Kazhnuz
|
2344bd5a9a
|
modules/world: put non-hitbox related physics function in baseactor
|
2019-05-05 21:44:12 +02:00 |
|
Kazhnuz
|
1e42fac57c
|
modules/world: refactor hitbox initialization outside of initPhysics
|
2019-05-05 21:29:49 +02:00 |
|
Kazhnuz
|
86b1368a6e
|
modules/world: put solidity initialization into baseactor
|
2019-05-05 21:27:02 +02:00 |
|
Kazhnuz
|
11fcc4cf99
|
modules/world: refactor movement functions together
|
2019-05-05 21:25:25 +02:00 |
|
Kazhnuz
|
4b4b8b4e85
|
modules/world: refactor all cordinate functions together
|
2019-05-05 21:22:41 +02:00 |
|
Kazhnuz
|
6aa7fd6399
|
modules/world: use the setBounceFactor function in initPhysics
|
2019-05-05 21:18:54 +02:00 |
|
Kazhnuz
|
187f0286df
|
modules/world: put the update functions in the baseactor
|
2019-05-05 21:04:00 +02:00 |
|
Kazhnuz
|
1d26588904
|
modules/world: put timers and sprites functions in the base actor
|
2019-05-05 21:01:54 +02:00 |
|
Kazhnuz
|
6225f1fb4e
|
modules/world: put input functions in BaseActor
|
2019-05-05 20:51:26 +02:00 |
|
Kazhnuz
|
cd62f9c7d1
|
modules/world: put basic initilisation in baseactor
|
2019-05-05 20:49:28 +02:00 |
|
Kazhnuz
|
1b5a2e9c6e
|
modules/world: derive the Actor2D from the base actor
|
2019-05-05 20:30:39 +02:00 |
|
Kazhnuz
|
351b2a970a
|
modules/world: initial draft of the base actor module
|
2019-05-05 20:30:25 +02:00 |
|
Kazhnuz
|
d1a5bb9d39
|
modules/world: add a timer system to the actors
|
2019-05-05 20:13:19 +02:00 |
|
Kazhnuz
|
25a582821f
|
modules/world: only check collision if the object isn't being destroyed
|
2019-05-05 19:50:33 +02:00 |
|
Kazhnuz
|
dfc71eaebd
|
module/world: add a function to destroy actor
|
2019-05-05 19:45:57 +02:00 |
|
Kazhnuz
|
146cfbed54
|
module/world: fix an oops
|
2019-05-05 19:36:21 +02:00 |
|
Kazhnuz
|
53df3c125c
|
modules/world: add more wrapper around sprites functions
|
2019-05-05 15:22:54 +02:00 |
|
Kazhnuz
|
8d655f8049
|
modules/world: make the actors able to clone their sprite
|
2019-05-05 13:17:43 +02:00 |
|
Kazhnuz
|
174b51acfa
|
modules/world: use checkCollisions to get if an object is on ground
|
2019-05-05 13:01:25 +02:00 |
|
Kazhnuz
|
b80566b4ec
|
modules/world: add a way to check collisions
|
2019-05-05 13:01:00 +02:00 |
|
Kazhnuz
|
0d5068fdaa
|
modules/world: add initial way to check if an entity is on ground
|
2019-05-02 20:10:31 +02:00 |
|
Kazhnuz
|
f04d0c6b4e
|
modules/world: initial gravity system
|
2019-05-02 19:51:43 +02:00 |
|
Kazhnuz
|
adfa147b72
|
examples/moveplayer: fix camera2 having the wrong set of coordinate
|
2019-05-02 18:47:36 +02:00 |
|
Kazhnuz
|
56a269dd57
|
modules/world: work around Y invertion in the camera system
|
2019-05-02 18:46:44 +02:00 |
|
Kazhnuz
|
b69ad095ee
|
modules/world: make drawDebugViewBox function related to one view
|
2019-05-02 18:27:58 +02:00 |
|
Kazhnuz
|
5eed16bac4
|
