Commit graph

186 commits

Author SHA1 Message Date
Kazhnuz
b49f0ceafb feat(datas): add Battle's map Club Rouge 2019-08-03 17:59:04 +02:00
Kazhnuz
54e73a6cfe feat(datas): add Battle's map Chao Ruins 2019-08-03 17:36:16 +02:00
Kazhnuz
efc0f8926b feat(datas): add Battle's map Battle Highway 2019-08-03 15:46:41 +02:00
Kazhnuz
473aa189c0 feat(datas): add Battle's map Amy's Room 2019-08-03 15:23:47 +02:00
Kazhnuz
2f980d4ddd improvement(assets): make all ShadowShoot assets compatible 2019-08-02 16:50:19 +02:00
Kazhnuz
78d2f5ae93 feat(shootmap): add cliff drawing 2019-08-02 16:49:50 +02:00
Kazhnuz
52fdc3d681 fix(shootmap): put all asset declaration at the same place 2019-08-02 13:55:34 +02:00
Kazhnuz
001c1a3d5a feat(maps): add a Shadow Shoot map loader 2019-08-02 13:54:04 +02:00
Kazhnuz
5968f82d52 feat(camera): add a way to lock the camera position 2019-08-02 13:52:50 +02:00
Kazhnuz
28edc63080 improvement(battlemaps): more paddings 2019-08-01 21:47:30 +02:00
Kazhnuz
c28375e497 improvement(actor/player): let the friction slow down when hitting 2019-08-01 12:43:27 +02:00
Kazhnuz
24e7fe8ee8 feat(actor/player): add three-hit combo 2019-08-01 08:45:13 +02:00
Kazhnuz
ca3bf9ea7e chore(gfx): port gfx actors to the new system 2019-07-29 09:02:30 +02:00
Kazhnuz
791bf8754e feat(actors): add animation callback 2019-07-29 09:02:00 +02:00
Kazhnuz
88e4d2c36a fix: make sure that pauseAtEnd works as intended 2019-07-29 08:57:04 +02:00
Kazhnuz
1041688c8e feat(battlemaps): add basic parallax capabilities 2019-07-28 00:35:16 +02:00
Kazhnuz
69b9068e49 chore(test): use ebeach as the test scene for now 2019-07-27 23:52:58 +02:00
Kazhnuz
72d638d163 improvement(player): some physics adjusting 2019-07-27 23:52:15 +02:00
Kazhnuz
a69a23a177 improvement(animation): add new animations 2019-07-27 23:45:52 +02:00
Kazhnuz
f6c53fd1a3 improvement: better shadow drawing 2019-07-27 21:02:33 +02:00
Kazhnuz
a7def096df feat: draw a real shadow 2019-07-27 20:55:00 +02:00
Kazhnuz
f636d0c6d3 feat: add new HUD elements 2019-07-27 16:32:48 +02:00
Kazhnuz
cc5fddb45b meta: improve credits 2019-07-27 15:57:45 +02:00
Kazhnuz
d9e257aa1b feat: add border into player's HUD 2019-07-27 15:50:59 +02:00
Kazhnuz
073ef68ef8 fix(game): add by default gui module 2019-07-27 15:43:27 +02:00
Kazhnuz
624e2ecb94 fix(testmap): use the exact Battle coordinate 2019-07-27 15:41:53 +02:00
Kazhnuz
87a133a74b fix: use right height for Battle-like blocks 2019-07-27 15:40:19 +02:00
Kazhnuz
76336046d4 fix: don't add a second floor in the test scene 2019-07-27 15:30:10 +02:00
Kazhnuz
2fe37fe9f2 feat: add support for Sonic Battle maps 2019-07-27 15:11:14 +02:00
Kazhnuz
7fe34ed316 feat(actors): add a textured block collision 2019-07-27 15:10:50 +02:00
Kazhnuz
26d3dbd34d fix: add missing datas for Emerald Beach 2019-07-27 15:10:33 +02:00
Kazhnuz
e91e52cafe fix(modules/textured): use the right texture name 2019-07-27 15:10:05 +02:00
Kazhnuz
e6e29cf443 feat(actors): add a floor collision 2019-07-27 14:53:07 +02:00
Kazhnuz
a401bf1b27 feat(gameutils): handle different types of map directory 2019-07-27 14:41:02 +02:00
Kazhnuz
fe8b71a0dc improvement: update Emerald Beach datas 2019-07-27 14:38:50 +02:00
Kazhnuz
1830e390bb improvement: pull a bit down the view center 2019-07-27 13:56:14 +02:00
Kazhnuz
b92f441d40 feat: add parallax backgrounds 2019-07-27 13:52:41 +02:00
Kazhnuz
b3d9ed582e feat: add a test map based on Battle's "collosseum" map 2019-07-27 13:32:11 +02:00
Kazhnuz
029ede636b fix(world): propagate map type 2019-07-27 12:39:09 +02:00
Kazhnuz
fb98ada7eb feat(game/world): add invisible walls around map 2019-07-27 11:42:37 +02:00
Kazhnuz
4bb7c3e94f fix(test_scene): use the world dimension to add the floor 2019-07-27 11:35:20 +02:00
Kazhnuz
cc6056cce8 fix(wall): make sure that wall aren't updated
It'll avoid them moving because of a collision.
2019-07-27 11:34:23 +02:00
Kazhnuz
87ca89364d feat(actors): add an invisible wall object 2019-07-27 11:33:52 +02:00
Kazhnuz
2f7720d3bb fix(world3D): use the right variable name for creationID 2019-07-27 11:33:21 +02:00
Kazhnuz
3fbaad2b2b improvement(gameutils): improve map type validation 2019-07-27 11:05:54 +02:00
Kazhnuz
8e3cf5fb0b Merge branch 'test' of game-projects/sonic-radiance into master 2019-07-26 20:28:56 +02:00
Kazhnuz
fb2600c363 chore:refactor RedianceWorld out of the test scene 2019-07-26 20:22:18 +02:00
Kazhnuz
dc1d5b2f04 chore: activate by default debug mode 2019-07-26 19:57:08 +02:00
Kazhnuz
7135204c9a feat: add base test scene 2019-07-26 19:39:32 +02:00
Kazhnuz
27cf265287 feat: add some map utils 2019-07-26 17:36:25 +02:00