Kazhnuz
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8048210bac
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feat(game): initial "battle completed screen
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2019-08-16 22:37:43 +02:00 |
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Kazhnuz
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c9b3175bcd
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feat(cbs): make player HUD appear only if the battle is currently active
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2019-08-16 18:40:00 +02:00 |
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Kazhnuz
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92e77e4335
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feat(cbs): initial functions to start and finish the battle
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2019-08-16 18:33:47 +02:00 |
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Kazhnuz
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b3428da090
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fix(cbs): make sure that ennemies' destruction don't freeze the game
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2019-08-15 19:00:01 +02:00 |
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Kazhnuz
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01dc81ed0f
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fix: fix scissoring in 2x screens
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2019-08-15 15:09:48 +02:00 |
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Kazhnuz
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45c58bcbcd
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feat(cbs): initial implementation of damage system
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2019-08-15 15:06:13 +02:00 |
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Kazhnuz
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8787eb99e6
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feat(cbs): initial ennemy implementation
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2019-08-15 09:35:37 +02:00 |
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Kazhnuz
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04fab227f8
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improvement(sonic): add move value to Sonic
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2019-08-15 09:16:24 +02:00 |
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Kazhnuz
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89568ad3b5
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improvement(cbs): add turn counting to battle HUD
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2019-08-15 09:13:08 +02:00 |
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Kazhnuz
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e2d788e012
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improvement(cbs): improve animation speed
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2019-08-15 08:57:47 +02:00 |
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Kazhnuz
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5b1deadb8a
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feat(cbs): make HUD use existing datas
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2019-08-14 22:47:10 +02:00 |
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Kazhnuz
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7eec984344
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feat(cbs): add basis for the 3-hit combo
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2019-08-14 20:44:20 +02:00 |
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Kazhnuz
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721b0ff04d
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feat(cbs): use the sprite code from baseactor
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2019-08-14 20:24:32 +02:00 |
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Kazhnuz
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7d182bd3a1
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chore(cbs): refactor parent a bit
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2019-08-14 20:11:35 +02:00 |
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Kazhnuz
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d1070b36cc
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chore(cbs): hero's refactor
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2019-08-14 17:32:33 +02:00 |
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Kazhnuz
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eec6214305
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improvement(cbs): translate battle system menu
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2019-08-14 17:07:42 +02:00 |
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Kazhnuz
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72c33b46d6
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improvement: use a circle move position instead of a square
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2019-08-14 16:27:45 +02:00 |
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Kazhnuz
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3a51758483
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chore(cbs): refactor entirely the code to be more gamecore-like
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2019-08-14 16:26:23 +02:00 |
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Kazhnuz
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da647237a7
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chore: simplify hud handling
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2019-08-14 13:56:25 +02:00 |
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Kazhnuz
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a8bd55a2c2
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improvement(cbs): improve debugging
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2019-08-13 22:28:05 +02:00 |
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Kazhnuz
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3a037e827d
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improvement(cbs): move menu to a better position
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2019-08-13 21:25:18 +02:00 |
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Kazhnuz
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3b63516d3a
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chore: remove old unused controller object
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2019-08-13 21:11:49 +02:00 |
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Kazhnuz
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84bd3fa277
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improvement: use gamecore integrated asset system as much as possible
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2019-08-13 21:08:37 +02:00 |
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Kazhnuz
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b95f899c75
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chore: remove unused stuff
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2019-08-13 19:20:10 +02:00 |
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Kazhnuz
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83e8a68d03
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improvement: adapt oldcbs to new shadow shoot style
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2019-08-13 19:13:17 +02:00 |
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Kazhnuz
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6c91fbe9ef
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fix: fix crashed in old cbs system
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2019-08-12 12:37:00 +02:00 |
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Kazhnuz
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7e8c4e373e
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chore: prepare new character architecture
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2019-08-04 18:00:01 +02:00 |
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Kazhnuz
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0ba0d0ae1e
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feat(datas): add Battle's Tails Lab map
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2019-08-04 10:56:12 +02:00 |
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Kazhnuz
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5fe4ae3cad
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feat(datas): add Battle's Metal Depot map
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2019-08-03 21:09:30 +02:00 |
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Kazhnuz
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413ba82e3f
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feat(datas): add Battle's Library map
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2019-08-03 20:52:17 +02:00 |
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Kazhnuz
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a5e8f54ce9
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feat(datas): add Battle's Holy Summit map
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2019-08-03 20:25:30 +02:00 |
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Kazhnuz
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f53b3b221a
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feat(datas): add Battle's GHZ
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2019-08-03 18:19:56 +02:00 |
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Kazhnuz
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b49f0ceafb
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feat(datas): add Battle's map Club Rouge
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2019-08-03 17:59:04 +02:00 |
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Kazhnuz
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54e73a6cfe
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feat(datas): add Battle's map Chao Ruins
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2019-08-03 17:36:16 +02:00 |
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Kazhnuz
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efc0f8926b
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feat(datas): add Battle's map Battle Highway
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2019-08-03 15:46:41 +02:00 |
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Kazhnuz
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473aa189c0
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feat(datas): add Battle's map Amy's Room
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2019-08-03 15:23:47 +02:00 |
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Kazhnuz
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001c1a3d5a
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feat(maps): add a Shadow Shoot map loader
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2019-08-02 13:54:04 +02:00 |
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Kazhnuz
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69b9068e49
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chore(test): use ebeach as the test scene for now
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2019-07-27 23:52:58 +02:00 |
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Kazhnuz
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a7def096df
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feat: draw a real shadow
