Kazhnuz
|
fc1eaa0460
|
feat: make the fast system accessible easily
|
2021-04-10 12:01:47 +02:00 |
|
Kazhnuz
|
582008da7d
|
feat: add a fast frame system for characterset
|
2021-04-10 11:59:32 +02:00 |
|
Kazhnuz
|
7b5ec06509
|
fix: fix a crash in TiledMultiMap
|
2021-04-10 11:23:04 +02:00 |
|
Kazhnuz
|
7b97b1d82a
|
fix: work around a crash in debug mode
|
2021-04-05 21:10:18 +02:00 |
|
Kazhnuz
|
9c4efa3512
|
feat: implement fake y-sorting for tiles
|
2021-04-05 21:07:40 +02:00 |
|
Kazhnuz
|
70029ba7bd
|
feat: Finish PNJ system
Fixes #4
|
2021-04-05 16:29:51 +02:00 |
|
Kazhnuz
|
fccc4a5d8e
|
improvement: add main menu transitions
Fixes #73
|
2021-04-05 14:20:25 +02:00 |
|
Kazhnuz
|
f538ffa94a
|
feat: add transitions between title and menu
|
2021-04-05 12:29:45 +02:00 |
|
Kazhnuz
|
207d37eddc
|
improvement: new titlescreen
|
2021-04-05 12:06:02 +02:00 |
|
Kazhnuz
|
049c0c22f3
|
feat: add save selection menu
Fixes #72
|
2021-04-05 12:05:51 +02:00 |
|
Kazhnuz
|
1fb4c72098
|
feat: add a save metadata system
|
2021-04-05 09:33:52 +02:00 |
|
Kazhnuz
|
e2df082d92
|
improvement: use same border size everywhere
|
2021-04-04 13:17:27 +02:00 |
|
Kazhnuz
|
262a46be82
|
feat: style main menu
|
2021-04-04 13:17:12 +02:00 |
|
Kazhnuz
|
801e332b69
|
feat: add a better menu structure outside debug
|
2021-04-03 20:03:55 +02:00 |
|
Kazhnuz
|
02dc4e0d2e
|
fix: use the forever destroy mode on boxes
Fixes #82
|
2021-04-03 19:25:34 +02:00 |
|
Kazhnuz
|
8c871d3444
|
fix: reset music when starting a battle
|
2021-04-03 10:56:35 +02:00 |
|
Kazhnuz
|
be54412284
|
improvement: only change current music when new
It'll avoid having the music resetting every time you enter a new map with the same music
(entering in a house for instance)
|
2021-04-03 10:52:00 +02:00 |
|
Kazhnuz
|
fcafa9aa0f
|
improvement: do not reset scene when teleporting
|
2021-04-03 10:50:59 +02:00 |
|
Kazhnuz
|
63922790e0
|
feat: add teleportation between maps
|
2021-04-03 00:04:22 +02:00 |
|
Kazhnuz
|
fbbe20e225
|
feat: stop hardcoding position in maps
|
2021-04-02 23:26:22 +02:00 |
|
Kazhnuz
|
001ae44eec
|
feat(overworld): add transition to the cbs
|
2021-04-02 22:46:37 +02:00 |
|
Kazhnuz
|
0cd282027c
|
improvement: use the cbs functions to unload cbs
|
2021-04-02 22:25:26 +02:00 |
|
Kazhnuz
|
e08e689586
|
feat: add transition system
|
2021-04-02 19:33:56 +02:00 |
|
Kazhnuz
|
8a34c4f012
|
fix: improved tile collision
Fixes #75
Fixes #70
|
2021-03-24 11:57:42 +01:00 |
|
Kazhnuz
|
3335671a65
|
feat: add multimap support
|
2021-03-23 21:59:33 +01:00 |
|
Kazhnuz
|
4fb874dea7
|
fix: fix cursor transitions
|
2021-03-23 14:07:58 +01:00 |
|
Kazhnuz
|
b691d96c99
|
improvement: refactor the map system
|
2021-03-23 13:32:48 +01:00 |
|
Kazhnuz
|
62d9684944
|
feat: rings and boxes
|
2021-03-22 21:15:33 +01:00 |
|
Kazhnuz
|
52243c7d8c
|
fix: add turning handling in parent file
|
2021-03-22 21:14:40 +01:00 |
|
Kazhnuz
|
2cf4559a81
|
feat: add turning animation
|
2021-03-22 21:04:55 +01:00 |
|
Kazhnuz
|
11fc63b402
|
feat: add test music
|
2021-03-22 20:03:26 +01:00 |
|
Kazhnuz
|
50eb613a53
|
feat: make charDir customizable
|
2021-03-22 19:21:27 +01:00 |
|
Kazhnuz
|
ddc1933b40
|
feat: add way to destroy gizmos
