Commit Graph

150 Commits

Author SHA1 Message Date
Kazhnuz 4b4b8b4e85 modules/world: refactor all cordinate functions together 2019-05-05 21:22:41 +02:00
Kazhnuz 6aa7fd6399 modules/world: use the setBounceFactor function in initPhysics 2019-05-05 21:18:54 +02:00
Kazhnuz 187f0286df modules/world: put the update functions in the baseactor 2019-05-05 21:04:00 +02:00
Kazhnuz 1d26588904 modules/world: put timers and sprites functions in the base actor 2019-05-05 21:01:54 +02:00
Kazhnuz 6225f1fb4e modules/world: put input functions in BaseActor 2019-05-05 20:51:26 +02:00
Kazhnuz cd62f9c7d1 modules/world: put basic initilisation in baseactor 2019-05-05 20:49:28 +02:00
Kazhnuz 1b5a2e9c6e modules/world: derive the Actor2D from the base actor 2019-05-05 20:30:39 +02:00
Kazhnuz 351b2a970a modules/world: initial draft of the base actor module 2019-05-05 20:30:25 +02:00
Kazhnuz d1a5bb9d39 modules/world: add a timer system to the actors 2019-05-05 20:13:19 +02:00
Kazhnuz 25a582821f modules/world: only check collision if the object isn't being destroyed 2019-05-05 19:50:33 +02:00
Kazhnuz dfc71eaebd module/world: add a function to destroy actor 2019-05-05 19:45:57 +02:00
Kazhnuz 146cfbed54 module/world: fix an oops 2019-05-05 19:36:21 +02:00
Kazhnuz 53df3c125c modules/world: add more wrapper around sprites functions 2019-05-05 15:22:54 +02:00
Kazhnuz 8d655f8049 modules/world: make the actors able to clone their sprite 2019-05-05 13:17:43 +02:00
Kazhnuz 174b51acfa modules/world: use checkCollisions to get if an object is on ground 2019-05-05 13:01:25 +02:00
Kazhnuz b80566b4ec modules/world: add a way to check collisions 2019-05-05 13:01:00 +02:00
Kazhnuz 0d5068fdaa modules/world: add initial way to check if an entity is on ground 2019-05-02 20:10:31 +02:00
Kazhnuz f04d0c6b4e modules/world: initial gravity system 2019-05-02 19:51:43 +02:00
Kazhnuz adfa147b72 examples/moveplayer: fix camera2 having the wrong set of coordinate 2019-05-02 18:47:36 +02:00
Kazhnuz 56a269dd57 modules/world: work around Y invertion in the camera system 2019-05-02 18:46:44 +02:00
Kazhnuz b69ad095ee modules/world: make drawDebugViewBox function related to one view 2019-05-02 18:27:58 +02:00
Kazhnuz 5eed16bac4 modules/world: make local the vx and vy variables 2019-05-02 17:34:35 +02:00
Kazhnuz eddf66595c modules/world: attach and detach view just once 2019-05-02 17:21:48 +02:00
Kazhnuz aaf0b1882b modules/world: displace the map according to the view relative position 2019-05-02 16:21:24 +02:00
Kazhnuz 065a67a915 modules/world: add a function to get view relative position 2019-05-02 16:19:59 +02:00
Kazhnuz f1edd118ec modules/world: simplify limitView() by using utils.math.between() 2019-05-02 16:19:28 +02:00
Kazhnuz 8073951822 utils/math: add a function to return a value somewhere between two numbers 2019-05-02 16:18:12 +02:00
Kazhnuz c41930fca4 modules/world: automatize multiple character handling 2019-05-01 17:21:38 +02:00
Kazhnuz dd21878ee8 modules/world: add an initActors function 2019-05-01 16:25:44 +02:00
Kazhnuz 18d75f825c modules/world: separate map loading from level initialization 2019-05-01 14:36:40 +02:00
Kazhnuz 98fb57afaa modules/world: floor the coordinate for sprite drawing 2019-05-01 11:26:15 +02:00
Kazhnuz 257eec8290 modules/assets: add a way to determine ox and oy in tileset metadata 2019-05-01 11:24:41 +02:00
Kazhnuz 0fba67f212 modules/world: handle differently the coordinate system for 2D actors 2019-05-01 11:19:42 +02:00
Kazhnuz ce2a89b295 modules/world: fix scalling function
actually adding the scaling would be nice.
2019-05-01 11:16:37 +02:00
Kazhnuz 1a669029ea modules/world: add a basic sprite system for the Actor2D 2019-05-01 11:07:53 +02:00
Kazhnuz d908604dcb module/world: return camera coordinate in the right order 2019-05-01 10:39:19 +02:00
Kazhnuz a2d38a1ef4 module/world: make sure that the view doesn't go outside the world 2019-05-01 10:27:07 +02:00
Kazhnuz fd78d083af modules/world: add a way to load objects from tiled 2019-04-29 16:40:44 +02:00
Kazhnuz 00fe87f61d modules/world: invert player 1 and 2 cam in horizontal split mode 2019-04-29 15:10:02 +02:00
Kazhnuz 882f98bf40 modules/world: add a way to link the camera to an actor 2019-04-29 15:03:28 +02:00
Kazhnuz cc5de7d5ff modules/world: attach and detach the camera when drawing the map 2019-04-29 14:12:34 +02:00
Kazhnuz 1ba74a534d modules/world: scissor the view when attaching the camera 2019-04-29 14:12:04 +02:00
Kazhnuz bc0b1bb87b modules/world: initial functions to compute camera size and positionning 2019-04-29 13:58:13 +02:00
Kazhnuz 3c498f2d16 modules/world: add a basic view dimension system 2019-04-29 11:39:07 +02:00
Kazhnuz a046eb5a9c modules/world: add camera system to the world system 2019-04-29 11:21:41 +02:00
Kazhnuz ffac18d6a5 modules/world: add a way to get camera scale and view 2019-04-29 11:20:59 +02:00
Kazhnuz 06a5192b84 modules/world: fix a typo 2019-04-29 10:47:01 +02:00
Kazhnuz 699efeb2fb modules/world: add a view number limit 2019-04-29 10:42:43 +02:00
Kazhnuz 79ecdc822b modules/world: only attach view to camera if one is requested 2019-04-29 08:45:48 +02:00
Kazhnuz 9c3ef4ce65 modules/world: add initial basic camera system 2019-04-29 08:44:10 +02:00