Kazhnuz
|
6f59f1e732
|
refactor(examples): use updateStart(dt) and updateEnd(dt)
Allow to drop easily some instance of calling the parent's same function
|
2019-06-13 18:44:13 +02:00 |
|
Kazhnuz
|
1c879b2090
|
meta: update changelog
|
2019-06-13 18:40:10 +02:00 |
|
Kazhnuz
|
58b8c95d62
|
feat(actor): add *Start() and *End() functions
|
2019-06-13 18:39:09 +02:00 |
|
Kazhnuz
|
055ae92eb9
|
feat(scene): add *Start() and *End() functions.
Make the scene children able to add functions before or after
everything.
|
2019-06-13 18:33:29 +02:00 |
|
Kazhnuz
|
5f5faddbd5
|
meta: add a changelog
|
2019-06-13 17:47:48 +02:00 |
|
Kazhnuz
|
d8c0ce8f00
|
meta: add a code of conduct
Use the Contributor Covenant Code of Conduct
|
2019-06-11 19:48:56 +02:00 |
|
Kazhnuz
|
236184ce0c
|
example/plateformer: also pause asset animation
|
2019-05-30 13:56:14 +02:00 |
|
Kazhnuz
|
e475604c57
|
gamecore/assets: add activity handling functions
|
2019-05-30 13:54:39 +02:00 |
|
Kazhnuz
|
67cb930ae7
|
example/plateformer: add a basic pause button
|
2019-05-30 13:49:46 +02:00 |
|
Kazhnuz
|
af96232d53
|
gamecore/input: fix two glitches in the key flushing system
|
2019-05-30 13:49:19 +02:00 |
|
Kazhnuz
|
80ef8b1a65
|
gamecore/world: add an activity system for the world
|
2019-05-30 13:37:55 +02:00 |
|
Kazhnuz
|
e73d6804f5
|
gamecore/scenemanager: draw the world before drawing the scene
|
2019-05-30 13:37:30 +02:00 |
|
Kazhnuz
|
48aa0a3eab
|
gamecore/scene: put world wrapper inside the scene
|
2019-05-30 13:27:41 +02:00 |
|
Kazhnuz
|
df4d264c21
|
gamecore/scenemanager: let the scene manager handle directly the world
|
2019-05-28 19:31:42 +02:00 |
|
Kazhnuz
|
23f17491ad
|
gamecore/world: make the world registerable directly by itself
|
2019-05-28 19:28:05 +02:00 |
|
Kazhnuz
|
5e95099af9
|
examples/plateform: make coin drop sparkle gfx when taken
|
2019-05-06 20:45:13 +02:00 |
|
Kazhnuz
|
3de36cc77f
|
examples/plateform: add sparkle asset
|
2019-05-06 20:44:53 +02:00 |
|
Kazhnuz
|
fb4f438bf9
|
modules/world: add a generic gfx actor
|
2019-05-06 20:44:13 +02:00 |
|
Kazhnuz
|
7bdcdc5bfa
|
modules/assets: add getDimensions() to tileset, sprite and animators
|
2019-05-06 20:43:51 +02:00 |
|
Kazhnuz
|
0ee3220559
|
modules/world: put the register and initPhysics functions in BaseActor
|
2019-05-05 21:56:55 +02:00 |
|
Kazhnuz
|
de42087e51
|
modules/world: init hitbox before loading the parent new() function
|
2019-05-05 21:55:57 +02:00 |
|
Kazhnuz
|
2344bd5a9a
|
modules/world: put non-hitbox related physics function in baseactor
|
2019-05-05 21:44:12 +02:00 |
|
Kazhnuz
|
1e42fac57c
|
modules/world: refactor hitbox initialization outside of initPhysics
|
2019-05-05 21:29:49 +02:00 |
|
Kazhnuz
|
86b1368a6e
|
modules/world: put solidity initialization into baseactor
|
2019-05-05 21:27:02 +02:00 |
