Commit graph

437 commits

Author SHA1 Message Date
Kazhnuz
27773ad8d6 fix(world): don't draw unused objectlayers 2019-07-20 10:25:25 +02:00
Kazhnuz
b5be7e58a3 fix(plateformer): use the right path for plateformer example 2019-07-20 10:24:09 +02:00
Kazhnuz
93c4f5251d feat: add better credits 2019-07-20 10:20:26 +02:00
Kazhnuz
79f38a2585 improvement: update assets credits 2019-07-20 10:12:05 +02:00
Kazhnuz
7e91bf406d chore(examples): put together all assets. 2019-07-20 09:57:00 +02:00
Kazhnuz
90d0892b7e feat(boxes): add a textured box 2019-07-19 18:48:42 +02:00
Kazhnuz
4e366051c4 improvement(boxes): only use one texture for boxes instead of two 2019-07-19 18:48:15 +02:00
Kazhnuz
afbbf50539 improvement(action3D): add boxes 2019-07-16 16:37:32 +02:00
Kazhnuz
c04d9f3ba1 feat(world3D): allow creating collision from their top side 2019-07-16 10:53:36 +02:00
Kazhnuz
22c8617717 feat(examples): add a big fake3D map example 2019-07-16 10:53:02 +02:00
Kazhnuz
542f9c6bac improvement(core): activate vsync by default.
Fix #28
2019-07-15 10:27:55 +02:00
Kazhnuz
26ff29b8aa Merge branch 'fix-cameras' of game-projects/gamecore into master 2019-07-15 10:17:21 +02:00
Kazhnuz
a48308ae40 meta: update CHANGELOG 2019-07-15 10:13:51 +02:00
Kazhnuz
932ec26283 improvement(boxes): don't export as a texture the shadow canvas
As now the canvas drawing isn't affected by the transform, it should be 
safe to not export it as a texture anymore.
2019-07-15 10:11:11 +02:00
Kazhnuz
79aff589b9 fix(camera): remove test reticule 2019-07-15 10:09:54 +02:00
Kazhnuz
2f7d313ab9 fix(camera): fix tearing and heavy pixelisation in zoom mode
Currently, the canvas was created at render size and elements where 
resized inside. Work a bit differenlty, by creating a canvas that have 
the view "true" size (meaning the scaled size), and draw everything at 
1:1 size inside. Then, when drawing the view canvas, resize the whole 
canvas at the multiplication of both scaling.
2019-07-15 10:04:06 +02:00
Kazhnuz
f2cabff81c chore(camera): improve comments 2019-07-14 23:15:30 +02:00
Kazhnuz
f9a268a51a improvement(camera): make getViewsDimensions a wrapper around a camutil 2019-07-14 23:12:22 +02:00
Kazhnuz
7376d75aeb chore(camera): simplify view system
Remove view.cam and view.pos
2019-07-14 22:59:58 +02:00
Kazhnuz
7ec715850c chore(camera): remove unused functions 2019-07-14 22:53:55 +02:00
Kazhnuz
81dd584e11 improvement(camera): use a new canvas-based view system 2019-07-14 22:49:27 +02:00
Kazhnuz
35433b273d chore(camera): remove hump.camera 2019-07-14 18:57:50 +02:00
Kazhnuz
c7e2f2daca fix(baseworld): draw all map layer instead of using map:draw()
It allow us to use the exact same transform for map and actors
2019-07-14 18:51:00 +02:00
Kazhnuz
f48de0e9bd improvement(camera): manually attach the view instead of using hump func 2019-07-14 18:48:25 +02:00
Kazhnuz
6947d2f3f2 fix(camera): fix onscreen coordinates by using new core.screen func 2019-07-14 18:41:13 +02:00
Kazhnuz
fb428b45c3 chore(camera): put the view algorithm in a "utils" file 2019-07-14 18:35:33 +02:00
Kazhnuz
e4b89ddd31 chore(camera): split camera into a specific folder 2019-07-14 18:28:29 +02:00
Kazhnuz
1c8c2d6937 feat(screen): add a way to get coordinate and scale 2019-07-14 15:51:58 +02:00
Kazhnuz
208c523248 fix(camera): fix map not being clipped in split mode
Fixes #29
2019-07-13 00:29:43 +02:00
Kazhnuz
fafaa3fe49 fix(camera): remove scissoring from the hump camera library used 2019-07-13 00:26:16 +02:00
Kazhnuz
443b8c0e1c improvement(examples): put menu examples after gameplay examples 2019-07-12 23:52:49 +02:00
Kazhnuz
fbe5d56b4d fix(examples): add missing translations 2019-07-12 23:51:51 +02:00
Kazhnuz
98103a8d48 improvement(example): rename topdown example 2019-07-12 23:48:57 +02:00
Kazhnuz
6ee3a910f6 feat(examples): Add tests for all player number and camera mode 2019-07-12 23:42:25 +02:00
Kazhnuz
f9ba042089 feat(examples): add a way to add argument to examples scenes in mainmenu 2019-07-12 23:35:04 +02:00
Kazhnuz
a7821e8f48 improvement(examples): remove basic examples
They weren't a good demonstration of actual use of the engine, as they 
were just some quick test created at the beggining. So long, basic 
examples.
2019-07-12 23:30:32 +02:00
Kazhnuz
ee6ac56eea feat(examples): make player number and camera mode customizable 2019-07-12 23:28:06 +02:00
Kazhnuz
342d073572 fix(world3D): dont attribute the getVisibleActor() function to baseworld 2019-07-12 23:22:03 +02:00
Kazhnuz
242e916d4b fix(actor2D): remove an erroneous call to Actor3D 2019-07-12 23:18:01 +02:00
Kazhnuz
696360ac30 Merge branch 'world-fake3D' of game-projects/gamecore into master 2019-07-06 18:13:51 +02:00
Kazhnuz
0993f1e8bb fix(boxes): remove some test print. 2019-07-06 18:02:53 +02:00
Kazhnuz
a3b0f47127 feat(actor3D): cast shadow below the actor. 2019-07-06 18:00:00 +02:00
Kazhnuz
c043bb8ecf feat(actor3D): add zSorting support 2019-07-01 18:06:25 +02:00
Kazhnuz
5bdb275b8a feat(actor3D): add a basic 3D box drawing system for 3D actors 2019-07-01 17:00:55 +02:00
Kazhnuz
cdddc79973 feat(moveplayer3D): add sprite direction 2019-07-01 14:18:04 +02:00
Kazhnuz
940cb1b41f improvement(camera): use the shape system to control the camera. 2019-07-01 14:15:10 +02:00
Kazhnuz
c06f1c49aa feat(world3D): add a visible shape system to handle better visiblity
Actor2D also have a shape, in order to use them in other functions.
2019-07-01 14:13:26 +02:00
Kazhnuz
ddebdba2e8 fix(moveplayer3D): use ground speed instead of xsp for animations 2019-07-01 10:50:21 +02:00
Kazhnuz
cf04a16c84 fix(actor3D): improve sprite drawing in fake3D worlds 2019-07-01 09:57:45 +02:00
Kazhnuz
9639524abe Merge branch 'world-fake3D' of https://git.chlore.net/game-projects/gamecore into world-fake3D 2019-06-30 22:05:08 +02:00