Kazhnuz
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3e2eafb63d
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feat: add subchoregraphies
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2021-08-08 13:11:36 +02:00 |
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Kazhnuz
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47a9353471
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fix: delete timer before calling the response
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2021-08-08 13:01:58 +02:00 |
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Kazhnuz
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8b785eb0a3
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feat: support multiple target for skills
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2021-08-08 11:34:54 +02:00 |
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Kazhnuz
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91dda9fa87
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fix: remove forgotten unused function
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2021-08-08 09:53:48 +02:00 |
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Kazhnuz
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01b450fef7
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chore: divide choregraphy into mixins
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2021-08-08 09:49:43 +02:00 |
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Kazhnuz
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9321eb411f
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fix : some jump fixes
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2021-08-07 18:48:01 +02:00 |
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Kazhnuz
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daae72dd8a
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feat: add ysorting to battlesystem
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2021-08-07 17:21:26 +02:00 |
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Kazhnuz
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a67d1f0824
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feat: add actor targeting for choregraphy movement
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2021-08-07 13:36:13 +02:00 |
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Kazhnuz
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dac38cb49e
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feat: show the table we can't parse
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2021-08-07 12:13:30 +02:00 |
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Kazhnuz
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5d157e5251
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feat: index gfx according to their tagged action
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2021-08-07 12:02:28 +02:00 |
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Kazhnuz
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e30ab97e96
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feat: add an index in the battlesystem world
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2021-08-07 11:57:01 +02:00 |
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Kazhnuz
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c9644b2e86
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improvement: make GFX movable
It'll be usefull to make everything movable
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2021-08-07 11:47:26 +02:00 |
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Kazhnuz
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44cda944f5
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fix: make landing work
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2021-08-07 11:39:34 +02:00 |
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Kazhnuz
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28a869a42e
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feat: make that any actor can block choregraphy
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2021-08-07 11:28:27 +02:00 |
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Kazhnuz
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bccc71ec58
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chore: make movable less tied to battler
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2021-08-07 11:14:08 +02:00 |
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Kazhnuz
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a418ecfb21
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chore: refactor Movable
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2021-08-07 11:09:49 +02:00 |
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Kazhnuz
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062070faae
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chore: remove tweener-based movement
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2021-08-07 10:40:07 +02:00 |
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Kazhnuz
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80d18a2825
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improvement: port goTo3D to motion
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2021-08-07 10:36:44 +02:00 |
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Kazhnuz
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ee1995b91b
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improvement: add vertical motion to motion
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2021-08-07 10:26:29 +02:00 |
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Kazhnuz
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0c4e960ec9
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improvement: use target and motion for goTo
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2021-08-07 10:07:11 +02:00 |
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Kazhnuz
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58e68f0191
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feat: add target-base movement
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2021-08-07 00:05:07 +02:00 |
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Kazhnuz
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0d33d8b9c8
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chore: merge speed and gspeed
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2021-08-07 00:04:49 +02:00 |
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Kazhnuz
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8dd4e7ba62
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improvement: use a 360 motion system
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2021-08-06 23:47:20 +02:00 |
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Kazhnuz
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4379f55f27
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chore: extract movable from Battler
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2021-08-06 20:18:48 +02:00 |
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Kazhnuz
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b5bfc30d0b
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chore: start improving doc
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2021-07-28 13:42:23 +02:00 |
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Kazhnuz
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406055d35e
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fix: better requiring of utils
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2021-07-28 10:16:27 +02:00 |
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Kazhnuz
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6302d80182
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fix: handle depreciations
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2021-07-28 10:14:12 +02:00 |
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Kazhnuz
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85ffa8c735
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feat: add an homming attack GFX
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2021-07-27 13:09:20 +02:00 |
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Kazhnuz
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47301e3bb3
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improvement: support 3D positionning for gfx
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2021-07-27 12:45:41 +02:00 |
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Kazhnuz
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8bb5501a0b
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qtebtn : add directions buttons
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2021-07-22 13:38:01 +02:00 |
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Kazhnuz
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e01ad1605c
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improvement: add a last hit to hitcombo
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2021-07-19 12:28:22 +02:00 |
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Kazhnuz
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37c922dd10
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improvement: add frame signals to upper anim
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2021-07-19 12:28:10 +02:00 |
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Kazhnuz
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bd6a877c5a
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feat: improve homming attack damages
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2021-07-19 12:27:39 +02:00 |
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Kazhnuz
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800a025318
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feat: remove stray print
