Kazhnuz
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a1d81b9170
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feat: add a common message queue
Fixes #89
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2021-04-18 17:44:00 +02:00 |
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Kazhnuz
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9523edb555
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feat: add confirmation dialogs
Fixes #86
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2021-04-18 16:36:40 +02:00 |
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Kazhnuz
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32c72c18e9
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feat: initial terrain collision system
Fixes #79
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2021-04-18 12:34:30 +02:00 |
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Kazhnuz
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b16665a2b0
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feat: scissor player when under the ground height
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2021-04-18 11:03:34 +02:00 |
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Kazhnuz
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15973e491a
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feat: initial terrain data loading
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2021-04-18 10:53:35 +02:00 |
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Kazhnuz
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a88b30dd9f
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feat: add a way to get the terrain at a point
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2021-04-18 10:09:50 +02:00 |
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Kazhnuz
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45fc9005b5
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feat: make ground level configurable
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2021-04-18 10:09:17 +02:00 |
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Kazhnuz
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dd841a4435
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chore: remove stray print
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2021-04-11 15:18:47 +02:00 |
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Kazhnuz
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f700eaa8f8
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fix: add sound to punch and dash
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2021-04-11 11:08:59 +02:00 |
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Kazhnuz
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ddcd393d2a
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fix: add sound to every menus
Fixes #85
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2021-04-11 10:32:49 +02:00 |
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Kazhnuz
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34e2bbead7
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fix(actor): remove a wrong arg to drawStanding
Fixes #84
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2021-04-11 09:58:21 +02:00 |
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Kazhnuz
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cd0190f065
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feat: add a basic "punch" action
Fixes #78
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2021-04-10 20:47:34 +02:00 |
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Kazhnuz
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84af3076f2
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feat: add dash/run
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2021-04-10 19:32:41 +02:00 |
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Kazhnuz
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34b409f423
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feat: add flight
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2021-04-10 18:28:52 +02:00 |
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Kazhnuz
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8f27270c39
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feat: add initial action checking system
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2021-04-10 17:59:01 +02:00 |
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Kazhnuz
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16fa9f49eb
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improvement: make char switch instant
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2021-04-10 17:43:10 +02:00 |
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Kazhnuz
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91c885e1fb
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chore: prepare action system
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2021-04-10 17:41:53 +02:00 |
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Kazhnuz
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1281bb30c4
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chore: refactor into mixins the player actor
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2021-04-10 17:14:41 +02:00 |
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Kazhnuz
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4bf6a9b78a
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chore: separate actors in folders
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2021-04-10 15:58:53 +02:00 |
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Kazhnuz
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afc15fa0e3
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feat: use direct import package
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2021-04-10 14:43:30 +02:00 |
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Kazhnuz
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6d1900d5a5
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feat(overworld): add jump
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2021-04-10 14:28:20 +02:00 |
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Kazhnuz
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09e14eae86
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fix: add large anim support to actors
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2021-04-10 14:26:38 +02:00 |
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Kazhnuz
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cb50b7f256
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fix: fix mirroring
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2021-04-10 14:26:10 +02:00 |
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Kazhnuz
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6569cb0dd7
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feat(charset): add mirroring and 'large anim'
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2021-04-10 13:04:45 +02:00 |
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Kazhnuz
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2ede81dc8d
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improvement: refactor charset manager
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2021-04-10 12:24:56 +02:00 |
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Kazhnuz
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fc1eaa0460
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feat: make the fast system accessible easily
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2021-04-10 12:01:47 +02:00 |
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Kazhnuz
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582008da7d
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feat: add a fast frame system for characterset
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2021-04-10 11:59:32 +02:00 |
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Kazhnuz
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7b5ec06509
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fix: fix a crash in TiledMultiMap
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2021-04-10 11:23:04 +02:00 |
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Kazhnuz
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7b97b1d82a
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fix: work around a crash in debug mode
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2021-04-05 21:10:18 +02:00 |
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Kazhnuz
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9c4efa3512
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feat: implement fake y-sorting for tiles
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2021-04-05 21:07:40 +02:00 |
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Kazhnuz
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70029ba7bd
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feat: Finish PNJ system
Fixes #4
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2021-04-05 16:29:51 +02:00 |
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Kazhnuz
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fccc4a5d8e
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improvement: add main menu transitions
Fixes #73
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2021-04-05 14:20:25 +02:00 |
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Kazhnuz
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f538ffa94a
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feat: add transitions between title and menu
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2021-04-05 12:29:45 +02:00 |
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Kazhnuz
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207d37eddc
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improvement: new titlescreen