|
2021-03-22 19:01:18 +01:00 |
|
Kazhnuz
|
ce5f56c556
|
feat: add a shadow on the overworld
|
2021-03-22 17:08:03 +01:00 |
|
Kazhnuz
|
89b0eb0b44
|
fix: delay menu unpausing
|
2021-03-22 16:43:34 +01:00 |
|
Kazhnuz
|
d4fd401ee4
|
fix: block pause during events
|
2021-03-22 16:14:07 +01:00 |
|
Kazhnuz
|
b4e7796a0a
|
fix: draw the current event
|
2021-03-21 22:02:20 +01:00 |
|
Kazhnuz
|
a890e42352
|
feat: add event loading
|
2021-03-21 22:02:13 +01:00 |
|
Kazhnuz
|
ec04a8c86c
|
feat: add charset attribution to gizmo
|
2021-03-21 19:21:51 +01:00 |
|
Kazhnuz
|
91c7a03dc2
|
chore: simplify gizmo collision check
|
2021-03-21 16:32:29 +01:00 |
|
Kazhnuz
|
bceda94970
|
improvement: add charDir check on gizmo collision
|
2021-03-21 16:30:46 +01:00 |
|
Kazhnuz
|
cf4a8bcd92
|
chore: fix overworld class name
|
2021-03-21 16:20:13 +01:00 |
|
Kazhnuz
|
78784c27b3
|
fix(overworld): refactor the actor drawing system
|
2021-03-21 16:19:28 +01:00 |
|
Kazhnuz
|
0f08296cf3
|
feat: use lazy loading with charset
|
2021-03-21 15:56:35 +01:00 |
|
Kazhnuz
|
16d1f68805
|
feat: add the event system
|
2021-03-20 21:08:54 +01:00 |
|
Kazhnuz
|
91fee0a856
|
feat: add the gizmo system
|
2021-03-20 17:23:14 +01:00 |
|
Kazhnuz
|
f7f1a772f7
|
feat: add message engine on overworld
|
2021-03-20 17:10:09 +01:00 |
|
Kazhnuz
|
3ede8e6654
|
feat:add depth based on y position
|
2021-03-20 16:35:38 +01:00 |
|
Kazhnuz
|
3ab7771352
|
feat: add support for tile collision and overlay
|
2021-03-14 18:21:44 +01:00 |
|
Kazhnuz
|
78d50eaf94
|
improvement: some boss improvements
|
2021-03-14 10:15:16 +01:00 |
|
Kazhnuz
|
c83eb7ee61
|
feat: add flee system
|
2021-03-13 18:00:39 +01:00 |
|
Kazhnuz
|
e32cd09804
|
feat: handle better not usable items
Fixes #69
|
2021-03-13 17:28:46 +01:00 |
|
Kazhnuz
|
17b3e4e172
|
feat: handle better not having enough pp
Fixes #68
|
2021-03-13 17:28:25 +01:00 |
|
Kazhnuz
|
dbdc2b9b18
|
feat: add a way to show messages on battles
Fixes #67
|
2021-03-13 17:26:05 +01:00 |
|
Kazhnuz
|
db1c3005cb
|
feat: add defend action
Fixes #51
|
2021-03-13 15:49:21 +01:00 |
|
Kazhnuz
|
58989e974d
|
feat: add use and drop item support
|
2021-03-13 14:11:04 +01:00 |
|
Kazhnuz
|
608f582cdf
|
feat: add useitem screen
|
2021-03-13 13:59:12 +01:00 |
|
Kazhnuz
|
a95c562a7f
|
chore: extract character menu and widgets
|
2021-03-12 22:17:33 +01:00 |
|
Kazhnuz
|
b7a0ec7c7b
|
feat: add revival support
|
2021-03-12 21:50:27 +01:00 |
|
Kazhnuz
|
c6b04006da
|
feat: add the wiring to handle item usage in battle
Fixes #44
Fixes #45
|
2021-03-12 21:14:17 +01:00 |
|
Kazhnuz
|
3353ae7d37
|
improvement: add blue-colored damage nbr for pp
|
2021-03-12 20:12:20 +01:00 |
|
Kazhnuz
|
4bf4fdb541
|
improvement: better handling of statusbar callback
|
2021-03-12 20:05:54 +01:00 |
|
Kazhnuz
|
db9319fc90
|
feat: add pp cost
|
2021-03-12 20:03:00 +01:00 |
|
Kazhnuz
|
e862766fea
|
feat: adapt parent to new functions
|
2021-03-12 19:23:11 +01:00 |
|
Kazhnuz
|
ef788afd70
|
feat: add boss hp bar
Fixes #25
|
2021-03-11 23:47:32 +01:00 |
|
Kazhnuz
|
2f5c57f3d2
|
fix: remove forgotten test
|
2020-10-05 22:42:02 +02:00 |
|
Kazhnuz
|
d00bc782ba
|
fix(pause): indicate cancelWidget
|
2020-10-04 09:31:06 +02:00 |
