Kazhnuz
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4b4b8b4e85
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modules/world: refactor all cordinate functions together
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2019-05-05 21:22:41 +02:00 |
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Kazhnuz
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6aa7fd6399
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modules/world: use the setBounceFactor function in initPhysics
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2019-05-05 21:18:54 +02:00 |
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Kazhnuz
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187f0286df
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modules/world: put the update functions in the baseactor
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2019-05-05 21:04:00 +02:00 |
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Kazhnuz
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1d26588904
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modules/world: put timers and sprites functions in the base actor
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2019-05-05 21:01:54 +02:00 |
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Kazhnuz
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6225f1fb4e
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modules/world: put input functions in BaseActor
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2019-05-05 20:51:26 +02:00 |
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Kazhnuz
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cd62f9c7d1
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modules/world: put basic initilisation in baseactor
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2019-05-05 20:49:28 +02:00 |
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Kazhnuz
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1b5a2e9c6e
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modules/world: derive the Actor2D from the base actor
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2019-05-05 20:30:39 +02:00 |
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Kazhnuz
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351b2a970a
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modules/world: initial draft of the base actor module
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2019-05-05 20:30:25 +02:00 |
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Kazhnuz
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d1a5bb9d39
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modules/world: add a timer system to the actors
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2019-05-05 20:13:19 +02:00 |
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Kazhnuz
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25a582821f
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modules/world: only check collision if the object isn't being destroyed
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2019-05-05 19:50:33 +02:00 |
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Kazhnuz
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a1ce249e00
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module/world: take coin when the player collide to it
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2019-05-05 19:46:13 +02:00 |
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Kazhnuz
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dfc71eaebd
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module/world: add a function to destroy actor
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2019-05-05 19:45:57 +02:00 |
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Kazhnuz
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146cfbed54
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module/world: fix an oops
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2019-05-05 19:36:21 +02:00 |
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Kazhnuz
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e4b39a318e
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example/plateform: add coin object
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2019-05-05 15:35:49 +02:00 |
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Kazhnuz
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b41680fc8d
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example/plateform: add coin assets
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2019-05-05 15:35:34 +02:00 |
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Kazhnuz
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f71c3b3548
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example/plateform: animate the player
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2019-05-05 15:23:04 +02:00 |
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Kazhnuz
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53df3c125c
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modules/world: add more wrapper around sprites functions
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2019-05-05 15:22:54 +02:00 |
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Kazhnuz
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782ff6a329
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example/plateform: improve animation sprites
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2019-05-05 15:22:21 +02:00 |
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Kazhnuz
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8445dd2e84
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examples/plateformer : make the character clone its sprite
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2019-05-05 13:18:06 +02:00 |
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Kazhnuz
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8d655f8049
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modules/world: make the actors able to clone their sprite
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2019-05-05 13:17:43 +02:00 |
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Kazhnuz
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174b51acfa
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modules/world: use checkCollisions to get if an object is on ground
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2019-05-05 13:01:25 +02:00 |
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Kazhnuz
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b80566b4ec
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modules/world: add a way to check collisions
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2019-05-05 13:01:00 +02:00 |
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Kazhnuz
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977a735608
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examples/plateformer: make the player able to jump
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2019-05-02 20:10:41 +02:00 |
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Kazhnuz
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0d5068fdaa
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modules/world: add initial way to check if an entity is on ground
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2019-05-02 20:10:31 +02:00 |
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Kazhnuz
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f04d0c6b4e
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modules/world: initial gravity system
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2019-05-02 19:51:43 +02:00 |
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Kazhnuz
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adfa147b72
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examples/moveplayer: fix camera2 having the wrong set of coordinate
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2019-05-02 18:47:36 +02:00 |
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Kazhnuz
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bbf8d02254
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examples/moveplayer: add 4 players
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2019-05-02 18:47:01 +02:00 |
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Kazhnuz
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56a269dd57
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modules/world: work around Y invertion in the camera system
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2019-05-02 18:46:44 +02:00 |
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Kazhnuz
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b69ad095ee
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modules/world: make drawDebugViewBox function related to one view
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2019-05-02 18:27:58 +02:00 |
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Kazhnuz
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5eed16bac4
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modules/world: make local the vx and vy variables
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2019-05-02 17:34:35 +02:00 |
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Kazhnuz
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eddf66595c
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modules/world: attach and detach view just once
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2019-05-02 17:21:48 +02:00 |
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Kazhnuz
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aaf0b1882b
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modules/world: displace the map according to the view relative position
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2019-05-02 16:21:24 +02:00 |
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Kazhnuz
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065a67a915
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modules/world: add a function to get view relative position
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2019-05-02 16:19:59 +02:00 |
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Kazhnuz
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f1edd118ec
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modules/world: simplify limitView() by using utils.math.between()
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2019-05-02 16:19:28 +02:00 |
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Kazhnuz
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8073951822
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utils/math: add a function to return a value somewhere between two numbers
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2019-05-02 16:18:12 +02:00 |
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Kazhnuz
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c1cefa9f92
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examples/moveplayer: use the new map
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2019-05-01 17:22:04 +02:00 |
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Kazhnuz
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c41930fca4
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modules/world: automatize multiple character handling
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2019-05-01 17:21:38 +02:00 |
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Kazhnuz
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767fddadfa
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examples/moveplayer: use a different map for the moveplayer example
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2019-05-01 17:21:12 +02:00 |
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Kazhnuz
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40daa66eeb
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examples/moveplayer: add walls
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2019-05-01 17:20:31 +02:00 |
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Kazhnuz
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dd21878ee8
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modules/world: add an initActors function
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2019-05-01 16:25:44 +02:00 |
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Kazhnuz
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18d75f825c
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modules/world: separate map loading from level initialization
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2019-05-01 14:36:40 +02:00 |
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Kazhnuz
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98fb57afaa
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modules/world: floor the coordinate for sprite drawing
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2019-05-01 11:26:15 +02:00 |
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Kazhnuz
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257eec8290
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modules/assets: add a way to determine ox and oy in tileset metadata
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2019-05-01 11:24:41 +02:00 |
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Kazhnuz
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0fba67f212
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modules/world: handle differently the coordinate system for 2D actors
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2019-05-01 11:19:42 +02:00 |
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Kazhnuz
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b754501102
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examples/plateform: add basic sprite functions
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2019-05-01 11:17:01 +02:00 |
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Kazhnuz
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ce2a89b295
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modules/world: fix scalling function
actually adding the scaling would be nice.
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2019-05-01 11:16:37 +02:00 |
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Kazhnuz
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1a669029ea
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modules/world: add a basic sprite system for the Actor2D
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2019-05-01 11:07:53 +02:00 |
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Kazhnuz
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d908604dcb
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module/world: return camera coordinate in the right order
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2019-05-01 10:39:19 +02:00 |
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Kazhnuz
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a2d38a1ef4
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module/world: make sure that the view doesn't go outside the world
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2019-05-01 10:27:07 +02:00 |
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Kazhnuz
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1c167ba566
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example/plateform: add asset loading
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2019-04-29 21:23:51 +02:00 |
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