Kazhnuz
de42087e51
modules/world: init hitbox before loading the parent new() function
2019-05-05 21:55:57 +02:00
Kazhnuz
2344bd5a9a
modules/world: put non-hitbox related physics function in baseactor
2019-05-05 21:44:12 +02:00
Kazhnuz
1e42fac57c
modules/world: refactor hitbox initialization outside of initPhysics
2019-05-05 21:29:49 +02:00
Kazhnuz
86b1368a6e
modules/world: put solidity initialization into baseactor
2019-05-05 21:27:02 +02:00
Kazhnuz
11fcc4cf99
modules/world: refactor movement functions together
2019-05-05 21:25:25 +02:00
Kazhnuz
4b4b8b4e85
modules/world: refactor all cordinate functions together
2019-05-05 21:22:41 +02:00
Kazhnuz
6aa7fd6399
modules/world: use the setBounceFactor function in initPhysics
2019-05-05 21:18:54 +02:00
Kazhnuz
187f0286df
modules/world: put the update functions in the baseactor
2019-05-05 21:04:00 +02:00
Kazhnuz
1d26588904
modules/world: put timers and sprites functions in the base actor
2019-05-05 21:01:54 +02:00
Kazhnuz
6225f1fb4e
modules/world: put input functions in BaseActor
2019-05-05 20:51:26 +02:00
Kazhnuz
cd62f9c7d1
modules/world: put basic initilisation in baseactor
2019-05-05 20:49:28 +02:00
Kazhnuz
1b5a2e9c6e
modules/world: derive the Actor2D from the base actor
2019-05-05 20:30:39 +02:00
Kazhnuz
351b2a970a
modules/world: initial draft of the base actor module
2019-05-05 20:30:25 +02:00
Kazhnuz
d1a5bb9d39
modules/world: add a timer system to the actors
2019-05-05 20:13:19 +02:00
Kazhnuz
25a582821f
modules/world: only check collision if the object isn't being destroyed
2019-05-05 19:50:33 +02:00
Kazhnuz
dfc71eaebd
module/world: add a function to destroy actor
2019-05-05 19:45:57 +02:00
Kazhnuz
146cfbed54
module/world: fix an oops
2019-05-05 19:36:21 +02:00
Kazhnuz
53df3c125c
modules/world: add more wrapper around sprites functions
2019-05-05 15:22:54 +02:00
Kazhnuz
8d655f8049
modules/world: make the actors able to clone their sprite
2019-05-05 13:17:43 +02:00
Kazhnuz
174b51acfa
modules/world: use checkCollisions to get if an object is on ground
2019-05-05 13:01:25 +02:00
Kazhnuz
0d5068fdaa
modules/world: add initial way to check if an entity is on ground
2019-05-02 20:10:31 +02:00
Kazhnuz
f04d0c6b4e
modules/world: initial gravity system
2019-05-02 19:51:43 +02:00
Kazhnuz
98fb57afaa
modules/world: floor the coordinate for sprite drawing
2019-05-01 11:26:15 +02:00
Kazhnuz
0fba67f212
modules/world: handle differently the coordinate system for 2D actors
2019-05-01 11:19:42 +02:00
Kazhnuz
ce2a89b295
modules/world: fix scalling function
...
actually adding the scaling would be nice.
2019-05-01 11:16:37 +02:00
Kazhnuz
1a669029ea
modules/world: add a basic sprite system for the Actor2D
2019-05-01 11:07:53 +02:00
Kazhnuz
882f98bf40
modules/world: add a way to link the camera to an actor
2019-04-29 15:03:28 +02:00
Kazhnuz
fc34cdc199
modules/world: set default collision mode to slide
2019-04-28 11:15:35 +02:00
Kazhnuz
5777d9463b
modules/world: add a way to simply set bounceFactor in the Actor2D
2019-04-28 11:12:54 +02:00
Kazhnuz
6c2b308580
modules/world: add a way to change speed to collision normal
2019-04-28 11:09:55 +02:00
Kazhnuz
0d25dbd839
modules/world: add collision response system
2019-04-28 11:06:07 +02:00
Kazhnuz
c43317bfe2
modules/world: add friction system to Actor2D
2019-04-28 09:31:10 +02:00
Kazhnuz
3ce567b113
modules/world: floor actor2D position when drawing it
2019-04-28 09:22:31 +02:00
Kazhnuz
ea5011642c
modules/world: add a basic solidity system
...
It'll make easier the solidity system and will reserve custom filter to
specific objects.
2019-04-25 17:54:51 +02:00
Kazhnuz
75eb198450
modules/world: fix an oops in Actor2D
2019-04-22 12:13:42 +02:00
Kazhnuz
90458757e5
modules/world: make hitbox drawing part of actor
2019-04-22 12:13:01 +02:00
Kazhnuz
05f62a6842
modules/world: make the move function return variables
2019-04-22 12:09:28 +02:00
Kazhnuz
a25e178628
modules/world: make speed relative to dt
2019-04-22 12:02:52 +02:00
Kazhnuz
93f710e0b0
modules/world: add filter function
2019-04-22 11:58:00 +02:00
Kazhnuz
42303da317
modules/world: fix movement functions for bump2D
...
The moveActor function is in bump2D a wrapper for the move function of
bump2D. But this function doesn't handle actual movement.
In order to make things samewise everywhere, let the actor handle actual
movement themselves.
2019-04-22 09:42:33 +02:00
Kazhnuz
193e9b6fbf
modules/world: add speed variables
2019-04-13 09:40:14 +02:00
Kazhnuz
f2680c37f3
modules/world: improve commenting and organisations
2019-04-08 19:58:41 +02:00
Kazhnuz
f30bbc7509
modules/world: better separation of init functions
2019-04-08 19:40:27 +02:00
Kazhnuz
262bf97e67
modules/world: add basic move functions to entities
2019-04-07 18:33:41 +02:00
Kazhnuz
bdd837d4da
modules/world: basic player system
2019-04-07 17:15:27 +02:00
Kazhnuz
b74be06d26
modules/world: init fake keys for every actor
...
Only the "player object" will get the real inputs
2019-04-07 17:03:18 +02:00
Kazhnuz
c50f71f244
modules/world: autoregister actors
2019-04-01 13:08:03 +02:00
Kazhnuz
55aadc56c3
modules/world: fix an oops in the actor parent
2019-04-01 12:49:32 +02:00
Kazhnuz
02b6cbd87d
modules/world: add basic actor system
2019-04-01 08:08:54 +02:00