A RPG Framework for Love2D
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Kazhnuz f7040d1854 feat(world): draw actors according to their depth
It allow us to draw some sprites always over some others.

Fixes #8
2019-06-16 10:24:30 +02:00
datas examples/moveplayer: add 4 players 2019-05-02 18:47:01 +02:00
examples feat(world): add a batchActor function activated by a bool in tiled 2019-06-15 11:50:53 +02:00
gamecore feat(world): draw actors according to their depth 2019-06-16 10:24:30 +02:00
CHANGELOG.md feat(world): draw actors according to their depth 2019-06-16 10:24:30 +02:00
code-of-conduct.md meta: add a code of conduct 2019-06-11 19:48:56 +02:00
conf.lua conf: add a default conf exemple 2019-03-16 14:49:34 +01:00
LICENSE LICENCE: update year and name 2019-03-16 13:16:32 +01:00
main.lua core: add a special file for callbacks 2019-04-14 19:24:10 +02:00
README.md core: add a special file for callbacks 2019-04-14 19:24:10 +02:00

gamecore

Gamecore aim to be an integrated, simple core system for love2D. It aim to make work in a integrated way several managers to automatically handle inputs, screen, and several utilities to make game developpement easier and less repetitive.

Gamecore use Classic as its base Object

How to load GameCore

To load gamecore, you basically need the following code.

Core    = require "gamecore"

function love.load()
  core = Core()
end

Then you have to create some scene object,

Gamecore managers

  • Debug

  • Input

  • Lang

  • Options

  • Screen

  • Scene Manager

GameCore modules

Modules are utilies that you can load everywhere in your code and that aren't loaded specifically inside the core.

  • Scene Object

  • Assets

  • Menu System