Commit Graph

251 Commits

Author SHA1 Message Date
Kazhnuz 5e95099af9 examples/plateform: make coin drop sparkle gfx when taken 2019-05-06 20:45:13 +02:00
Kazhnuz 3de36cc77f examples/plateform: add sparkle asset 2019-05-06 20:44:53 +02:00
Kazhnuz fb4f438bf9 modules/world: add a generic gfx actor 2019-05-06 20:44:13 +02:00
Kazhnuz 7bdcdc5bfa modules/assets: add getDimensions() to tileset, sprite and animators 2019-05-06 20:43:51 +02:00
Kazhnuz 0ee3220559 modules/world: put the register and initPhysics functions in BaseActor 2019-05-05 21:56:55 +02:00
Kazhnuz de42087e51 modules/world: init hitbox before loading the parent new() function 2019-05-05 21:55:57 +02:00
Kazhnuz 2344bd5a9a modules/world: put non-hitbox related physics function in baseactor 2019-05-05 21:44:12 +02:00
Kazhnuz 1e42fac57c modules/world: refactor hitbox initialization outside of initPhysics 2019-05-05 21:29:49 +02:00
Kazhnuz 86b1368a6e modules/world: put solidity initialization into baseactor 2019-05-05 21:27:02 +02:00
Kazhnuz 11fcc4cf99 modules/world: refactor movement functions together 2019-05-05 21:25:25 +02:00
Kazhnuz 4b4b8b4e85 modules/world: refactor all cordinate functions together 2019-05-05 21:22:41 +02:00
Kazhnuz 6aa7fd6399 modules/world: use the setBounceFactor function in initPhysics 2019-05-05 21:18:54 +02:00
Kazhnuz 187f0286df modules/world: put the update functions in the baseactor 2019-05-05 21:04:00 +02:00
Kazhnuz 1d26588904 modules/world: put timers and sprites functions in the base actor 2019-05-05 21:01:54 +02:00
Kazhnuz 6225f1fb4e modules/world: put input functions in BaseActor 2019-05-05 20:51:26 +02:00
Kazhnuz cd62f9c7d1 modules/world: put basic initilisation in baseactor 2019-05-05 20:49:28 +02:00
Kazhnuz 1b5a2e9c6e modules/world: derive the Actor2D from the base actor 2019-05-05 20:30:39 +02:00
Kazhnuz 351b2a970a modules/world: initial draft of the base actor module 2019-05-05 20:30:25 +02:00
Kazhnuz d1a5bb9d39 modules/world: add a timer system to the actors 2019-05-05 20:13:19 +02:00
Kazhnuz 25a582821f modules/world: only check collision if the object isn't being destroyed 2019-05-05 19:50:33 +02:00
Kazhnuz a1ce249e00 module/world: take coin when the player collide to it 2019-05-05 19:46:13 +02:00
Kazhnuz dfc71eaebd module/world: add a function to destroy actor 2019-05-05 19:45:57 +02:00
Kazhnuz 146cfbed54 module/world: fix an oops 2019-05-05 19:36:21 +02:00
Kazhnuz e4b39a318e example/plateform: add coin object 2019-05-05 15:35:49 +02:00
Kazhnuz b41680fc8d example/plateform: add coin assets 2019-05-05 15:35:34 +02:00
Kazhnuz f71c3b3548 example/plateform: animate the player 2019-05-05 15:23:04 +02:00
Kazhnuz 53df3c125c modules/world: add more wrapper around sprites functions 2019-05-05 15:22:54 +02:00
Kazhnuz 782ff6a329 example/plateform: improve animation sprites 2019-05-05 15:22:21 +02:00
Kazhnuz 8445dd2e84 examples/plateformer : make the character clone its sprite 2019-05-05 13:18:06 +02:00
Kazhnuz 8d655f8049 modules/world: make the actors able to clone their sprite 2019-05-05 13:17:43 +02:00
Kazhnuz 174b51acfa modules/world: use checkCollisions to get if an object is on ground 2019-05-05 13:01:25 +02:00
Kazhnuz b80566b4ec modules/world: add a way to check collisions 2019-05-05 13:01:00 +02:00
Kazhnuz 977a735608 examples/plateformer: make the player able to jump 2019-05-02 20:10:41 +02:00
Kazhnuz 0d5068fdaa modules/world: add initial way to check if an entity is on ground 2019-05-02 20:10:31 +02:00
Kazhnuz f04d0c6b4e modules/world: initial gravity system 2019-05-02 19:51:43 +02:00
Kazhnuz adfa147b72 examples/moveplayer: fix camera2 having the wrong set of coordinate 2019-05-02 18:47:36 +02:00
Kazhnuz bbf8d02254 examples/moveplayer: add 4 players 2019-05-02 18:47:01 +02:00
Kazhnuz 56a269dd57 modules/world: work around Y invertion in the camera system 2019-05-02 18:46:44 +02:00
Kazhnuz b69ad095ee modules/world: make drawDebugViewBox function related to one view 2019-05-02 18:27:58 +02:00
Kazhnuz 5eed16bac4 modules/world: make local the vx and vy variables 2019-05-02 17:34:35 +02:00
Kazhnuz eddf66595c modules/world: attach and detach view just once 2019-05-02 17:21:48 +02:00
Kazhnuz aaf0b1882b modules/world: displace the map according to the view relative position 2019-05-02 16:21:24 +02:00
Kazhnuz 065a67a915 modules/world: add a function to get view relative position 2019-05-02 16:19:59 +02:00
Kazhnuz f1edd118ec modules/world: simplify limitView() by using utils.math.between() 2019-05-02 16:19:28 +02:00
Kazhnuz 8073951822 utils/math: add a function to return a value somewhere between two numbers 2019-05-02 16:18:12 +02:00
Kazhnuz c1cefa9f92 examples/moveplayer: use the new map 2019-05-01 17:22:04 +02:00
Kazhnuz c41930fca4 modules/world: automatize multiple character handling 2019-05-01 17:21:38 +02:00
Kazhnuz 767fddadfa examples/moveplayer: use a different map for the moveplayer example 2019-05-01 17:21:12 +02:00
Kazhnuz 40daa66eeb examples/moveplayer: add walls 2019-05-01 17:20:31 +02:00
Kazhnuz dd21878ee8 modules/world: add an initActors function 2019-05-01 16:25:44 +02:00