modules/world: make local the vx and vy variables
|
2019-05-02 17:34:35 +02:00 |
|
Kazhnuz
|
eddf66595c
|
modules/world: attach and detach view just once
|
2019-05-02 17:21:48 +02:00 |
|
Kazhnuz
|
aaf0b1882b
|
modules/world: displace the map according to the view relative position
|
2019-05-02 16:21:24 +02:00 |
|
Kazhnuz
|
065a67a915
|
modules/world: add a function to get view relative position
|
2019-05-02 16:19:59 +02:00 |
|
Kazhnuz
|
f1edd118ec
|
modules/world: simplify limitView() by using utils.math.between()
|
2019-05-02 16:19:28 +02:00 |
|
Kazhnuz
|
8073951822
|
utils/math: add a function to return a value somewhere between two numbers
|
2019-05-02 16:18:12 +02:00 |
|
Kazhnuz
|
c41930fca4
|
modules/world: automatize multiple character handling
|
2019-05-01 17:21:38 +02:00 |
|
Kazhnuz
|
dd21878ee8
|
modules/world: add an initActors function
|
2019-05-01 16:25:44 +02:00 |
|
Kazhnuz
|
18d75f825c
|
modules/world: separate map loading from level initialization
|
2019-05-01 14:36:40 +02:00 |
|
Kazhnuz
|
98fb57afaa
|
modules/world: floor the coordinate for sprite drawing
|
2019-05-01 11:26:15 +02:00 |
|
Kazhnuz
|
257eec8290
|
modules/assets: add a way to determine ox and oy in tileset metadata
|
2019-05-01 11:24:41 +02:00 |
|
Kazhnuz
|
0fba67f212
|
modules/world: handle differently the coordinate system for 2D actors
|
2019-05-01 11:19:42 +02:00 |
|
Kazhnuz
|
ce2a89b295
|
modules/world: fix scalling function
actually adding the scaling would be nice.
|
2019-05-01 11:16:37 +02:00 |
|
Kazhnuz
|
1a669029ea
|
modules/world: add a basic sprite system for the Actor2D
|
2019-05-01 11:07:53 +02:00 |
|
Kazhnuz
|
d908604dcb
|
module/world: return camera coordinate in the right order
|
2019-05-01 10:39:19 +02:00 |
|
Kazhnuz
|
a2d38a1ef4
|
module/world: make sure that the view doesn't go outside the world
|
2019-05-01 10:27:07 +02:00 |
|
Kazhnuz
|
fd78d083af
|
modules/world: add a way to load objects from tiled
|
2019-04-29 16:40:44 +02:00 |
|
Kazhnuz
|
00fe87f61d
|
modules/world: invert player 1 and 2 cam in horizontal split mode
|
2019-04-29 15:10:02 +02:00 |
|
Kazhnuz
|
882f98bf40
|
modules/world: add a way to link the camera to an actor
|
2019-04-29 15:03:28 +02:00 |
|
Kazhnuz
|
cc5de7d5ff
|
modules/world: attach and detach the camera when drawing the map
|
2019-04-29 14:12:34 +02:00 |
|
Kazhnuz
|
1ba74a534d
|
modules/world: scissor the view when attaching the camera
|
2019-04-29 14:12:04 +02:00 |
|
Kazhnuz
|
bc0b1bb87b
|
modules/world: initial functions to compute camera size and positionning
|
2019-04-29 13:58:13 +02:00 |
|
Kazhnuz
|
3c498f2d16
|
modules/world: add a basic view dimension system
|
2019-04-29 11:39:07 +02:00 |
|
Kazhnuz
|
a046eb5a9c
|
modules/world: add camera system to the world system
|
2019-04-29 11:21:41 +02:00 |
|
Kazhnuz
|
ffac18d6a5
|
modules/world: add a way to get camera scale and view
|
2019-04-29 11:20:59 +02:00 |
|