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2021-07-19 12:16:34 +02:00 |
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Kazhnuz
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10fbc7be6f
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fix: fix missing function in qteFailure
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2021-07-19 12:13:24 +02:00 |
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Kazhnuz
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d5dec73e7e
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fix: add setAnimSpeed to Parent entity in cbs
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2021-07-19 12:12:45 +02:00 |
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Kazhnuz
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a61b2e1453
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feat: add an action to change anim speed inbattle
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2021-07-19 12:09:21 +02:00 |
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Kazhnuz
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07fc1efc8a
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feat: handle changing animations speed
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2021-07-19 12:08:53 +02:00 |
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Kazhnuz
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3b53d62ca1
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feat: add direction button to qte
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2021-07-18 19:17:56 +02:00 |
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Kazhnuz
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11503feac5
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feat: receive frame signal from the actor
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2021-07-18 19:17:45 +02:00 |
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Kazhnuz
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eabd1a3a8c
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feat: add signal on some frames
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2021-07-18 19:16:35 +02:00 |
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Kazhnuz
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cf7be0cb55
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feat: add stopMov step action
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2021-07-18 18:57:54 +02:00 |
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Kazhnuz
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26ba64218b
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fix: remove input lag from QTE
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2021-07-18 18:26:15 +02:00 |
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Kazhnuz
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6626dbebdf
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improvement: port skills to latest API
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2021-07-18 14:09:39 +02:00 |
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Kazhnuz
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cd59f8d74e
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feat: add homming attack
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2021-07-18 14:09:24 +02:00 |
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Kazhnuz
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3a3c864037
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feat(choregraphy): test latest qte by default
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2021-07-18 14:09:09 +02:00 |
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Kazhnuz
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a286124703
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fix: switch step immediatly after the previous one
Will solve potential input lag issues
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2021-07-18 14:08:45 +02:00 |
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Kazhnuz
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c121a35f90
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feat(choregraphy): add new 3D-based steps
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2021-07-18 14:08:07 +02:00 |
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Kazhnuz
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99380cc74e
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fix(cbs): add z coordinate to cbs entity
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2021-07-18 14:05:41 +02:00 |
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Kazhnuz
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bc9215fae8
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improvement(battler): rework 3D actions
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2021-07-18 14:04:24 +02:00 |
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Kazhnuz
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0f327d1de2
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fix: initialize z value for the ennemy
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2021-07-18 14:03:58 +02:00 |
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Kazhnuz
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90976b7217
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fix: remove stray print
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2021-07-18 09:45:08 +02:00 |
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Kazhnuz
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f60e56bf2e
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feat(battler):add ways to stop moving
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2021-07-18 09:34:05 +02:00 |
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Kazhnuz
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14e93a2880
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improvement(time): add support for named tweens
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2021-07-18 09:33:26 +02:00 |
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Kazhnuz
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eedf981c54
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feat: add counter system for choregraphy
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2021-07-18 08:59:01 +02:00 |
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Kazhnuz
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5b0dde30e0
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improvement: refactor jumping
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2021-07-18 08:47:37 +02:00 |
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Kazhnuz
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ed099bd77f
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feat: add way to skip to a step
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2021-07-17 22:59:12 +02:00 |
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Kazhnuz
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627a7ea1e6
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feat: add a waitFor qte Step
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2021-07-17 21:55:14 +02:00 |
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Kazhnuz
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d7a15d4d91
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feat: add conditions for finished actions
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2021-07-17 21:53:10 +02:00 |
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Kazhnuz
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deda8a7a76
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improvement: port battlesystem to predicate
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2021-07-17 21:31:42 +02:00 |
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Kazhnuz
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4445fec8d2
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feat: wire up tags
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2021-07-17 21:23:29 +02:00 |
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Kazhnuz
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09ac826f34
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feat: add API to report finished tag actions
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2021-07-17 21:23:08 +02:00 |
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Kazhnuz
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0377077ca9
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feat:detect tagged actions and handle tags
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2021-07-17 21:19:33 +02:00 |
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Kazhnuz
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f7221971c3
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improvement: use the predicate system for events
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2021-07-17 20:09:05 +02:00 |
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Kazhnuz
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d2db4e91a3
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feat: add predicate system
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2021-07-17 20:07:43 +02:00 |
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Kazhnuz
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7940d9c74c
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feat: mark potentially async choregraphy step
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2021-07-17 10:15:24 +02:00 |
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Kazhnuz
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bda80d4f20
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feat: add new animations for Sonic
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2021-07-17 09:58:04 +02:00 |
