epervier-old/gamecore/modules/world/actors
Kazhnuz a3b6bcd499 feat(world): add a frame hitbox data structure to process
It'll allow us to create a way to process everyframe of an animation and 
change hitbox according to the animation.

It should especially simplify the creation of battle system.
2019-06-23 10:19:01 +02:00
..
utils feat(world): initial support for external hitbox 2019-06-22 19:27:31 +02:00
actor2D.lua feat(world): add a frame hitbox data structure to process 2019-06-23 10:19:01 +02:00
baseactor.lua feat(world): add a frame hitbox data structure to process 2019-06-23 10:19:01 +02:00
gfx2D.lua feat(world): draw actors according to their depth 2019-06-16 10:24:30 +02:00