Kazhnuz
89b2ffe483
feat(world): add a way to automatically load hitbox from a file
2019-06-23 15:45:34 +02:00
Kazhnuz
3fd8d2fecc
fix(hitboxes): reset colors after the hitbox is drawn.
2019-06-23 15:44:46 +02:00
Kazhnuz
3314f1e3f9
improvement(actor): ignore by default collision with actor own hitboxes
2019-06-23 15:32:25 +02:00
Kazhnuz
5c5b3eed34
fix(assets): add "return" call that were forgotten
2019-06-23 15:29:08 +02:00
Kazhnuz
dca4ece7fe
feat(assets): add a new getCurrentAnimation function
2019-06-23 15:25:56 +02:00
Kazhnuz
6fb3fecc95
feat(assets): add more wrapper around sprite functions in BaseActor
2019-06-23 14:27:07 +02:00
Kazhnuz
a3b6bcd499
feat(world): add a frame hitbox data structure to process
...
It'll allow us to create a way to process everyframe of an animation and
change hitbox according to the animation.
It should especially simplify the creation of battle system.
2019-06-23 10:19:01 +02:00
Kazhnuz
f88c7f49e4
feat(world): add multiple hitbox support on actor2D
2019-06-22 22:11:22 +02:00
Kazhnuz
8c1e9d8e05
feat(world): initial support for external hitbox
...
For the moment it doesn't add any real feature, but it allow the
mainHitbox to be an external object to the actor, giving to it more
power.
2019-06-22 19:27:31 +02:00
Kazhnuz
cb97c2ceee
chore(world): prepate using an external hitbox object
2019-06-22 17:27:36 +02:00
Kazhnuz
f7040d1854
feat(world): draw actors according to their depth
...
It allow us to draw some sprites always over some others.
Fixes #8
2019-06-16 10:24:30 +02:00
Kazhnuz
4c2427bfd6
feat(world): add a drawHUD function to draw the current HUD
...
It is able to draw everything a player object want directly where it
should go.
Fixes #3
2019-06-13 22:23:23 +02:00
Kazhnuz
58b8c95d62
feat(actor): add *Start() and *End() functions
2019-06-13 18:39:09 +02:00
Kazhnuz
fb4f438bf9
modules/world: add a generic gfx actor
2019-05-06 20:44:13 +02:00
Kazhnuz
0ee3220559
modules/world: put the register and initPhysics functions in BaseActor
2019-05-05 21:56:55 +02:00
Kazhnuz
de42087e51
modules/world: init hitbox before loading the parent new() function
2019-05-05 21:55:57 +02:00
Kazhnuz
2344bd5a9a
modules/world: put non-hitbox related physics function in baseactor
2019-05-05 21:44:12 +02:00
Kazhnuz
1e42fac57c
modules/world: refactor hitbox initialization outside of initPhysics
2019-05-05 21:29:49 +02:00
Kazhnuz
86b1368a6e
modules/world: put solidity initialization into baseactor
2019-05-05 21:27:02 +02:00
Kazhnuz
11fcc4cf99
modules/world: refactor movement functions together
2019-05-05 21:25:25 +02:00
Kazhnuz
4b4b8b4e85
modules/world: refactor all cordinate functions together
2019-05-05 21:22:41 +02:00
Kazhnuz
6aa7fd6399
modules/world: use the setBounceFactor function in initPhysics
2019-05-05 21:18:54 +02:00
Kazhnuz
187f0286df
modules/world: put the update functions in the baseactor
2019-05-05 21:04:00 +02:00
Kazhnuz
1d26588904
modules/world: put timers and sprites functions in the base actor
2019-05-05 21:01:54 +02:00
Kazhnuz
6225f1fb4e
modules/world: put input functions in BaseActor
2019-05-05 20:51:26 +02:00
Kazhnuz
cd62f9c7d1
modules/world: put basic initilisation in baseactor
2019-05-05 20:49:28 +02:00
Kazhnuz
1b5a2e9c6e
modules/world: derive the Actor2D from the base actor
2019-05-05 20:30:39 +02:00
Kazhnuz
351b2a970a
modules/world: initial draft of the base actor module
2019-05-05 20:30:25 +02:00
Kazhnuz
d1a5bb9d39
modules/world: add a timer system to the actors
2019-05-05 20:13:19 +02:00
Kazhnuz
25a582821f
modules/world: only check collision if the object isn't being destroyed
2019-05-05 19:50:33 +02:00
Kazhnuz
dfc71eaebd
module/world: add a function to destroy actor
2019-05-05 19:45:57 +02:00
Kazhnuz
146cfbed54
module/world: fix an oops
2019-05-05 19:36:21 +02:00
Kazhnuz
53df3c125c
modules/world: add more wrapper around sprites functions
2019-05-05 15:22:54 +02:00
Kazhnuz
8d655f8049
modules/world: make the actors able to clone their sprite
2019-05-05 13:17:43 +02:00
Kazhnuz
174b51acfa
modules/world: use checkCollisions to get if an object is on ground
2019-05-05 13:01:25 +02:00
Kazhnuz
0d5068fdaa
modules/world: add initial way to check if an entity is on ground
2019-05-02 20:10:31 +02:00
Kazhnuz
f04d0c6b4e
modules/world: initial gravity system
2019-05-02 19:51:43 +02:00
Kazhnuz
98fb57afaa
modules/world: floor the coordinate for sprite drawing
2019-05-01 11:26:15 +02:00
Kazhnuz
0fba67f212
modules/world: handle differently the coordinate system for 2D actors
2019-05-01 11:19:42 +02:00
Kazhnuz
ce2a89b295
modules/world: fix scalling function
...
actually adding the scaling would be nice.
2019-05-01 11:16:37 +02:00
Kazhnuz
1a669029ea
modules/world: add a basic sprite system for the Actor2D
2019-05-01 11:07:53 +02:00
Kazhnuz
882f98bf40
modules/world: add a way to link the camera to an actor
2019-04-29 15:03:28 +02:00
Kazhnuz
fc34cdc199
modules/world: set default collision mode to slide
2019-04-28 11:15:35 +02:00
Kazhnuz
5777d9463b
modules/world: add a way to simply set bounceFactor in the Actor2D
2019-04-28 11:12:54 +02:00
Kazhnuz
6c2b308580
modules/world: add a way to change speed to collision normal
2019-04-28 11:09:55 +02:00
Kazhnuz
0d25dbd839
modules/world: add collision response system
2019-04-28 11:06:07 +02:00
Kazhnuz
c43317bfe2
modules/world: add friction system to Actor2D
2019-04-28 09:31:10 +02:00
Kazhnuz
3ce567b113
modules/world: floor actor2D position when drawing it
2019-04-28 09:22:31 +02:00
Kazhnuz
ea5011642c
modules/world: add a basic solidity system
...
It'll make easier the solidity system and will reserve custom filter to
specific objects.
2019-04-25 17:54:51 +02:00
Kazhnuz
75eb198450
modules/world: fix an oops in Actor2D
2019-04-22 12:13:42 +02:00