|
Kazhnuz
|
d38d149e36
|
feat: add hp/pp bar everywhere
* Add a ComplexHPBar widget
* Use it on the CBS
* Add it on the character page
* Add it on the character widget
Fix #46
|
2020-10-04 09:26:49 +02:00 |
|
Kazhnuz
|
55f7964fbc
|
fix(pause): force visibility of the main menu
It make sure that the menu will be visible when the pause view
is started with the character menu selected
|
2020-10-03 14:36:38 +02:00 |
|
Kazhnuz
|
bad24445a7
|
feat(items): initial actions menu
|
2020-10-03 14:33:10 +02:00 |
|
Kazhnuz
|
94e384ee27
|
Fix: fix some class name errors
|
2020-09-13 16:59:24 +02:00 |
|
Kazhnuz
|
250d75ee77
|
fix: mark as local some forgotten local variables
|
2020-09-13 16:57:06 +02:00 |
|
Kazhnuz
|
877de98f67
|
fix: remove some call to non-existing variables
|
2020-09-13 16:49:50 +02:00 |
|
Kazhnuz
|
ef4bf26ba6
|
feat: initial effect manager system
|
2020-09-13 13:25:44 +02:00 |
|
Kazhnuz
|
3c0a5f2c35
|
fix: remove dead code
|
2020-09-13 10:09:07 +02:00 |
|
Kazhnuz
|
cf5da3177d
|
feat: add the page system for the character view
Fix #59
|
2020-08-29 17:26:38 +02:00 |
|
Kazhnuz
|
b28d9bf624
|
feat: basic item menu
Fix #48
|
2020-08-29 11:36:59 +02:00 |
|
Kazhnuz
|
6f19e8dddd
|
improvement: improve spacing management
|
2020-08-28 00:26:12 +02:00 |
|
Kazhnuz
|
a9b76503b8
|
improvement: add basic layout const for menus
|
2020-08-27 19:05:00 +02:00 |
|
Kazhnuz
|
8dbd8b45a8
|
feat: add save/exit and resume
Fix #54
|
2020-08-27 08:44:21 +02:00 |
|
Kazhnuz
|
717d7c57c0
|
feat: initial version of the character screen
|
2020-08-26 18:38:40 +02:00 |
|
Kazhnuz
|
ab0c325956
|
fix(screens): set menu after the old is removed
|
2020-08-23 12:06:18 +02:00 |
|
Kazhnuz
|
722c69d733
|
feat: add switching from main/character menu
Fix #53
|
2020-08-23 10:40:06 +02:00 |
|
Kazhnuz
|
1136bc1fd6
|
improvement: better main menu
Fix #49
|
2020-08-23 10:19:27 +02:00 |
|
Kazhnuz
|
aa46d3d47a
|
fix: focus the main menu when the start menu is called
Fix #52
|
2020-08-23 10:14:24 +02:00 |
|
Kazhnuz
|
858df09143
|
fix: show upper half of the cursor on characters
Fix #43
|
2020-08-23 09:53:10 +02:00 |
|
Kazhnuz
|
e6cf6b5761
|
fix: always use fullname
Fix #50
|
2020-08-23 08:53:44 +02:00 |
|
Kazhnuz
|
5139d9727d
|
fix: add damage number system
Fix #39
|
2020-08-22 23:53:13 +02:00 |
|
Kazhnuz
|
4ff4c989d4
|
fix: correctly apply death at start of battle
Fix #28
|
2020-08-22 23:28:05 +02:00 |
|
Kazhnuz
|
9326a5dc91
|
fix: change the randomseed before each battle
Fix #42
|
2020-08-22 23:17:25 +02:00 |
|
Kazhnuz
|
5d90ead710
|
feat: add basis for item handling
|
2020-08-22 23:10:22 +02:00 |
|
Kazhnuz
|
e221a36e74
|
feat: first try of a start menu
|
2020-08-20 15:39:02 +02:00 |
|
Kazhnuz
|
38a1d4b07d
|
feat: port battle menu to new menusystem
Fix #38
|
2020-08-20 15:33:28 +02:00 |
|
Kazhnuz
|
cb626bfa4a
|
improvement: port the options to the new system
|
2020-08-19 23:25:36 +02:00 |
|
Kazhnuz
|
78fca02441
|
improvement: port the debug menu to the new framework
|
2020-08-19 20:44:38 +02:00 |
|
Kazhnuz
|
9492e2f7ea
|
feat: new battlesystem choice boxe
Fix #35
|
2020-08-18 23:46:11 +02:00 |
|
Kazhnuz
|
61639b86d0
|
feat: go back to debug menu when pressing start
|