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2021-04-05 12:06:02 +02:00 |
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Kazhnuz
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049c0c22f3
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feat: add save selection menu
Fixes #72
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2021-04-05 12:05:51 +02:00 |
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Kazhnuz
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1fb4c72098
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feat: add a save metadata system
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2021-04-05 09:33:52 +02:00 |
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Kazhnuz
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e2df082d92
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improvement: use same border size everywhere
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2021-04-04 13:17:27 +02:00 |
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Kazhnuz
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262a46be82
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feat: style main menu
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2021-04-04 13:17:12 +02:00 |
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Kazhnuz
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801e332b69
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feat: add a better menu structure outside debug
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2021-04-03 20:03:55 +02:00 |
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Kazhnuz
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02dc4e0d2e
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fix: use the forever destroy mode on boxes
Fixes #82
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2021-04-03 19:25:34 +02:00 |
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Kazhnuz
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8c871d3444
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fix: reset music when starting a battle
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2021-04-03 10:56:35 +02:00 |
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Kazhnuz
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be54412284
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improvement: only change current music when new
It'll avoid having the music resetting every time you enter a new map with the same music
(entering in a house for instance)
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2021-04-03 10:52:00 +02:00 |
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Kazhnuz
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fcafa9aa0f
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improvement: do not reset scene when teleporting
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2021-04-03 10:50:59 +02:00 |
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Kazhnuz
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63922790e0
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feat: add teleportation between maps
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2021-04-03 00:04:22 +02:00 |
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Kazhnuz
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fbbe20e225
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feat: stop hardcoding position in maps
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2021-04-02 23:26:22 +02:00 |
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Kazhnuz
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001ae44eec
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feat(overworld): add transition to the cbs
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2021-04-02 22:46:37 +02:00 |
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Kazhnuz
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0cd282027c
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improvement: use the cbs functions to unload cbs
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2021-04-02 22:25:26 +02:00 |
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Kazhnuz
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e08e689586
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feat: add transition system
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2021-04-02 19:33:56 +02:00 |
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Kazhnuz
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8a34c4f012
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fix: improved tile collision
Fixes #75
Fixes #70
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2021-03-24 11:57:42 +01:00 |
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Kazhnuz
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3335671a65
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feat: add multimap support
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2021-03-23 21:59:33 +01:00 |
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Kazhnuz
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4fb874dea7
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fix: fix cursor transitions
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2021-03-23 14:07:58 +01:00 |
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Kazhnuz
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b691d96c99
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improvement: refactor the map system
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2021-03-23 13:32:48 +01:00 |
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Kazhnuz
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62d9684944
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feat: rings and boxes
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2021-03-22 21:15:33 +01:00 |
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Kazhnuz
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52243c7d8c
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fix: add turning handling in parent file
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2021-03-22 21:14:40 +01:00 |
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Kazhnuz
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2cf4559a81
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feat: add turning animation
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2021-03-22 21:04:55 +01:00 |
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Kazhnuz
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11fc63b402
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feat: add test music
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2021-03-22 20:03:26 +01:00 |
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Kazhnuz
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50eb613a53
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feat: make charDir customizable
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2021-03-22 19:21:27 +01:00 |
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Kazhnuz
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ddc1933b40
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feat: add way to destroy gizmos
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2021-03-22 19:01:18 +01:00 |
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Kazhnuz
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ce5f56c556
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feat: add a shadow on the overworld
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2021-03-22 17:08:03 +01:00 |
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Kazhnuz
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89b0eb0b44
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fix: delay menu unpausing
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2021-03-22 16:43:34 +01:00 |
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Kazhnuz
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d4fd401ee4
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fix: block pause during events
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2021-03-22 16:14:07 +01:00 |
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Kazhnuz
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b4e7796a0a
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fix: draw the current event
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2021-03-21 22:02:20 +01:00 |
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Kazhnuz
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a890e42352
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feat: add event loading
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2021-03-21 22:02:13 +01:00 |
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Kazhnuz
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ec04a8c86c
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feat: add charset attribution to gizmo
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2021-03-21 19:21:51 +01:00 |
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Kazhnuz
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91c7a03dc2
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chore: simplify gizmo collision check
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2021-03-21 16:32:29 +01:00 |
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Kazhnuz
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bceda94970
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improvement: add charDir check on gizmo collision
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2021-03-21 16:30:46 +01:00 |
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Kazhnuz
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cf4a8bcd92
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chore: fix overworld class name
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2021-03-21 16:20:13 +01:00 |
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Kazhnuz