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2019-07-27 20:55:00 +02:00 |
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Kazhnuz
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76336046d4
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fix: don't add a second floor in the test scene
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2019-07-27 15:30:10 +02:00 |
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Kazhnuz
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b3d9ed582e
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feat: add a test map based on Battle's "collosseum" map
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2019-07-27 13:32:11 +02:00 |
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Kazhnuz
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4bb7c3e94f
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fix(test_scene): use the world dimension to add the floor
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2019-07-27 11:35:20 +02:00 |
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Kazhnuz
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fb2600c363
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chore:refactor RedianceWorld out of the test scene
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2019-07-26 20:22:18 +02:00 |
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Kazhnuz
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7135204c9a
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feat: add base test scene
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2019-07-26 19:39:32 +02:00 |
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Kazhnuz
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fd26548df6
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overworld: add scene template
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2019-04-01 09:08:53 +02:00 |
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Kazhnuz
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641e344663
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battlesystem: initial draft of a statusbar system
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2019-04-01 08:55:59 +02:00 |
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Kazhnuz
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d7136cdb6a
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battlesystem/menu: remove unused functions
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2019-04-01 08:30:08 +02:00 |
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Kazhnuz
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cf38b3c326
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battlesystem: flush keys when exiting menu
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2019-04-01 08:20:29 +02:00 |
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Kazhnuz
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b25a1e380c
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battlesystem: add special back button to get back in cursor mode
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2019-03-31 17:35:55 +02:00 |
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Kazhnuz
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4b2a59b413
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battlesystem: add the objectmenu structure
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2019-03-31 17:21:27 +02:00 |
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Kazhnuz
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085701efc0
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battlesystem: make skillmenu navigable
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2019-03-31 17:15:27 +02:00 |
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Kazhnuz
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a45a109c8d
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battlesystem: build skill menu
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2019-03-31 17:12:48 +02:00 |
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Kazhnuz
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a23e38fe31
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battlesystem: stop using a list to generate the main menu
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2019-03-31 17:11:32 +02:00 |
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Kazhnuz
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6b57d4ccce
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battlesystem: fix SubMenuWidget not being initalized
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2019-03-31 17:08:02 +02:00 |
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Kazhnuz
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5ab143e5f4
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battlesystem: create builder for skill menu
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2019-03-31 17:07:45 +02:00 |
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Kazhnuz
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d77dc0057c
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battlesystem: kill entirely old menu system
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2019-03-31 17:02:02 +02:00 |
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Kazhnuz
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5aa8b2da36
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battlesystem: initial signal sending use in widgets
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2019-03-31 16:57:57 +02:00 |
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Kazhnuz
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67ef04bcc8
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battlesystem: font name doesn't need to be modifiable in menu system
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2019-03-31 16:53:21 +02:00 |
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Kazhnuz
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99feaf2be5
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battlesystem: add relative cursor to new menu object
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2019-03-31 16:51:58 +02:00 |
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Kazhnuz
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8f10c0dce8
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battlesystem: create objet for handling menus and widgets
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2019-03-31 16:43:04 +02:00 |
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Kazhnuz
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eb033c319f
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battlesystem: rename menu constructor
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2019-03-31 12:05:17 +02:00 |
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Kazhnuz
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8a09110ac8
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battlesystem: add mask system
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2019-03-31 11:52:04 +02:00 |
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Kazhnuz
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f155414c9d
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battlesystem: rework UI
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2019-03-31 10:15:27 +02:00 |
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Kazhnuz
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b86be58481
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battlesystem: remove old unused background file
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2019-03-31 09:49:54 +02:00 |
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Kazhnuz
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2bff01ab8a
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battlesystem: fix asset being updated twice
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2019-03-31 09:46:34 +02:00 |
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Kazhnuz
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b14e62dabc
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scenes/battlesystem: don't overwrite the scene menusystem
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2019-03-23 11:51:47 +01:00 |
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Kazhnuz
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2b074943ec
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scenes/battlesystem: use right name for a loveutils
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2019-03-23 11:45:47 +01:00 |
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Kazhnuz
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173efc2bab
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scenes/battlesystem: get inputs from right source
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2019-03-23 11:45:20 +01:00 |
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Kazhnuz
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f486d73409
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assets: add needed assets for the battle system (2)
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2019-03-10 13:56:49 +01:00 |
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Kazhnuz
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824fcb866b
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assets: add needed assets for the battle system
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2019-03-10 13:35:35 +01:00 |
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Kazhnuz
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f43f4e81b5
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scenes/battlesystem: correctly register the scene
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2019-03-10 13:33:38 +01:00 |
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Kazhnuz
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b3bbde1232
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scenes/battlesystem: merge battlesystem controller with scene object
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2019-03-10 13:26:20 +01:00 |
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Kazhnuz
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cb92a8fb3b
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scenes: add battlesystem from previous code version
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2019-03-10 13:11:26 +01:00 |
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Kazhnuz
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cc0f5973ce
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src/scene: add an initial titlescreen scene to test assets
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2019-01-28 13:46:57 +01:00 |
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Kazhnuz
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706565eb5d
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src/core: add mouse support to scenes
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2019-01-28 09:44:07 +01:00 |
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Kazhnuz
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ecf32133e8
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src/scenes: fix a potential crash
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2019-01-28 09:43:42 +01:00 |
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Kazhnuz
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586409bf5b
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src: add a basic scene system
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2019-01-28 09:15:42 +01:00 |
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