2020-08-16 11:18:51 +02:00 |
|
Kazhnuz
|
5c93295a41
|
feat: add parallax background to title screen
|
2020-08-16 11:17:13 +02:00 |
|
Kazhnuz
|
e8e5ba9a76
|
fix: don't jump at minigame start
|
2020-08-16 11:03:06 +02:00 |
|
Kazhnuz
|
70ed18202d
|
feat: backport code from bluestreak
It'll give us the following features
- Support for autorun in shoot-style maps
- Pause menu in subgames
- Chunk in shoot maps
- Rings
|
2020-08-16 10:52:00 +02:00 |
|
Kazhnuz
|
849d3ce537
|
chore: reorganize scenes
|
2020-08-16 09:54:11 +02:00 |
|
Kazhnuz
|
abc415c7f3
|
feat: initial work on inventory system
|
2020-08-15 22:43:46 +02:00 |
|
Kazhnuz
|
04ae4ef657
|
feat: add cheapEffect
Fix #26
|
2020-08-07 13:15:04 +02:00 |
|
Kazhnuz
|
58cd72ac45
|
feat: add basic game over scene
|
2020-08-07 11:17:10 +02:00 |
|
Kazhnuz
|
697426f4d1
|
feat: finish victory screen
Fix #11
|
2020-08-06 19:10:54 +02:00 |
|
Kazhnuz
|
d9237b9383
|
feat: add more content to the battle finished screen
|
2020-08-06 16:37:06 +02:00 |
|
Kazhnuz
|
8421b8ae97
|
fix: some slight balancing work
|
2020-08-05 12:03:31 +02:00 |
|
Kazhnuz
|
b530a09119
|
feat: add badnics icon
|
2020-08-05 11:54:39 +02:00 |
|
Kazhnuz
|
a2d0975cde
|
feat: add damage and ko
Fix #27
|
2020-08-05 11:40:29 +02:00 |
|
Kazhnuz
|
ed70bb6550
|
feat: add basic ennemy attack system
Fix #8
|
2020-08-05 09:25:38 +02:00 |
|
Kazhnuz
|
b1a7bdc2af
|
feat: make ennemies able to be choregraphied
|
2020-08-04 23:21:45 +02:00 |
|
Kazhnuz
|
a686baf089
|
fix: don't hardcode directions
|
2020-08-04 22:40:58 +02:00 |
|
Kazhnuz
|
fb9d86999f
|
feat: add sprites to ennemies
Fix #24
|
2020-08-04 22:19:11 +02:00 |
|
Kazhnuz
|
d6b62a41e2
|
fix: improve bevel
Fix #23
|
2020-08-04 19:53:11 +02:00 |
|
Kazhnuz
|
5d34f55b23
|
feat: improve battle hud spacing
Fix #22
|
2020-08-04 18:50:36 +02:00 |
|
Kazhnuz
|
58264e2a19
|
feat: add battle definition files
Fix #9
|
2020-08-04 17:50:03 +02:00 |
|
Kazhnuz
|
871ccb250f
|
improvement: make the choregraphy viewer ennemy-oriented
|
2020-08-04 12:27:33 +02:00 |
|
Kazhnuz
|
b5c6cf0b1f
|
feat: add basic choregraphy system
Fix #12
|
2020-08-03 17:59:44 +02:00 |
|
Kazhnuz
|
f867cba68d
|
fix: some clean-up to help the choregraphy viewer
|
2020-08-03 17:38:30 +02:00 |
|
Kazhnuz
|
2509708067
|
chore: add basis of the new choregraphy viewer
|
2020-08-03 11:50:39 +02:00 |
|
Kazhnuz
|
751951f734
|
feat: add the heroes style of switching characters
Fix #20
|
2020-08-03 10:28:18 +02:00 |
|
Kazhnuz
|
11e40da8af
|
improvement: use the new mini emblem on minigames
Fix #21
|
2020-08-03 09:44:25 +02:00 |
|
Kazhnuz
|
955d8d33d9
|
chore: make the statusbar independant of the battle system
|
2020-08-03 09:24:52 +02:00 |
|
Kazhnuz
|
786dc78a13
|
chore: make simplehpbar and statusbar part of common stuff
|
2020-08-03 09:11:31 +02:00 |
|
Kazhnuz
|
4bb4c14198
|
feat: add leader change to overworld
Fix #18
|
2020-08-03 08:59:04 +02:00 |
|
Kazhnuz
|
693150029c
|
feat: add a team management panel
Fix #10
|
2020-08-02 23:47:42 +02:00 |
|
Kazhnuz
|
d0229f8aff
|
improvement: use the first team member on battle/shoot maps
|
2020-08-02 22:00:50 +02:00 |
|
Kazhnuz
|
d3cb2c9052
|
feat: add Tails and Amy to the charset
|
2020-08-02 21:55:37 +02:00 |