|
Kazhnuz
|
11fcc4cf99
|
modules/world: refactor movement functions together
|
2019-05-05 21:25:25 +02:00 |
|
Kazhnuz
|
4b4b8b4e85
|
modules/world: refactor all cordinate functions together
|
2019-05-05 21:22:41 +02:00 |
|
Kazhnuz
|
6aa7fd6399
|
modules/world: use the setBounceFactor function in initPhysics
|
2019-05-05 21:18:54 +02:00 |
|
Kazhnuz
|
187f0286df
|
modules/world: put the update functions in the baseactor
|
2019-05-05 21:04:00 +02:00 |
|
Kazhnuz
|
1d26588904
|
modules/world: put timers and sprites functions in the base actor
|
2019-05-05 21:01:54 +02:00 |
|
Kazhnuz
|
6225f1fb4e
|
modules/world: put input functions in BaseActor
|
2019-05-05 20:51:26 +02:00 |
|
Kazhnuz
|
cd62f9c7d1
|
modules/world: put basic initilisation in baseactor
|
2019-05-05 20:49:28 +02:00 |
|
Kazhnuz
|
1b5a2e9c6e
|
modules/world: derive the Actor2D from the base actor
|
2019-05-05 20:30:39 +02:00 |
|
Kazhnuz
|
351b2a970a
|
modules/world: initial draft of the base actor module
|
2019-05-05 20:30:25 +02:00 |
|
Kazhnuz
|
d1a5bb9d39
|
modules/world: add a timer system to the actors
|
2019-05-05 20:13:19 +02:00 |
|
Kazhnuz
|
25a582821f
|
modules/world: only check collision if the object isn't being destroyed
|
2019-05-05 19:50:33 +02:00 |
|
Kazhnuz
|
a1ce249e00
|
module/world: take coin when the player collide to it
|
2019-05-05 19:46:13 +02:00 |
|
Kazhnuz
|
dfc71eaebd
|
module/world: add a function to destroy actor
|
2019-05-05 19:45:57 +02:00 |
|
Kazhnuz
|
146cfbed54
|
module/world: fix an oops
|
2019-05-05 19:36:21 +02:00 |
|
Kazhnuz
|
e4b39a318e
|
example/plateform: add coin object
|
2019-05-05 15:35:49 +02:00 |
|
Kazhnuz
|
b41680fc8d
|
example/plateform: add coin assets
|
2019-05-05 15:35:34 +02:00 |
|
Kazhnuz
|
f71c3b3548
|
example/plateform: animate the player
|
2019-05-05 15:23:04 +02:00 |
|
Kazhnuz
|
53df3c125c
|
modules/world: add more wrapper around sprites functions
|
2019-05-05 15:22:54 +02:00 |
|
Kazhnuz
|
782ff6a329
|
example/plateform: improve animation sprites
|
2019-05-05 15:22:21 +02:00 |
|
Kazhnuz
|
8445dd2e84
|
examples/plateformer : make the character clone its sprite
|
2019-05-05 13:18:06 +02:00 |
|
Kazhnuz
|
8d655f8049
|
modules/world: make the actors able to clone their sprite
|
2019-05-05 13:17:43 +02:00 |
|
Kazhnuz
|
174b51acfa
|
modules/world: use checkCollisions to get if an object is on ground
|
2019-05-05 13:01:25 +02:00 |
|
Kazhnuz
|
b80566b4ec
|
modules/world: add a way to check collisions
|
2019-05-05 13:01:00 +02:00 |
|
Kazhnuz
|
977a735608
|
examples/plateformer: make the player able to jump
|
2019-05-02 20:10:41 +02:00 |
|
Kazhnuz
|
0d5068fdaa
|
modules/world: add initial way to check if an entity is on ground
|
2019-05-02 20:10:31 +02:00 |
|
Kazhnuz
|
f04d0c6b4e
|
modules/world: initial gravity system
|
2019-05-02 19:51:43 +02:00 |
|