Kazhnuz
9f66df8537
fix(actor2D): let hitboxes handle themselves
2019-06-27 20:46:21 +02:00
Kazhnuz
b7344a8973
fix(actor2D): fix a function being put in the wrong object
2019-06-27 20:38:15 +02:00
Kazhnuz
961c7816c1
Merge branch 'new-hitbox-system' of game-projects/gamecore into master
2019-06-23 15:54:18 +02:00
Kazhnuz
cace01cf3a
feat(world): add a way to check every hitbox collisions
2019-06-23 15:53:51 +02:00
Kazhnuz
89b2ffe483
feat(world): add a way to automatically load hitbox from a file
2019-06-23 15:45:34 +02:00
Kazhnuz
3fd8d2fecc
fix(hitboxes): reset colors after the hitbox is drawn.
2019-06-23 15:44:46 +02:00
Kazhnuz
41cbf40890
fix(examples): call the right function in movable player example
2019-06-23 15:41:30 +02:00
Kazhnuz
eafc266544
fix(baseworld): make baseworld not crash when a body is loaded
2019-06-23 15:39:57 +02:00
Kazhnuz
3314f1e3f9
improvement(actor): ignore by default collision with actor own hitboxes
2019-06-23 15:32:25 +02:00
Kazhnuz
5c5b3eed34
fix(assets): add "return" call that were forgotten
2019-06-23 15:29:08 +02:00
Kazhnuz
dca4ece7fe
feat(assets): add a new getCurrentAnimation function
2019-06-23 15:25:56 +02:00
Kazhnuz
6fb3fecc95
feat(assets): add more wrapper around sprite functions in BaseActor
2019-06-23 14:27:07 +02:00
Kazhnuz
531f3c5803
feat(assets): add more wrapper around animator functions in Sprite
2019-06-23 14:25:02 +02:00
Kazhnuz
8a5692c1a1
feat(assets): add a way to get current relative frame
...
This function return the current frame relative to the first frame of
the current animation
2019-06-23 14:23:51 +02:00
Kazhnuz
a3b6bcd499
feat(world): add a frame hitbox data structure to process
...
It'll allow us to create a way to process everyframe of an animation and
change hitbox according to the animation.
It should especially simplify the creation of battle system.
2019-06-23 10:19:01 +02:00
Kazhnuz
f88c7f49e4
feat(world): add multiple hitbox support on actor2D
2019-06-22 22:11:22 +02:00
Kazhnuz
c553dfafa3
feat(examples): add ducking in plateforming example
...
Show how we can now modify in action an hitbox without glitching it
2019-06-22 20:17:36 +02:00
Kazhnuz
b770253cb5
fix(examples): adapt to the new hitbox system
2019-06-22 19:28:28 +02:00
Kazhnuz
8c1e9d8e05
feat(world): initial support for external hitbox
...
For the moment it doesn't add any real feature, but it allow the
mainHitbox to be an external object to the actor, giving to it more
power.
2019-06-22 19:27:31 +02:00
Kazhnuz
cb97c2ceee
chore(world): prepate using an external hitbox object
2019-06-22 17:27:36 +02:00
Kazhnuz
2b1bdd0be5
improvement(world): separate bodies from actor management
2019-06-22 17:19:54 +02:00
Kazhnuz
241baad935
fix(world): remove a forgotten debug function
2019-06-21 20:06:58 +02:00
Kazhnuz
4547628ba5
Merge branch '0.5.1'
2019-06-21 18:57:43 +02:00
Kazhnuz
ff38f7fe87
Merge branch '0.5.x' of https://git.chlore.net/game-projects/gamecore into 0.5.1
2019-06-21 18:55:31 +02:00
Kazhnuz
0b6101a398
meta: fix changelog
2019-06-21 18:53:53 +02:00
Kazhnuz
79c79d9613
Merge branch '0.5.1' of game-projects/gamecore into 0.5.x
2019-06-21 18:52:33 +02:00
Kazhnuz
664a2c7309
meta: publish 0.5.1
2019-06-21 18:51:41 +02:00
Kazhnuz
91019b2074
fix(world): use right camera internal coordinate
...
