Kazhnuz
|
dd4d212721
|
feat: add GFX on the overworld
Fixes #91
|
2021-04-21 21:14:45 +02:00 |
|
Kazhnuz
|
2c2bee9409
|
feat: add confirmation dialog for item dropping
|
2021-04-21 19:11:52 +02:00 |
|
Kazhnuz
|
3b28c5b776
|
feat: add teleportation from leaving the map
|
2021-04-21 19:06:38 +02:00 |
|
Kazhnuz
|
d7b47933b3
|
feat(events): add direction option to teleporting
|
2021-04-21 18:46:30 +02:00 |
|
Kazhnuz
|
e50c9f6e54
|
feat: add interaction prompts
Fixes : #92
|
2021-04-21 18:36:20 +02:00 |
|
Kazhnuz
|
15bc5ae874
|
fix: dont walk when sliding
|
2021-04-21 17:20:09 +02:00 |
|
Kazhnuz
|
28ca276bf5
|
fix: better sfx
|
2021-04-21 17:12:56 +02:00 |
|
Kazhnuz
|
9a9615b120
|
improvement: improve the run/dash action
|
2021-04-21 16:54:42 +02:00 |
|
Kazhnuz
|
38c197a9fb
|
feat: add sfx for terrains
|
2021-04-21 16:46:41 +02:00 |
|
Kazhnuz
|
e7878c1efa
|
feat: add damage system
Fixes: #90
|
2021-04-19 18:04:29 +02:00 |
|
Kazhnuz
|
36e30be245
|
feat: handle ko characters on overworld
Preparation for full damage support
|
2021-04-18 19:59:03 +02:00 |
|
Kazhnuz
|
cd174e3153
|
feat: greyscale emblem for ko characters
|
2021-04-18 19:30:57 +02:00 |
|
Kazhnuz
|
706468dad6
|
feat: add initial difficulty system
Fixes #87
|
2021-04-18 19:09:01 +02:00 |
|
Kazhnuz
|
2bce318b96
|
feat: show health on overworld
|
2021-04-18 18:23:52 +02:00 |
|
Kazhnuz
|
a1d81b9170
|
feat: add a common message queue
Fixes #89
|
2021-04-18 17:44:00 +02:00 |
|
Kazhnuz
|
9523edb555
|
feat: add confirmation dialogs
Fixes #86
|
2021-04-18 16:36:40 +02:00 |
|
Kazhnuz
|
32c72c18e9
|
feat: initial terrain collision system
Fixes #79
|
2021-04-18 12:34:30 +02:00 |
|
Kazhnuz
|
b16665a2b0
|
feat: scissor player when under the ground height
|
2021-04-18 11:03:34 +02:00 |
|
Kazhnuz
|
15973e491a
|
feat: initial terrain data loading
|
2021-04-18 10:53:35 +02:00 |
|
Kazhnuz
|
a88b30dd9f
|
feat: add a way to get the terrain at a point
|
2021-04-18 10:09:50 +02:00 |
|
Kazhnuz
|
45fc9005b5
|
feat: make ground level configurable
|
2021-04-18 10:09:17 +02:00 |
|
Kazhnuz
|
dd841a4435
|
chore: remove stray print
|
2021-04-11 15:18:47 +02:00 |
|
Kazhnuz
|
f700eaa8f8
|
fix: add sound to punch and dash
|
2021-04-11 11:08:59 +02:00 |
|
Kazhnuz
|
ddcd393d2a
|
fix: add sound to every menus
Fixes #85
|
2021-04-11 10:32:49 +02:00 |
|
Kazhnuz
|
34e2bbead7
|
fix(actor): remove a wrong arg to drawStanding
Fixes #84
|
2021-04-11 09:58:21 +02:00 |
|
Kazhnuz
|
cd0190f065
|
feat: add a basic "punch" action
Fixes #78
|
2021-04-10 20:47:34 +02:00 |
|
Kazhnuz
|
84af3076f2
|
feat: add dash/run
|
2021-04-10 19:32:41 +02:00 |
|
Kazhnuz
|
34b409f423
|
feat: add flight
|
2021-04-10 18:28:52 +02:00 |
|
Kazhnuz
|
8f27270c39
|
feat: add initial action checking system
|
2021-04-10 17:59:01 +02:00 |
|
Kazhnuz
|
16fa9f49eb
|
improvement: make char switch instant
|
2021-04-10 17:43:10 +02:00 |
|
Kazhnuz
|
91c885e1fb
|
chore: prepare action system
|
2021-04-10 17:41:53 +02:00 |
|
Kazhnuz
|
1281bb30c4
|
chore: refactor into mixins the player actor
|
2021-04-10 17:14:41 +02:00 |
|
Kazhnuz
|
4bf6a9b78a
|
chore: separate actors in folders
|
2021-04-10 15:58:53 +02:00 |
|
Kazhnuz
|
afc15fa0e3
|
feat: use direct import package
|
2021-04-10 14:43:30 +02:00 |
