Kazhnuz
1d877a2eb1 examples/test_2: load actor list 2019-04-07 13:43:12 +02:00
Kazhnuz
836fd77435 examples: reorganize folders 2019-04-07 13:09:07 +02:00
Kazhnuz
00aedfd89b example/mainmenu : add an exit widget 2019-04-07 13:02:39 +02:00
Kazhnuz
a9fb455ec0 example/mainmenu: add a back button 2019-04-07 13:01:02 +02:00
Kazhnuz
713b93eaf9 modules/menusystem: add functions to easily lock and set activity 2019-04-07 12:59:25 +02:00
Kazhnuz
d1497836a2 examples/inventory: add an exit widget 2019-04-07 12:48:03 +02:00
Kazhnuz
2462b29ea3 examples/inventory: keep focus on main menu if the source is a pointer 2019-04-07 12:43:11 +02:00
Kazhnuz
81f6b940a4 examples : add basic inventory example 2019-04-07 12:33:28 +02:00
Kazhnuz
4d1d0a51e3 examples : add a main menu 2019-04-06 19:08:30 +02:00
Kazhnuz
645cd7cb2a examples: add entity counting 2019-04-01 13:19:39 +02:00
Kazhnuz
3e2e29539b examples: add a test for entities 2019-04-01 13:12:06 +02:00
Kazhnuz
936cdc57f3 modules/menus:add a basic depth system to the menus
Fix #2
2019-03-22 18:02:33 +01:00
Kazhnuz
9519130613 examples/menus: test switchMenu 2019-03-22 17:45:22 +01:00
Kazhnuz
19aa49327c modules/menus: add a simple way to switch menu 2019-03-22 17:27:59 +01:00
Kazhnuz
6f9235866d modules/menus : add a way to lock visibility 2019-03-22 17:22:45 +01:00
Kazhnuz
fb1fee23a8 examples/menus: add some text menus 2019-03-18 19:30:25 +01:00
Kazhnuz
ccf1621123 modules/assets: make animation support mask Fix #4 2019-03-18 17:28:43 +01:00
Kazhnuz
2e608f7fac modules/assets: make tileset support mask drawing 2019-03-18 17:23:12 +01:00
Kazhnuz
ae75fc46a0 examples/test: add basic asset tests 2019-03-18 17:17:15 +01:00
Kazhnuz
aa8daedc82 examples: add a basic menu testing 2019-03-16 15:38:02 +01:00
Kazhnuz
d6c6b64786 gamecore: add scene storage system 2019-03-16 15:15:01 +01:00
Kazhnuz
6fcbc7153c example: add exemple for scene switching 2019-03-16 15:08:23 +01:00
Kazhnuz
ba8a666e45 examples/test_scene: make color less flashy 2019-03-16 15:06:11 +01:00
Kazhnuz
3b77a3c2c1 gamecore/scene: scene should register themselves 2019-03-16 15:03:35 +01:00
Kazhnuz
fa92576979 example/test_scene: round the second number 2019-03-16 15:00:58 +01:00
Kazhnuz
16df998d84 examples: first basic exemple 2019-03-16 14:56:55 +01:00