Fixes #15 and #17
2019-06-21 18:51:14 +02:00
Kazhnuz
408a71434f
fix(world): use right camera internal coordinate
...
Fixes #15 and #17
2019-06-21 18:50:45 +02:00
Kazhnuz
3ced2dbef4
fix(world): separate getting data from the internal and advertised view
...
Use two functions instead of just one, one showing the actual dimensions
of the internal "cam" (basically, the whole screen), and one showing the
advertised displaced camera.
Fixes #16
2019-06-21 18:27:02 +02:00
Kazhnuz
80072d285a
fix(examples): add missing HUD in one-player example
2019-06-21 17:11:32 +02:00
Kazhnuz
fd1a05a9a8
meta: publish 0.5.0
2019-06-16 16:41:06 +02:00
Kazhnuz
9bc70a601f
meta: update changelog
2019-06-16 16:37:47 +02:00
Kazhnuz
81015b011b
feat(examples): add a pause menu in plateformer example
2019-06-16 16:37:22 +02:00
Kazhnuz
b47e158126
feat(menusystem): add a function to deactivate assets when menu is active
2019-06-16 16:36:39 +02:00
Kazhnuz
a227bbb033
feat(world): add a function to reset world
2019-06-16 16:33:29 +02:00
Kazhnuz
fb35eca0fa
feat(menusystem): add a way to deactivate world when activating the menu
2019-06-16 16:21:26 +02:00
Kazhnuz
f7040d1854
feat(world): draw actors according to their depth
...
It allow us to draw some sprites always over some others.
Fixes #8
2019-06-16 10:24:30 +02:00
Kazhnuz
54b01b0d94
feat(world): add a creationID variable to keep track of actors ID
2019-06-16 10:08:59 +02:00
Kazhnuz
e9f5731a34
meta: update CHANGELOG
2019-06-16 10:01:21 +02:00
Kazhnuz
61b3c29f6b
improvement(world): only draw visible actors when a camera is active
...
It'll make the game less laggy. For the moment, no need to only update
visible actors.
Fixes #14
2019-06-16 10:00:05 +02:00
Kazhnuz
65b0c74a06
feat(world): add a batchActor function activated by a bool in tiled
...
This way, you can add multiple actors with just one tiled object. It
also bring better feature parity with Imperium Porcorum.
Fixes #10
2019-06-15 11:50:53 +02:00
Kazhnuz
4c2427bfd6
feat(world): add a drawHUD function to draw the current HUD
...
It is able to draw everything a player object want directly where it
should go.
Fixes #3
2019-06-13 22:23:23 +02:00
Kazhnuz
6f59f1e732
refactor(examples): use updateStart(dt) and updateEnd(dt)
...
Allow to drop easily some instance of calling the parent's same function
2019-06-13 18:44:13 +02:00
Kazhnuz
1c879b2090
meta: update changelog
2019-06-13 18:40:10 +02:00
Kazhnuz
58b8c95d62
feat(actor): add *Start() and *End() functions
2019-06-13 18:39:09 +02:00
Kazhnuz
055ae92eb9
feat(scene): add *Start() and *End() functions.
...
Make the scene children able to add functions before or after
everything.
2019-06-13 18:33:29 +02:00
Kazhnuz
5f5faddbd5
meta: add a changelog
2019-06-13 17:47:48 +02:00
Kazhnuz
d8c0ce8f00
meta: add a code of conduct
...
Use the Contributor Covenant Code of Conduct
2019-06-11 19:48:56 +02:00
Kazhnuz
236184ce0c
example/plateformer: also pause asset animation
2019-05-30 13:56:14 +02:00