Kazhnuz
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81dd584e11
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improvement(camera): use a new canvas-based view system
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2019-07-14 22:49:27 +02:00 |
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Kazhnuz
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35433b273d
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chore(camera): remove hump.camera
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2019-07-14 18:57:50 +02:00 |
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Kazhnuz
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c7e2f2daca
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fix(baseworld): draw all map layer instead of using map:draw()
It allow us to use the exact same transform for map and actors
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2019-07-14 18:51:00 +02:00 |
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Kazhnuz
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f48de0e9bd
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improvement(camera): manually attach the view instead of using hump func
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2019-07-14 18:48:25 +02:00 |
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Kazhnuz
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6947d2f3f2
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fix(camera): fix onscreen coordinates by using new core.screen func
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2019-07-14 18:41:13 +02:00 |
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Kazhnuz
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fb428b45c3
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chore(camera): put the view algorithm in a "utils" file
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2019-07-14 18:35:33 +02:00 |
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Kazhnuz
|
e4b89ddd31
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chore(camera): split camera into a specific folder
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2019-07-14 18:28:29 +02:00 |
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Kazhnuz
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1c8c2d6937
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feat(screen): add a way to get coordinate and scale
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2019-07-14 15:51:58 +02:00 |
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Kazhnuz
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208c523248
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fix(camera): fix map not being clipped in split mode
Fixes #29
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2019-07-13 00:29:43 +02:00 |
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Kazhnuz
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fafaa3fe49
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fix(camera): remove scissoring from the hump camera library used
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2019-07-13 00:26:16 +02:00 |
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Kazhnuz
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342d073572
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fix(world3D): dont attribute the getVisibleActor() function to baseworld
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2019-07-12 23:22:03 +02:00 |
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Kazhnuz
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242e916d4b
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fix(actor2D): remove an erroneous call to Actor3D
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2019-07-12 23:18:01 +02:00 |
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Kazhnuz
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0993f1e8bb
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fix(boxes): remove some test print.
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2019-07-06 18:02:53 +02:00 |
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Kazhnuz
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a3b0f47127
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feat(actor3D): cast shadow below the actor.
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2019-07-06 18:00:00 +02:00 |
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Kazhnuz
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c043bb8ecf
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feat(actor3D): add zSorting support
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2019-07-01 18:06:25 +02:00 |
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Kazhnuz
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5bdb275b8a
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feat(actor3D): add a basic 3D box drawing system for 3D actors
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2019-07-01 17:00:55 +02:00 |
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Kazhnuz
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940cb1b41f
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improvement(camera): use the shape system to control the camera.
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2019-07-01 14:15:10 +02:00 |
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Kazhnuz
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c06f1c49aa
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feat(world3D): add a visible shape system to handle better visiblity
Actor2D also have a shape, in order to use them in other functions.