|
Kazhnuz
|
6d1900d5a5
|
feat(overworld): add jump
|
2021-04-10 14:28:20 +02:00 |
|
Kazhnuz
|
09e14eae86
|
fix: add large anim support to actors
|
2021-04-10 14:26:38 +02:00 |
|
Kazhnuz
|
cb50b7f256
|
fix: fix mirroring
|
2021-04-10 14:26:10 +02:00 |
|
Kazhnuz
|
6569cb0dd7
|
feat(charset): add mirroring and 'large anim'
|
2021-04-10 13:04:45 +02:00 |
|
Kazhnuz
|
2ede81dc8d
|
improvement: refactor charset manager
|
2021-04-10 12:24:56 +02:00 |
|
Kazhnuz
|
fc1eaa0460
|
feat: make the fast system accessible easily
|
2021-04-10 12:01:47 +02:00 |
|
Kazhnuz
|
582008da7d
|
feat: add a fast frame system for characterset
|
2021-04-10 11:59:32 +02:00 |
|
Kazhnuz
|
7b5ec06509
|
fix: fix a crash in TiledMultiMap
|
2021-04-10 11:23:04 +02:00 |
|
Kazhnuz
|
7b97b1d82a
|
fix: work around a crash in debug mode
|
2021-04-05 21:10:18 +02:00 |
|
Kazhnuz
|
9c4efa3512
|
feat: implement fake y-sorting for tiles
|
2021-04-05 21:07:40 +02:00 |
|
Kazhnuz
|
70029ba7bd
|
feat: Finish PNJ system
Fixes #4
|
2021-04-05 16:29:51 +02:00 |
|
Kazhnuz
|
fccc4a5d8e
|
improvement: add main menu transitions
Fixes #73
|
2021-04-05 14:20:25 +02:00 |
|
Kazhnuz
|
f538ffa94a
|
feat: add transitions between title and menu
|
2021-04-05 12:29:45 +02:00 |
|
Kazhnuz
|
207d37eddc
|
improvement: new titlescreen
|
2021-04-05 12:06:02 +02:00 |
|
Kazhnuz
|
049c0c22f3
|
feat: add save selection menu
Fixes #72
|
2021-04-05 12:05:51 +02:00 |
|
Kazhnuz
|
1fb4c72098
|
feat: add a save metadata system
|
2021-04-05 09:33:52 +02:00 |
|
Kazhnuz
|
e2df082d92
|
improvement: use same border size everywhere
|
2021-04-04 13:17:27 +02:00 |
|
Kazhnuz
|
262a46be82
|
feat: style main menu
|
2021-04-04 13:17:12 +02:00 |
|
Kazhnuz
|
801e332b69
|
feat: add a better menu structure outside debug
|
2021-04-03 20:03:55 +02:00 |
|
Kazhnuz
|
02dc4e0d2e
|
fix: use the forever destroy mode on boxes
Fixes #82
|
2021-04-03 19:25:34 +02:00 |
|
Kazhnuz
|
8c871d3444
|
fix: reset music when starting a battle
|
2021-04-03 10:56:35 +02:00 |
|
Kazhnuz
|
be54412284
|
improvement: only change current music when new
It'll avoid having the music resetting every time you enter a new map with the same music
(entering in a house for instance)
|
2021-04-03 10:52:00 +02:00 |
|
Kazhnuz
|
fcafa9aa0f
|
improvement: do not reset scene when teleporting
|
2021-04-03 10:50:59 +02:00 |
|
Kazhnuz
|
63922790e0
|
feat: add teleportation between maps
|
2021-04-03 00:04:22 +02:00 |
|
Kazhnuz
|
fbbe20e225
|
feat: stop hardcoding position in maps
|
2021-04-02 23:26:22 +02:00 |
|
Kazhnuz
|
001ae44eec
|
feat(overworld): add transition to the cbs
|
2021-04-02 22:46:37 +02:00 |
|
Kazhnuz
|
0cd282027c
|
improvement: use the cbs functions to unload cbs
|
2021-04-02 22:25:26 +02:00 |
|
Kazhnuz
|
e08e689586
|
feat: add transition system
|
2021-04-02 19:33:56 +02:00 |
|
Kazhnuz
|
8a34c4f012
|
fix: improved tile collision
Fixes #75
Fixes #70
|
2021-03-24 11:57:42 +01:00 |
|
Kazhnuz
|
3335671a65
|
feat: add multimap support
|
2021-03-23 21:59:33 +01:00 |
|
Kazhnuz
|
4fb874dea7
|
fix: fix cursor transitions
|
2021-03-23 14:07:58 +01:00 |
|
Kazhnuz
|
b691d96c99
|
improvement: refactor the map system
|
2021-03-23 13:32:48 +01:00 |
|
Kazhnuz
|
62d9684944
|
feat: rings and boxes