|
Kazhnuz
|
4bd178112f
|
fix: restore music and voice on battle
|
2020-08-02 21:00:09 +02:00 |
|
Kazhnuz
|
242e90c803
|
fix: make emblem and icon character-dependent
|
2020-08-02 16:43:15 +02:00 |
|
Kazhnuz
|
e05b04357d
|
feat: add rings
Fix #13
|
2020-08-02 15:56:36 +02:00 |
|
Kazhnuz
|
267359865e
|
improvement: better option menu
|
2020-08-02 13:47:27 +02:00 |
|
Kazhnuz
|
c4fb3975c1
|
chore: remove lang menu
Fix #2
|
2020-08-02 13:43:45 +02:00 |
|
Kazhnuz
|
5e39c836ec
|
fix: order player keys
Fix #6
|
2020-08-02 13:41:58 +02:00 |
|
Kazhnuz
|
b799586a4c
|
feat: add more info to character panel
|
2020-08-02 11:04:49 +02:00 |
|
Kazhnuz
|
64947f145e
|
feat: add a panel for character data
|
2020-08-02 10:33:31 +02:00 |
|
Kazhnuz
|
cf377f15b8
|
feat: make possible to load all Battle maps
|
2020-08-02 10:18:40 +02:00 |
|
Kazhnuz
|
f83c67f96a
|
feat: add save read/write
|
2020-08-02 09:59:47 +02:00 |
|
Kazhnuz
|
e9c7026dcb
|
feat: add an information panel
|
2020-08-02 08:30:19 +02:00 |
|
Kazhnuz
|
df2716b3df
|
fix: some various fixes
|
2020-08-01 20:49:06 +02:00 |
|
Kazhnuz
|
3a9ac247fc
|
feat: add basic charset handling
|
2020-08-01 18:54:12 +02:00 |
|
Kazhnuz
|
8768e36334
|
feat: add bases of the future overworld system
|
2020-08-01 16:57:12 +02:00 |
|
Kazhnuz
|
ce5cb1298f
|
improvement: make option menu a bit less plain
|
2020-08-01 16:32:09 +02:00 |
|
Kazhnuz
|
459f4905c7
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feat: add basic option menu
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2020-08-01 16:06:08 +02:00 |
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Kazhnuz
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cb5f9eec5a
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feat: background viewer
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2020-08-01 14:01:08 +02:00 |
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Kazhnuz
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1ec185cc3a
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improvement: use a common object for parallax handling
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2020-08-01 13:34:39 +02:00 |
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Kazhnuz
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55eca74922
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feat: add a way to test Shadow Shot style maps
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2020-08-01 12:53:06 +02:00 |
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Kazhnuz
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0984ce370e
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chore: make the scene change widget a common element
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2020-08-01 12:50:11 +02:00 |
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Kazhnuz
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4b9ba5eed6
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feat: add basic debug menu
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2020-08-01 10:31:09 +02:00 |
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Kazhnuz
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227b2bbf1e