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2019-07-01 14:13:26 +02:00 |
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Kazhnuz
|
cf04a16c84
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fix(actor3D): improve sprite drawing in fake3D worlds
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2019-07-01 09:57:45 +02:00 |
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Kazhnuz
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5f5b4da9c5
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fix(actor3D): fix checkGround not trying the right coordinate
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2019-06-30 22:04:30 +02:00 |
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Kazhnuz
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2004efa558
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feat(world): add initial fake3D world implementation
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2019-06-30 17:07:58 +02:00 |
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Kazhnuz
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a60058522b
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chore(baseworld): make drawing reordering part of getVisibleActors(id)
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2019-06-30 17:07:03 +02:00 |
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Kazhnuz
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b558650d00
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feat(camera): add more camera types
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2019-06-29 18:42:38 +02:00 |
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Kazhnuz
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57446b89a3
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fix(utils): fix some glitch in utils.table.sum
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2019-06-29 14:02:03 +02:00 |
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Kazhnuz
|
4cb3a7a105
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feat(loveutils): add basic table functions
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2019-06-29 11:49:48 +02:00 |
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Kazhnuz
|
91fc55555f
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feat(camera): make the camera support multiple "mode"
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2019-06-29 11:32:42 +02:00 |
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Kazhnuz
|
e7c7aa1f79
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fix(world): rename some instance of BaseWorld in world2D
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2019-06-28 11:54:34 +02:00 |
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Kazhnuz
|
e6c2af5429
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feat(world): make object creation more customizable by worlds
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2019-06-28 10:06:38 +02:00 |
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Kazhnuz
|
369e0ceec0
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improvement(actor): put hitbox functions that make sense in baseactor
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2019-06-28 08:43:01 +02:00 |
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Kazhnuz
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b4f3008552
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improvement(actor): put physics functions that make sense in baseactor
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2019-06-27 22:14:12 +02:00 |
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Kazhnuz
|
ff78a6ecfe
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improvement(actor): put gravity that make sense functions in baseactor
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2019-06-27 22:02:47 +02:00 |
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Kazhnuz
|
10bbd5fd84
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improvement(actor): merge most physics initialisation
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2019-06-27 21:56:02 +02:00 |
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Kazhnuz
|
049213000a
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improvement(world): separate future position and friction from autoMove
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2019-06-27 21:29:49 +02:00 |
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Kazhnuz
|
c57f372648
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chore(world): improve separation between bodies and actors in code
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2019-06-27 21:22:33 +02:00 |
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Kazhnuz
|
7cce6ea99f
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improvement(world): separate queryRect into 2 functions
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2019-06-27 21:20:54 +02:00 |
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Kazhnuz
|
f68e300019
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feat(hitbox): add a way to advertise an hitbox as main hitbox
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2019-06-27 21:15:57 +02:00 |
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Kazhnuz
|
0a66082e99
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chore(actor2D): group gravity functions together
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2019-06-27 21:05:23 +02:00 |
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Kazhnuz
|
e916c28630
|
fix(actor2D): simplify gravity system by not handling x by default
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2019-06-27 21:03:34 +02:00 |
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Kazhnuz
|
9f66df8537
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fix(actor2D): let hitboxes handle themselves
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2019-06-27 20:46:21 +02:00 |
|
Kazhnuz
|
b7344a8973
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fix(actor2D): fix a function being put in the wrong object
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2019-06-27 20:38:15 +02:00 |
|
Kazhnuz
|
cace01cf3a
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feat(world): add a way to check every hitbox collisions
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2019-06-23 15:53:51 +02:00 |
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Kazhnuz
|
89b2ffe483
|
feat(world): add a way to automatically load hitbox from a file
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2019-06-23 15:45:34 +02:00 |
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Kazhnuz
|
3fd8d2fecc
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fix(hitboxes): reset colors after the hitbox is drawn.
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2019-06-23 15:44:46 +02:00 |
|
Kazhnuz
|
eafc266544
|
fix(baseworld): make baseworld not crash when a body is loaded
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2019-06-23 15:39:57 +02:00 |
|
Kazhnuz
|
3314f1e3f9
|
improvement(actor): ignore by default collision with actor own hitboxes
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2019-06-23 15:32:25 +02:00 |
|
Kazhnuz
|
5c5b3eed34
|
fix(assets): add "return" call that were forgotten
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2019-06-23 15:29:08 +02:00 |
|
Kazhnuz
|
dca4ece7fe
|
feat(assets): add a new getCurrentAnimation function
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2019-06-23 15:25:56 +02:00 |
|
Kazhnuz
|
6fb3fecc95
|
feat(assets): add more wrapper around sprite functions in BaseActor
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2019-06-23 14:27:07 +02:00 |
|
Kazhnuz
|
531f3c5803
|
feat(assets): add more wrapper around animator functions in Sprite
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2019-06-23 14:25:02 +02:00 |
|
Kazhnuz
|
8a5692c1a1
|
feat(assets): add a way to get current relative frame
This function return the current frame relative to the first frame of
the current animation
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2019-06-23 14:23:51 +02:00 |
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