|
2021-03-22 21:15:33 +01:00 |
|
Kazhnuz
|
52243c7d8c
|
fix: add turning handling in parent file
|
2021-03-22 21:14:40 +01:00 |
|
Kazhnuz
|
2cf4559a81
|
feat: add turning animation
|
2021-03-22 21:04:55 +01:00 |
|
Kazhnuz
|
11fc63b402
|
feat: add test music
|
2021-03-22 20:03:26 +01:00 |
|
Kazhnuz
|
50eb613a53
|
feat: make charDir customizable
|
2021-03-22 19:21:27 +01:00 |
|
Kazhnuz
|
ddc1933b40
|
feat: add way to destroy gizmos
|
2021-03-22 19:01:18 +01:00 |
|
Kazhnuz
|
ce5f56c556
|
feat: add a shadow on the overworld
|
2021-03-22 17:08:03 +01:00 |
|
Kazhnuz
|
89b0eb0b44
|
fix: delay menu unpausing
|
2021-03-22 16:43:34 +01:00 |
|
Kazhnuz
|
d4fd401ee4
|
fix: block pause during events
|
2021-03-22 16:14:07 +01:00 |
|
Kazhnuz
|
b4e7796a0a
|
fix: draw the current event
|
2021-03-21 22:02:20 +01:00 |
|
Kazhnuz
|
a890e42352
|
feat: add event loading
|
2021-03-21 22:02:13 +01:00 |
|
Kazhnuz
|
ec04a8c86c
|
feat: add charset attribution to gizmo
|
2021-03-21 19:21:51 +01:00 |
|
Kazhnuz
|
91c7a03dc2
|
chore: simplify gizmo collision check
|
2021-03-21 16:32:29 +01:00 |
|
Kazhnuz
|
bceda94970
|
improvement: add charDir check on gizmo collision
|
2021-03-21 16:30:46 +01:00 |
|
Kazhnuz
|
cf4a8bcd92
|
chore: fix overworld class name
|
2021-03-21 16:20:13 +01:00 |
|
Kazhnuz
|
78784c27b3
|
fix(overworld): refactor the actor drawing system
|
2021-03-21 16:19:28 +01:00 |
|
Kazhnuz
|
0f08296cf3
|
feat: use lazy loading with charset
|
2021-03-21 15:56:35 +01:00 |
|
Kazhnuz
|
16d1f68805
|
feat: add the event system
|
2021-03-20 21:08:54 +01:00 |
|
Kazhnuz
|
91fee0a856
|
feat: add the gizmo system
|
2021-03-20 17:23:14 +01:00 |
|
Kazhnuz
|
f7f1a772f7
|
feat: add message engine on overworld
|
2021-03-20 17:10:09 +01:00 |
|
Kazhnuz
|
3ede8e6654
|
feat:add depth based on y position
|
2021-03-20 16:35:38 +01:00 |
|
Kazhnuz
|
3ab7771352
|
feat: add support for tile collision and overlay
|
2021-03-14 18:21:44 +01:00 |
|
Kazhnuz
|
78d50eaf94
|
improvement: some boss improvements
|
2021-03-14 10:15:16 +01:00 |
|
Kazhnuz
|
c83eb7ee61
|
feat: add flee system
|
2021-03-13 18:00:39 +01:00 |
|
Kazhnuz
|
e32cd09804
|
feat: handle better not usable items
Fixes #69
|
2021-03-13 17:28:46 +01:00 |
|
Kazhnuz
|
17b3e4e172
|
feat: handle better not having enough pp
Fixes #68
|
2021-03-13 17:28:25 +01:00 |
|
Kazhnuz
|
dbdc2b9b18
|
feat: add a way to show messages on battles
Fixes #67
|
2021-03-13 17:26:05 +01:00 |
|
Kazhnuz
|
db1c3005cb
|
feat: add defend action
Fixes #51
|
2021-03-13 15:49:21 +01:00 |
|
Kazhnuz
|
58989e974d
|
feat: add use and drop item support
|
2021-03-13 14:11:04 +01:00 |
|
Kazhnuz
|
608f582cdf
|
feat: add useitem screen
|
2021-03-13 13:59:12 +01:00 |
|
Kazhnuz
|
a95c562a7f
|
chore: extract character menu and widgets
|
2021-03-12 22:17:33 +01:00 |
|
Kazhnuz
|
b7a0ec7c7b
|
feat: add revival support
|
2021-03-12 21:50:27 +01:00 |
|
Kazhnuz
|
c6b04006da
|
feat: add the wiring to handle item usage in battle
Fixes #44
Fixes #45
|
2021-03-12 21:14:17 +01:00 |
|
Kazhnuz
|
3353ae7d37
|
improvement: add blue-colored damage nbr for pp
|
2021-03-12 20:12:20 +01:00 |
|
Kazhnuz
|
4bf4fdb541
|
improvement: better handling of statusbar callback
|
2021-03-12 20:05:54 +01:00 |
|
Kazhnuz
|
