example: add exemple for scene switching
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return {
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Test = require "examples.test_scene",
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Test2 = require "examples.test_scene2",
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}
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@ -34,6 +34,10 @@ function TestScene:update(dt)
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self.i = self.i + dt
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end
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function TestScene:mousepressed(x, y)
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examples.Test2()
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end
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function TestScene:draw()
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love.graphics.setColor(0, 0, .4, 1)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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50
examples/test_scene2/init.lua
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50
examples/test_scene2/init.lua
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-- scenes/test :: a basic test scene
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local Scene = require "gamecore.modules.scenes"
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local TestScene = Scene:extend()
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function TestScene:new()
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TestScene.super.new(self)
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self.i = 0
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end
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function TestScene:update(dt)
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self.i = self.i + dt
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end
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function TestScene:mousepressed(x, y)
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examples.Test()
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end
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function TestScene:draw()
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love.graphics.setColor(.4, 0, 0, 1)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.print(math.floor(self.i) .. " ; " .. self.mouse.x .. ":" .. self.mouse.y, 16, 16)
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end
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return TestScene
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