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78784c27b3
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fix(overworld): refactor the actor drawing system
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2021-03-21 16:19:28 +01:00 |
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Kazhnuz
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0f08296cf3
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feat: use lazy loading with charset
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2021-03-21 15:56:35 +01:00 |
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Kazhnuz
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16d1f68805
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feat: add the event system
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2021-03-20 21:08:54 +01:00 |
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Kazhnuz
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91fee0a856
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feat: add the gizmo system
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2021-03-20 17:23:14 +01:00 |
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Kazhnuz
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f7f1a772f7
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feat: add message engine on overworld
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2021-03-20 17:10:09 +01:00 |
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Kazhnuz
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3ede8e6654
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feat:add depth based on y position
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2021-03-20 16:35:38 +01:00 |
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Kazhnuz
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3ab7771352
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feat: add support for tile collision and overlay
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2021-03-14 18:21:44 +01:00 |
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Kazhnuz
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78d50eaf94
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improvement: some boss improvements
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2021-03-14 10:15:16 +01:00 |
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Kazhnuz
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c83eb7ee61
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feat: add flee system
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2021-03-13 18:00:39 +01:00 |
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Kazhnuz
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e32cd09804
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feat: handle better not usable items
Fixes #69
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2021-03-13 17:28:46 +01:00 |
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Kazhnuz
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17b3e4e172
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feat: handle better not having enough pp
Fixes #68
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2021-03-13 17:28:25 +01:00 |
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Kazhnuz
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dbdc2b9b18
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feat: add a way to show messages on battles
Fixes #67
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2021-03-13 17:26:05 +01:00 |
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Kazhnuz
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db1c3005cb
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feat: add defend action
Fixes #51
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2021-03-13 15:49:21 +01:00 |
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Kazhnuz
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58989e974d
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feat: add use and drop item support
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2021-03-13 14:11:04 +01:00 |
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Kazhnuz
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608f582cdf
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feat: add useitem screen
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2021-03-13 13:59:12 +01:00 |
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Kazhnuz
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a95c562a7f
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chore: extract character menu and widgets
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2021-03-12 22:17:33 +01:00 |
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Kazhnuz
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b7a0ec7c7b
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feat: add revival support
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2021-03-12 21:50:27 +01:00 |
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Kazhnuz
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c6b04006da
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feat: add the wiring to handle item usage in battle
Fixes #44
Fixes #45
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2021-03-12 21:14:17 +01:00 |
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Kazhnuz
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3353ae7d37
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improvement: add blue-colored damage nbr for pp
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2021-03-12 20:12:20 +01:00 |
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Kazhnuz
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4bf4fdb541
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improvement: better handling of statusbar callback
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2021-03-12 20:05:54 +01:00 |
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Kazhnuz
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db9319fc90
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feat: add pp cost
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2021-03-12 20:03:00 +01:00 |
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Kazhnuz
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e862766fea
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feat: adapt parent to new functions
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2021-03-12 19:23:11 +01:00 |
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Kazhnuz
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ef788afd70
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feat: add boss hp bar
Fixes #25
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2021-03-11 23:47:32 +01:00 |
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Kazhnuz
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2f5c57f3d2
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fix: remove forgotten test
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2020-10-05 22:42:02 +02:00 |
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Kazhnuz
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d00bc782ba
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fix(pause): indicate cancelWidget
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2020-10-04 09:31:06 +02:00 |
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Kazhnuz
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d38d149e36
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feat: add hp/pp bar everywhere
* Add a ComplexHPBar widget
* Use it on the CBS
* Add it on the character page
* Add it on the character widget
Fix #46
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2020-10-04 09:26:49 +02:00 |
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Kazhnuz
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55f7964fbc
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fix(pause): force visibility of the main menu
It make sure that the menu will be visible when the pause view
is started with the character menu selected
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2020-10-03 14:36:38 +02:00 |
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Kazhnuz
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bad24445a7
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feat(items): initial actions menu
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2020-10-03 14:33:10 +02:00 |
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Kazhnuz
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94e384ee27
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Fix: fix some class name errors
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2020-09-13 16:59:24 +02:00 |
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Kazhnuz
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250d75ee77
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fix: mark as local some forgotten local variables
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2020-09-13 16:57:06 +02:00 |
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Kazhnuz
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877de98f67
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fix: remove some call to non-existing variables
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2020-09-13 16:49:50 +02:00 |
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Kazhnuz
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ef4bf26ba6
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feat: initial effect manager system
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2020-09-13 13:25:44 +02:00 |
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Kazhnuz
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3c0a5f2c35
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fix: remove dead code
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2020-09-13 10:09:07 +02:00 |
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