db9319fc90
|
feat: add pp cost
|
2021-03-12 20:03:00 +01:00 |
|
Kazhnuz
|
e862766fea
|
feat: adapt parent to new functions
|
2021-03-12 19:23:11 +01:00 |
|
Kazhnuz
|
ef788afd70
|
feat: add boss hp bar
Fixes #25
|
2021-03-11 23:47:32 +01:00 |
|
Kazhnuz
|
2f5c57f3d2
|
fix: remove forgotten test
|
2020-10-05 22:42:02 +02:00 |
|
Kazhnuz
|
d00bc782ba
|
fix(pause): indicate cancelWidget
|
2020-10-04 09:31:06 +02:00 |
|
Kazhnuz
|
d38d149e36
|
feat: add hp/pp bar everywhere
* Add a ComplexHPBar widget
* Use it on the CBS
* Add it on the character page
* Add it on the character widget
Fix #46
|
2020-10-04 09:26:49 +02:00 |
|
Kazhnuz
|
55f7964fbc
|
fix(pause): force visibility of the main menu
It make sure that the menu will be visible when the pause view
is started with the character menu selected
|
2020-10-03 14:36:38 +02:00 |
|
Kazhnuz
|
bad24445a7
|
feat(items): initial actions menu
|
2020-10-03 14:33:10 +02:00 |
|
Kazhnuz
|
94e384ee27
|
Fix: fix some class name errors
|
2020-09-13 16:59:24 +02:00 |
|
Kazhnuz
|
250d75ee77
|
fix: mark as local some forgotten local variables
|
2020-09-13 16:57:06 +02:00 |
|
Kazhnuz
|
877de98f67
|
fix: remove some call to non-existing variables
|
2020-09-13 16:49:50 +02:00 |
|
Kazhnuz
|
ef4bf26ba6
|
feat: initial effect manager system
|
2020-09-13 13:25:44 +02:00 |
|
Kazhnuz
|
3c0a5f2c35
|
fix: remove dead code
|
2020-09-13 10:09:07 +02:00 |
|
Kazhnuz
|
cf5da3177d
|
feat: add the page system for the character view
Fix #59
|
2020-08-29 17:26:38 +02:00 |
|
Kazhnuz
|
b28d9bf624
|
feat: basic item menu
Fix #48
|
2020-08-29 11:36:59 +02:00 |
|
Kazhnuz
|
6f19e8dddd
|
improvement: improve spacing management
|
2020-08-28 00:26:12 +02:00 |
|
Kazhnuz
|
a9b76503b8
|
improvement: add basic layout const for menus
|
2020-08-27 19:05:00 +02:00 |
|
Kazhnuz
|
8dbd8b45a8
|
feat: add save/exit and resume
Fix #54
|
2020-08-27 08:44:21 +02:00 |
|
Kazhnuz
|
717d7c57c0
|
feat: initial version of the character screen
|
2020-08-26 18:38:40 +02:00 |
|
Kazhnuz
|
ab0c325956
|
fix(screens): set menu after the old is removed
|
2020-08-23 12:06:18 +02:00 |
|
Kazhnuz
|
722c69d733
|
feat: add switching from main/character menu
Fix #53
|
2020-08-23 10:40:06 +02:00 |
|
Kazhnuz
|
1136bc1fd6
|
improvement: better main menu
Fix #49
|
2020-08-23 10:19:27 +02:00 |
|
Kazhnuz
|
aa46d3d47a
|
fix: focus the main menu when the start menu is called
Fix #52
|
2020-08-23 10:14:24 +02:00 |
|
Kazhnuz
|
858df09143
|
fix: show upper half of the cursor on characters
Fix #43
|
2020-08-23 09:53:10 +02:00 |
|
Kazhnuz
|
e6cf6b5761
|
fix: always use fullname
Fix #50
|
2020-08-23 08:53:44 +02:00 |
|
Kazhnuz
|
5139d9727d
|
fix: add damage number system
Fix #39
|
2020-08-22 23:53:13 +02:00 |
|
Kazhnuz
|
4ff4c989d4
|
fix: correctly apply death at start of battle
Fix #28
|
2020-08-22 23:28:05 +02:00 |
|
Kazhnuz
|
9326a5dc91
|
fix: change the randomseed before each battle
Fix #42
|
2020-08-22 23:17:25 +02:00 |
|
Kazhnuz
|
5d90ead710
|
feat: add basis for item handling
|
2020-08-22 23:10:22 +02:00 |
|
Kazhnuz
|
e221a36e74
|
feat: first try of a start menu
|
2020-08-20 15:39:02 +02:00 |
|
Kazhnuz
|
38a1d4b07d
|
feat: port battle menu to new menusystem
Fix #38
|
2020-08-20 15:33:28 +02:00 |
|
Kazhnuz