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Kazhnuz
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725cf66c33
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feat: new amy animation
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2021-07-04 11:44:04 +02:00 |
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Kazhnuz
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4a8ea25b7e
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feat: ajout d'un viewer des animations
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2021-07-04 11:43:46 +02:00 |
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Kazhnuz
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72cccdcaf2
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feat: add qteSuccess and qteFailure conditions
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2021-07-03 19:28:58 +02:00 |
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Kazhnuz
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6a37f12776
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chore: remove stray print
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2021-07-03 18:19:08 +02:00 |
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Kazhnuz
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1dd8f14b7c
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fix: make that HP/PP value have no inbattle bonus
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2021-07-03 13:20:44 +02:00 |
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Kazhnuz
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d9e521d643
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fix: use the right hp/pp regen value
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2021-07-03 13:18:47 +02:00 |
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Kazhnuz
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295f98ebd9
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feat: add inbattle stats bonus
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2021-07-03 13:18:24 +02:00 |
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Kazhnuz
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109ed7c9b2
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fix: limit hp/pp to their max value
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2021-07-03 13:18:16 +02:00 |
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Kazhnuz
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4c46e510d0
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feat: add battle stats
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2021-07-03 12:56:32 +02:00 |
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Kazhnuz
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d4698ab101
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improvement: get battle stats from the fighter
It'll allow us later to add battle bonus and malus
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2021-07-03 11:17:57 +02:00 |
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Kazhnuz
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32bb1b5425
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chore: remove deprecated recomputation functions
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2021-07-03 10:44:17 +02:00 |
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Kazhnuz
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2265d7dac9
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improvement: do not recompute all stats
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2021-07-03 10:41:16 +02:00 |
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Kazhnuz
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99bee81c90
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feat: add CharacterStatManager
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2021-07-03 10:34:13 +02:00 |
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Kazhnuz
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c0b4fd41f8
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feat: add ennemy stat manager
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2021-07-03 10:12:56 +02:00 |
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Kazhnuz
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de0a1a886a
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fix: better use of the super variable
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2021-07-03 10:09:01 +02:00 |
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Kazhnuz
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72a0b77212
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fix: put the stats in an internal list
It'll allow us later to even drop the internal list and replace it by
automatic computation
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2021-07-03 09:52:00 +02:00 |
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Kazhnuz
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7db0ad1b28
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chore: use getter to get stat
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2021-07-03 09:51:19 +02:00 |
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Kazhnuz
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c7b9d97c96
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feat: add a stat manager object
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2021-07-03 09:49:11 +02:00 |
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Kazhnuz
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b1e1ef614f
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chore: use constant for stat names
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2021-07-03 08:56:57 +02:00 |
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Kazhnuz
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e7921a5acb
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chore: move ennemy.lua to a subfolder
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2021-07-03 08:40:32 +02:00 |
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Kazhnuz
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1fb2469188
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chore: rename getStatByType
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2021-06-12 10:29:46 +02:00 |
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Kazhnuz
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011335ab1a
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Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance
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2021-06-06 19:29:25 +02:00 |
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Kazhnuz
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8c41bce128
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feat: add new table functions
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2021-06-06 19:18:53 +02:00 |
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Kazhnuz
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7f22fb6ad1
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feat: get debugLevel from commandline
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2021-06-06 13:41:54 +02:00 |
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Kazhnuz
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d82621bf58
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feat: pass command line args to birb
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2021-06-06 13:41:34 +02:00 |
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Kazhnuz
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388c6f1ef9
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fix:only load lovebird when launched in debug
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2021-06-06 13:28:09 +02:00 |
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Kazhnuz
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1355b252df
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feat: give Amy a hitcombo skill
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2021-06-06 13:19:38 +02:00 |
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Kazhnuz
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d00148c44e
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improvement: make spin attack the default attack
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2021-06-06 13:19:25 +02:00 |
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Kazhnuz
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2cee948b31
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feat: give spin animation to Amy and Tails
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2021-06-06 13:18:49 +02:00 |
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Kazhnuz
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6f642b4f33
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Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance
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2021-06-02 08:41:25 +02:00 |
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Kazhnuz
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d6e6a52d36
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feat: darken textboxes
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2021-05-20 09:07:34 +02:00 |
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Kazhnuz
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98af0eda2a
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feat: add resistences and weaknesses
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2021-05-16 10:06:20 +02:00 |
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Kazhnuz
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534517f0f3
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chore: kill game.skills
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2021-05-16 08:48:05 +02:00 |
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