Kazhnuz
|
766dfd9f73
|
improvement: add cup for tournament mode
|
2020-01-03 13:26:05 +01:00 |
|
Kazhnuz
|
2a8cb9e94b
|
imprevement: refonte mode classique
|
2019-12-31 15:50:57 +01:00 |
|
Kazhnuz
|
eb6b6f0d92
|
improvement: fuse Silicon Matric et Obsidian Station
|
2019-12-31 09:46:51 +01:00 |
|
Kazhnuz
|
2b22586c6f
|
improvement: rework Crystal Cosmos
|
2019-12-31 09:44:35 +01:00 |
|
Kazhnuz
|
faa0a55b4d
|
improvement: fuse Garnet Crater, Amethist Castle and Moonstone Canyon en deux niv
|
2019-12-31 09:42:53 +01:00 |
|
Kazhnuz
|
966d3d48cc
|
improvement: fuse Lithium Metropolis et Diamound Highway
|
2019-12-31 09:39:52 +01:00 |
|
Kazhnuz
|
e959267060
|
improvement: remove Calcite Hill in favour of a Coast-type level
|
2019-12-31 09:36:08 +01:00 |
|
Kazhnuz
|
3bc2ea3e41
|
feat: new improvement status hud
|
2019-12-30 22:55:01 +01:00 |
|
Kazhnuz
|
5b1008dbe4
|
fix: remove 1px black line on top of background
|
2019-12-29 11:00:03 +01:00 |
|
Kazhnuz
|
c3a406ad2c
|
improvement: rework titlescreen
|
2019-12-29 10:58:58 +01:00 |
|
Kazhnuz
|
43eade2369
|
chore: use imagefont for hud numbers
|
2019-12-29 10:58:46 +01:00 |
|
Kazhnuz
|
99621a756c
|
improvement: improve level starting again
|
2019-12-29 10:04:16 +01:00 |
|
Kazhnuz
|
0625c8d82c
|
improvement: add a border to pause menu
|
2019-12-28 22:20:51 +01:00 |
|
Kazhnuz
|
67a6e557e5
|
Merge branch 'master' of https://git.chlore.net/project-bluestreak/sonic-bluestreak
|
2019-12-28 22:01:59 +01:00 |
|
Kazhnuz
|
8b42722520
|
feat: add a playstyle base scene
|
2019-12-28 21:51:41 +01:00 |
|
Kazhnuz
|
63c54525f6
|
fix: keys input shouldn't bypass keyLocking
|
2019-12-28 21:11:34 +01:00 |
|
Kazhnuz
|
bd37d58b23
|
fix: jump only the moment button is pressed
|
2019-12-28 21:06:41 +01:00 |
|
Kazhnuz
|
ed6e9aca29
|
feat: add lofi version of SA2 font
|
2019-12-28 20:50:07 +01:00 |
|
Kazhnuz
|
42e6875547
|
fix: make sure that some variable doesn't leak to the global namespace
|
2019-12-28 16:54:13 +01:00 |
|
Kazhnuz
|
c9475e742c
|
fix: respect perspective again on shoot-based maps
|
2019-12-28 15:18:14 +01:00 |
|
Kazhnuz
|
97b3bcf80f
|
feat: make some camera elements world-dependant
|
2019-12-28 14:17:58 +01:00 |
|
Kazhnuz
|
9b16ae4429
|
chore: separate world types
|
2019-12-28 14:13:19 +01:00 |
|
Kazhnuz
|
294d2699e7
|
improvement: rework frame
|
2019-12-28 13:54:57 +01:00 |
|
Kazhnuz
|
65174322fd
|
improvement: replace Calcite Hills by a Coast level
|
2019-12-28 13:34:11 +01:00 |
|
Kazhnuz
|
00097ac5d9
|
improvement: get shoot map data from its zone file
|
2019-12-28 13:25:45 +01:00 |
|
Kazhnuz
|
c35fcb7c5c
|
feat: add new world system
|
2019-12-28 12:15:43 +01:00 |
|
Kazhnuz
|
308c258980
|
chore: remove old character data file
|
2019-12-28 11:45:35 +01:00 |
|
Kazhnuz
|
66cedc2002
|
chore: move physics do gamedata folder
|
2019-12-28 11:44:54 +01:00 |
|
Kazhnuz
|
6f480cfef1
|
improvement: new character handling functions
|
2019-12-28 11:33:25 +01:00 |
|
Kazhnuz
|
0b7c594daa
|
improvement: use Radiance's gui code
|
2019-12-28 10:51:29 +01:00 |
|
Kazhnuz
|
144cc0ba6b
|
fix: remove crash due to wrapping
|
2019-12-28 10:10:51 +01:00 |
|
Kazhnuz
|
f36f178890
|
core: first 100% glitched port to gamecore latest version
|
2019-12-28 10:05:38 +01:00 |
|
Kazhnuz
|
2b5f687fdf
|
meta: rename the game to bluestreak
|
2019-12-28 09:41:37 +01:00 |
|
Kazhnuz
|
ada09d98fa
|
feat(game-design): first draft of possible game types
|
2019-12-27 11:08:15 +01:00 |
|
Kazhnuz
|
13702b0df7
|
Adaptation du readme au nouveau but du projet
|
2019-12-24 11:07:41 +01:00 |
|
Kazhnuz
|
0e43ef3e4d
|
scenes/boost: lock input just after the menu closure
|
2019-02-15 21:39:09 +01:00 |
|
Kazhnuz
|
7065028143
|
scenes/boost: fix a wrong mention of the controller
|
2019-02-15 18:54:22 +01:00 |
|
Kazhnuz
|
e5e12714fb
|
core/menusystem: only send key presses to an active menu
|
2019-02-15 18:51:57 +01:00 |
|
Kazhnuz
|
a51eb1d64e
|
scenes/boost: flush keys when unpausing
|
2019-02-15 18:45:48 +01:00 |
|
Kazhnuz
|
b80bd248a7
|
core/input: add a way to flush active keys
|
2019-02-15 18:45:38 +01:00 |
|
Kazhnuz
|
a7676297ca
|
scenes/boost: stop sprite animations when the pause menu is active
|
2019-02-15 18:38:41 +01:00 |
|
Kazhnuz
|
7b2a5298ba
|
scenes/boost: fix pause menu crashes
|
2019-02-15 18:37:03 +01:00 |
|
Kazhnuz
|
592e92ea6d
|
core/menusystem: fix a crash when trying to get sound volume
|
2019-02-15 18:33:38 +01:00 |
|
Kazhnuz
|
831531b3fa
|
core/menusystem: only draw cursor menu if the menu is visible
|
2019-02-15 18:32:27 +01:00 |
|
Kazhnuz
|
d30f28322a
|
core/assets: add a way to deactivate sprite animation
|
2019-02-15 18:30:23 +01:00 |
|
Kazhnuz
|
1cc8acd4c3
|
core/menusystem: add a basic text widget
|
2019-02-15 18:26:45 +01:00 |
|
Kazhnuz
|
b98bf1af67
|
assets: add first runners music
|
2019-02-14 21:46:49 +01:00 |
|
Kazhnuz
|
ecaef7d8b5
|
main: reuse the level as main scene for the moment
|
2019-02-14 20:50:32 +01:00 |
|
Kazhnuz
|
5d95b50b97
|
core/menusystem: remove debug print()
|
2019-02-14 20:49:07 +01:00 |
|
Kazhnuz
|
6b9bbc4286
|
core/menusystem: restore keyboard navigation support in grid system
|
2019-02-14 20:47:56 +01:00 |
|