Kazhnuz
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a7a0bde8ea
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feat: add basic autorun on shoot maps
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2020-02-02 08:27:33 +01:00 |
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Kazhnuz
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93ce28f3ba
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fix: simplify shadows handling
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2020-02-01 16:44:38 +01:00 |
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Kazhnuz
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89c5940116
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improvement: optimise chunk system
Diminishe the number of chunks and floor generated. Level loading will
be a bit slower, but we basically double fps on test level
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2020-02-01 14:24:23 +01:00 |
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Kazhnuz
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759d0d24e0
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feat: initial loading of mission files
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2020-01-26 15:30:00 +01:00 |
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Kazhnuz
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5d46f54e99
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chore: stop bypassing datas in test level
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2020-01-26 12:32:36 +01:00 |
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Kazhnuz
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46c1a53f5e
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feat:initial addition of collectible actors
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2020-01-26 12:28:53 +01:00 |
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Kazhnuz
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b4fcd33163
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chore: add level collisions in a specific folder
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2020-01-26 11:08:47 +01:00 |
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Kazhnuz
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37fb2c8b74
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feat: add ring toss gfx
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2020-01-26 10:57:20 +01:00 |
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Kazhnuz
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ae58ecd659
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fix: better forest background
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2020-01-25 20:32:03 +01:00 |
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Kazhnuz
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63dbac57fd
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feat: add floor collisions
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2020-01-12 00:02:06 +01:00 |
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Kazhnuz
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9385d9deb9
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chore: remove forgotten print
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2020-01-04 11:14:13 +01:00 |
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Kazhnuz
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6bbd6e40f7
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feat: add chunk loading to shoot maps
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2020-01-03 19:41:30 +01:00 |
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Kazhnuz
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4aeab15340
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feat: load map data from layout files
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2020-01-02 21:56:42 +01:00 |
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Kazhnuz
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3bc2ea3e41
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feat: new improvement status hud
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2019-12-30 22:55:01 +01:00 |
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Kazhnuz
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5b1008dbe4
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fix: remove 1px black line on top of background
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2019-12-29 11:00:03 +01:00 |
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Kazhnuz
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c3a406ad2c
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improvement: rework titlescreen
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2019-12-29 10:58:58 +01:00 |
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Kazhnuz
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43eade2369
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chore: use imagefont for hud numbers
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2019-12-29 10:58:46 +01:00 |
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Kazhnuz
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99621a756c
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improvement: improve level starting again
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2019-12-29 10:04:16 +01:00 |
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Kazhnuz
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0625c8d82c
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improvement: add a border to pause menu
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2019-12-28 22:20:51 +01:00 |
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Kazhnuz
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67a6e557e5
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Merge branch 'master' of https://git.chlore.net/project-bluestreak/sonic-bluestreak
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2019-12-28 22:01:59 +01:00 |
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Kazhnuz
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8b42722520
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feat: add a playstyle base scene
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2019-12-28 21:51:41 +01:00 |
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Kazhnuz
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63c54525f6
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fix: keys input shouldn't bypass keyLocking
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2019-12-28 21:11:34 +01:00 |
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Kazhnuz
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bd37d58b23
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fix: jump only the moment button is pressed
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2019-12-28 21:06:41 +01:00 |
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Kazhnuz
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ed6e9aca29
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feat: add lofi version of SA2 font
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2019-12-28 20:50:07 +01:00 |
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Kazhnuz
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42e6875547
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fix: make sure that some variable doesn't leak to the global namespace
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2019-12-28 16:54:13 +01:00 |
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Kazhnuz
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c9475e742c
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fix: respect perspective again on shoot-based maps
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2019-12-28 15:18:14 +01:00 |
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Kazhnuz
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97b3bcf80f
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feat: make some camera elements world-dependant
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2019-12-28 14:17:58 +01:00 |
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Kazhnuz
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9b16ae4429
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chore: separate world types
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2019-12-28 14:13:19 +01:00 |
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Kazhnuz
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294d2699e7
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improvement: rework frame
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2019-12-28 13:54:57 +01:00 |
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Kazhnuz
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65174322fd
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improvement: replace Calcite Hills by a Coast level
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2019-12-28 13:34:11 +01:00 |
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Kazhnuz
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00097ac5d9
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improvement: get shoot map data from its zone file
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2019-12-28 13:25:45 +01:00 |
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Kazhnuz
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c35fcb7c5c
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feat: add new world system
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2019-12-28 12:15:43 +01:00 |
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Kazhnuz
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308c258980
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chore: remove old character data file
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2019-12-28 11:45:35 +01:00 |
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Kazhnuz
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66cedc2002
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chore: move physics do gamedata folder
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2019-12-28 11:44:54 +01:00 |
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Kazhnuz
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6f480cfef1
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improvement: new character handling functions
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2019-12-28 11:33:25 +01:00 |
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Kazhnuz
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0b7c594daa
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improvement: use Radiance's gui code
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2019-12-28 10:51:29 +01:00 |
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Kazhnuz
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144cc0ba6b
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fix: remove crash due to wrapping
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2019-12-28 10:10:51 +01:00 |
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Kazhnuz
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f36f178890
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core: first 100% glitched port to gamecore latest version
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2019-12-28 10:05:38 +01:00 |
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Kazhnuz
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2b5f687fdf
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meta: rename the game to bluestreak
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2019-12-28 09:41:37 +01:00 |
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Kazhnuz
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ada09d98fa
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feat(game-design): first draft of possible game types
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2019-12-27 11:08:15 +01:00 |
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Kazhnuz
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13702b0df7
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Adaptation du readme au nouveau but du projet
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2019-12-24 11:07:41 +01:00 |
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Kazhnuz
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0e43ef3e4d
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scenes/boost: lock input just after the menu closure
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2019-02-15 21:39:09 +01:00 |
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Kazhnuz
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7065028143
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scenes/boost: fix a wrong mention of the controller
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2019-02-15 18:54:22 +01:00 |
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Kazhnuz
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e5e12714fb
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core/menusystem: only send key presses to an active menu
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2019-02-15 18:51:57 +01:00 |
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Kazhnuz
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a51eb1d64e
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scenes/boost: flush keys when unpausing
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2019-02-15 18:45:48 +01:00 |
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Kazhnuz
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b80bd248a7
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core/input: add a way to flush active keys
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2019-02-15 18:45:38 +01:00 |
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Kazhnuz
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a7676297ca
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scenes/boost: stop sprite animations when the pause menu is active
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2019-02-15 18:38:41 +01:00 |
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Kazhnuz
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7b2a5298ba
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scenes/boost: fix pause menu crashes
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2019-02-15 18:37:03 +01:00 |
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Kazhnuz
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592e92ea6d
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core/menusystem: fix a crash when trying to get sound volume
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2019-02-15 18:33:38 +01:00 |
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Kazhnuz
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831531b3fa
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core/menusystem: only draw cursor menu if the menu is visible
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2019-02-15 18:32:27 +01:00 |
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