Kazhnuz
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6c2be10628
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examples/options: use mainmenu as a base
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2019-04-13 09:47:53 +02:00 |
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Kazhnuz
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193e9b6fbf
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modules/world: add speed variables
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2019-04-13 09:40:14 +02:00 |
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Kazhnuz
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f61cb21d58
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examples/moveplayer: test 2 players
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2019-04-11 19:18:51 +02:00 |
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Kazhnuz
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a81ac5b819
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modules/menusystem: add an arbitrary order system to widgets & menus
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2019-04-11 18:16:36 +02:00 |
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Kazhnuz
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a4aaa28c24
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examples/moveplayer: use isDown instead of isPressed on player item
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2019-04-07 22:53:59 +02:00 |
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Kazhnuz
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18161313fe
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examples/moveplayer: set the player object as player
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2019-04-07 22:52:28 +02:00 |
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Kazhnuz
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66d98ab9ea
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examples/moveplayer: use the right function to draw box
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2019-04-07 22:29:27 +02:00 |
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Kazhnuz
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5ec137416e
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examples/moveplayer: default dx and dy to 0 for the player
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2019-04-07 18:15:06 +02:00 |
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Kazhnuz
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54d56675a9
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modules/world: prepare structure for movable player example
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2019-04-07 17:00:47 +02:00 |
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Kazhnuz
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f3543680ba
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examples/test_2: load actors from the newActor function
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2019-04-07 13:48:52 +02:00 |
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Kazhnuz
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856d41beb5
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examples/test_2: always load from world and not from scene
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2019-04-07 13:47:37 +02:00 |
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Kazhnuz
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1d877a2eb1
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examples/test_2: load actor list
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2019-04-07 13:43:12 +02:00 |
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Kazhnuz
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836fd77435
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examples: reorganize folders
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2019-04-07 13:09:07 +02:00 |
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Kazhnuz
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00aedfd89b
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example/mainmenu : add an exit widget
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2019-04-07 13:02:39 +02:00 |
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Kazhnuz
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a9fb455ec0
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example/mainmenu: add a back button
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2019-04-07 13:01:02 +02:00 |
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Kazhnuz
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713b93eaf9
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modules/menusystem: add functions to easily lock and set activity
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2019-04-07 12:59:25 +02:00 |
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Kazhnuz
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d1497836a2
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examples/inventory: add an exit widget
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2019-04-07 12:48:03 +02:00 |
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Kazhnuz
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2462b29ea3
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examples/inventory: keep focus on main menu if the source is a pointer
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2019-04-07 12:43:11 +02:00 |
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Kazhnuz
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81f6b940a4
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examples : add basic inventory example
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2019-04-07 12:33:28 +02:00 |
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Kazhnuz
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4d1d0a51e3
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examples : add a main menu
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2019-04-06 19:08:30 +02:00 |
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Kazhnuz
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645cd7cb2a
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examples: add entity counting
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2019-04-01 13:19:39 +02:00 |
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Kazhnuz
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3e2e29539b
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examples: add a test for entities
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2019-04-01 13:12:06 +02:00 |
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Kazhnuz
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936cdc57f3
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modules/menus:add a basic depth system to the menus
Fix #2
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2019-03-22 18:02:33 +01:00 |
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Kazhnuz
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9519130613
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examples/menus: test switchMenu
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2019-03-22 17:45:22 +01:00 |
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Kazhnuz
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19aa49327c
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modules/menus: add a simple way to switch menu
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2019-03-22 17:27:59 +01:00 |
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Kazhnuz
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6f9235866d
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modules/menus : add a way to lock visibility
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2019-03-22 17:22:45 +01:00 |
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Kazhnuz
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fb1fee23a8
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examples/menus: add some text menus
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2019-03-18 19:30:25 +01:00 |
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Kazhnuz
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ccf1621123
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modules/assets: make animation support mask Fix #4
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2019-03-18 17:28:43 +01:00 |
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Kazhnuz
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2e608f7fac
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modules/assets: make tileset support mask drawing
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2019-03-18 17:23:12 +01:00 |
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Kazhnuz
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ae75fc46a0
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examples/test: add basic asset tests
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2019-03-18 17:17:15 +01:00 |
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Kazhnuz
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aa8daedc82
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examples: add a basic menu testing
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2019-03-16 15:38:02 +01:00 |
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Kazhnuz
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d6c6b64786
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gamecore: add scene storage system
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2019-03-16 15:15:01 +01:00 |
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Kazhnuz
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6fcbc7153c
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example: add exemple for scene switching
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2019-03-16 15:08:23 +01:00 |
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Kazhnuz
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ba8a666e45
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examples/test_scene: make color less flashy
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2019-03-16 15:06:11 +01:00 |
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Kazhnuz
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3b77a3c2c1
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gamecore/scene: scene should register themselves
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2019-03-16 15:03:35 +01:00 |
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Kazhnuz
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fa92576979
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example/test_scene: round the second number
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2019-03-16 15:00:58 +01:00 |
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Kazhnuz
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16df998d84
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examples: first basic exemple
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2019-03-16 14:56:55 +01:00 |
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