Commit Graph

278 Commits

Author SHA1 Message Date
Kazhnuz fd1a05a9a8 meta: publish 0.5.0 2019-06-16 16:41:06 +02:00
Kazhnuz 9bc70a601f meta: update changelog 2019-06-16 16:37:47 +02:00
Kazhnuz 81015b011b feat(examples): add a pause menu in plateformer example 2019-06-16 16:37:22 +02:00
Kazhnuz b47e158126 feat(menusystem): add a function to deactivate assets when menu is active 2019-06-16 16:36:39 +02:00
Kazhnuz a227bbb033 feat(world): add a function to reset world 2019-06-16 16:33:29 +02:00
Kazhnuz fb35eca0fa feat(menusystem): add a way to deactivate world when activating the menu 2019-06-16 16:21:26 +02:00
Kazhnuz f7040d1854 feat(world): draw actors according to their depth
It allow us to draw some sprites always over some others.

Fixes #8
2019-06-16 10:24:30 +02:00
Kazhnuz 54b01b0d94 feat(world): add a creationID variable to keep track of actors ID 2019-06-16 10:08:59 +02:00
Kazhnuz e9f5731a34 meta: update CHANGELOG 2019-06-16 10:01:21 +02:00
Kazhnuz 61b3c29f6b improvement(world): only draw visible actors when a camera is active
It'll make the game less laggy. For the moment, no need to only update 
visible actors.

Fixes #14
2019-06-16 10:00:05 +02:00
Kazhnuz 65b0c74a06 feat(world): add a batchActor function activated by a bool in tiled
This way, you can add multiple actors with just one tiled object. It 
also bring better feature parity with Imperium Porcorum.

Fixes #10
2019-06-15 11:50:53 +02:00
Kazhnuz 4c2427bfd6 feat(world): add a drawHUD function to draw the current HUD
It is able to draw everything a player object want directly where it 
should go.

Fixes #3
2019-06-13 22:23:23 +02:00
Kazhnuz 6f59f1e732 refactor(examples): use updateStart(dt) and updateEnd(dt)
Allow to drop easily some instance of calling the parent's same function
2019-06-13 18:44:13 +02:00
Kazhnuz 1c879b2090 meta: update changelog 2019-06-13 18:40:10 +02:00
Kazhnuz 58b8c95d62 feat(actor): add *Start() and *End() functions 2019-06-13 18:39:09 +02:00
Kazhnuz 055ae92eb9 feat(scene): add *Start() and *End() functions.
Make the scene children able to add functions before or after 
everything.
2019-06-13 18:33:29 +02:00
Kazhnuz 5f5faddbd5 meta: add a changelog 2019-06-13 17:47:48 +02:00
Kazhnuz d8c0ce8f00 meta: add a code of conduct
Use the Contributor Covenant Code of Conduct
2019-06-11 19:48:56 +02:00
Kazhnuz 236184ce0c example/plateformer: also pause asset animation 2019-05-30 13:56:14 +02:00
Kazhnuz e475604c57 gamecore/assets: add activity handling functions 2019-05-30 13:54:39 +02:00
Kazhnuz 67cb930ae7 example/plateformer: add a basic pause button 2019-05-30 13:49:46 +02:00
Kazhnuz af96232d53 gamecore/input: fix two glitches in the key flushing system 2019-05-30 13:49:19 +02:00
Kazhnuz 80ef8b1a65 gamecore/world: add an activity system for the world 2019-05-30 13:37:55 +02:00
Kazhnuz e73d6804f5 gamecore/scenemanager: draw the world before drawing the scene 2019-05-30 13:37:30 +02:00
Kazhnuz 48aa0a3eab gamecore/scene: put world wrapper inside the scene 2019-05-30 13:27:41 +02:00
Kazhnuz df4d264c21 gamecore/scenemanager: let the scene manager handle directly the world 2019-05-28 19:31:42 +02:00
Kazhnuz 23f17491ad gamecore/world: make the world registerable directly by itself 2019-05-28 19:28:05 +02:00
Kazhnuz 5e95099af9 examples/plateform: make coin drop sparkle gfx when taken 2019-05-06 20:45:13 +02:00
Kazhnuz 3de36cc77f examples/plateform: add sparkle asset 2019-05-06 20:44:53 +02:00
Kazhnuz fb4f438bf9 modules/world: add a generic gfx actor 2019-05-06 20:44:13 +02:00
Kazhnuz 7bdcdc5bfa modules/assets: add getDimensions() to tileset, sprite and animators 2019-05-06 20:43:51 +02:00
Kazhnuz 0ee3220559 modules/world: put the register and initPhysics functions in BaseActor 2019-05-05 21:56:55 +02:00
Kazhnuz de42087e51 modules/world: init hitbox before loading the parent new() function 2019-05-05 21:55:57 +02:00
Kazhnuz 2344bd5a9a modules/world: put non-hitbox related physics function in baseactor 2019-05-05 21:44:12 +02:00
Kazhnuz 1e42fac57c modules/world: refactor hitbox initialization outside of initPhysics 2019-05-05 21:29:49 +02:00
Kazhnuz 86b1368a6e modules/world: put solidity initialization into baseactor 2019-05-05 21:27:02 +02:00
Kazhnuz 11fcc4cf99 modules/world: refactor movement functions together 2019-05-05 21:25:25 +02:00
Kazhnuz 4b4b8b4e85 modules/world: refactor all cordinate functions together 2019-05-05 21:22:41 +02:00
Kazhnuz 6aa7fd6399 modules/world: use the setBounceFactor function in initPhysics 2019-05-05 21:18:54 +02:00
Kazhnuz 187f0286df modules/world: put the update functions in the baseactor 2019-05-05 21:04:00 +02:00
Kazhnuz 1d26588904 modules/world: put timers and sprites functions in the base actor 2019-05-05 21:01:54 +02:00
Kazhnuz 6225f1fb4e modules/world: put input functions in BaseActor 2019-05-05 20:51:26 +02:00
Kazhnuz cd62f9c7d1 modules/world: put basic initilisation in baseactor 2019-05-05 20:49:28 +02:00
Kazhnuz 1b5a2e9c6e modules/world: derive the Actor2D from the base actor 2019-05-05 20:30:39 +02:00
Kazhnuz 351b2a970a modules/world: initial draft of the base actor module 2019-05-05 20:30:25 +02:00
Kazhnuz d1a5bb9d39 modules/world: add a timer system to the actors 2019-05-05 20:13:19 +02:00
Kazhnuz 25a582821f modules/world: only check collision if the object isn't being destroyed 2019-05-05 19:50:33 +02:00
Kazhnuz a1ce249e00 module/world: take coin when the player collide to it 2019-05-05 19:46:13 +02:00
Kazhnuz dfc71eaebd module/world: add a function to destroy actor 2019-05-05 19:45:57 +02:00
Kazhnuz 146cfbed54 module/world: fix an oops 2019-05-05 19:36:21 +02:00