Kazhnuz
|
b2623cdb6a
|
chore: refactor hitbox adding
|
2020-11-26 20:29:59 +01:00 |
|
Kazhnuz
|
f30fc6346d
|
chore: initialize the hitbox with the physics
|
2020-11-26 20:18:26 +01:00 |
|
Kazhnuz
|
9993221e0d
|
improvement: use directly a table for box attr
|
2020-11-26 20:16:19 +01:00 |
|
Kazhnuz
|
b071547630
|
chore: let the hitbox handle the scaling
|
2020-11-26 20:12:05 +01:00 |
|
Kazhnuz
|
92c08e30ee
|
chore: pack and unpack the coordinates
It'll allow us to unify the hitbox loading system
|
2020-11-26 19:41:13 +01:00 |
|
Kazhnuz
|
79902a097f
|
chore: extract physics as a mixins
Fixes #52
|
2020-11-26 19:16:15 +01:00 |
|
Kazhnuz
|
5393d16007
|
chore: divide simple target into mixins
|
2020-11-26 18:40:25 +01:00 |
|
Kazhnuz
|
b97d320dc7
|
chore: prepare for division in mixins
|
2020-11-25 13:30:10 +01:00 |
|
Kazhnuz
|
5837fd8b51
|
feat: add a global asset system
|
2020-11-13 19:11:09 +01:00 |
|
Kazhnuz
|
fed8ab4662
|
fix: make unintented local variables globals
|
2020-11-09 16:01:08 +01:00 |
|
Kazhnuz
|
6a66cff503
|
fix: fix missing vars
|
2020-11-09 15:59:57 +01:00 |
|
Kazhnuz
|
77311a803b
|
fix: fix function getActorsInRect
|
2020-11-09 15:59:05 +01:00 |
|
Kazhnuz
|
9a0db953ba
|
feat(debug): add basic loggin framework
|
2020-05-10 14:06:20 +02:00 |
|
Kazhnuz
|
92cbda69a1
|
fix(actors): replace deprecated functions after the sprite transition
|
2020-05-10 11:38:50 +02:00 |
|
Kazhnuz
|
8b3a5f1f0c
|
chore: extract the sprite of the actor
|
2020-05-10 11:14:51 +02:00 |
|
Kazhnuz
|
4cedf30bfd
|
chore: separate the exemple project
|
2020-04-05 18:18:13 +02:00 |
|
Kazhnuz
|
d59fe10927
|
meta: rename as birb
|
2020-04-05 15:46:56 +02:00 |
|