|
cb626bfa4a
|
improvement: port the options to the new system
|
2020-08-19 23:25:36 +02:00 |
|
Kazhnuz
|
78fca02441
|
improvement: port the debug menu to the new framework
|
2020-08-19 20:44:38 +02:00 |
|
Kazhnuz
|
9492e2f7ea
|
feat: new battlesystem choice boxe
Fix #35
|
2020-08-18 23:46:11 +02:00 |
|
Kazhnuz
|
61639b86d0
|
feat: go back to debug menu when pressing start
|
2020-08-16 11:18:51 +02:00 |
|
Kazhnuz
|
5c93295a41
|
feat: add parallax background to title screen
|
2020-08-16 11:17:13 +02:00 |
|
Kazhnuz
|
e8e5ba9a76
|
fix: don't jump at minigame start
|
2020-08-16 11:03:06 +02:00 |
|
Kazhnuz
|
70ed18202d
|
feat: backport code from bluestreak
It'll give us the following features
- Support for autorun in shoot-style maps
- Pause menu in subgames
- Chunk in shoot maps
- Rings
|
2020-08-16 10:52:00 +02:00 |
|
Kazhnuz
|
849d3ce537
|
chore: reorganize scenes
|
2020-08-16 09:54:11 +02:00 |
|
Kazhnuz
|
abc415c7f3
|
feat: initial work on inventory system
|
2020-08-15 22:43:46 +02:00 |
|
Kazhnuz
|
04ae4ef657
|
feat: add cheapEffect
Fix #26
|
2020-08-07 13:15:04 +02:00 |
|
Kazhnuz
|
58cd72ac45
|
feat: add basic game over scene
|
2020-08-07 11:17:10 +02:00 |
|
Kazhnuz
|
697426f4d1
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feat: finish victory screen
Fix #11
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2020-08-06 19:10:54 +02:00 |
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Kazhnuz
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d9237b9383
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feat: add more content to the battle finished screen
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2020-08-06 16:37:06 +02:00 |
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Kazhnuz
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8421b8ae97
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fix: some slight balancing work
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2020-08-05 12:03:31 +02:00 |
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Kazhnuz
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b530a09119
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feat: add badnics icon
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2020-08-05 11:54:39 +02:00 |
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Kazhnuz
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a2d0975cde
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feat: add damage and ko
Fix #27
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2020-08-05 11:40:29 +02:00 |
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Kazhnuz
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ed70bb6550
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feat: add basic ennemy attack system
Fix #8
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2020-08-05 09:25:38 +02:00 |
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Kazhnuz
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b1a7bdc2af
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feat: make ennemies able to be choregraphied
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2020-08-04 23:21:45 +02:00 |
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