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feat: add qte base
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2020-07-31 21:00:31 +02:00 |
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Kazhnuz
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b95ad72dcb
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feat: add basic qte framework
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2020-07-31 20:06:35 +02:00 |
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Kazhnuz
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6cf1df4d5b
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feat: improve HUD and menus placement
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2020-07-25 17:50:44 +02:00 |
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Kazhnuz
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b247e9cc96
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feat: improve a bit the choregraphies
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2020-07-25 17:07:53 +02:00 |
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Kazhnuz
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f3d44e06d1
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feat: add a way to wait for the end of something already started
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2020-07-25 17:03:37 +02:00 |
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Kazhnuz
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cce03643f6
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improvement: revamp the whole motion system
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2020-07-25 16:47:29 +02:00 |
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Kazhnuz
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7364e5c206
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feat: add more coordinate system
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2020-07-25 16:46:46 +02:00 |
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Kazhnuz
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1acada1b51
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fix: re-add victory condition
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2020-07-25 12:15:50 +02:00 |
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Kazhnuz
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40b362543a
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fix: only get potential targets for the selection system
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2020-07-25 12:09:50 +02:00 |
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Kazhnuz
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d40112ba31
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improvement: handle better defeated fighter turns
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2020-07-25 12:03:14 +02:00 |
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Kazhnuz
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4ab2e72231
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fix: make nil action and choregraphy when they are finished
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2020-07-25 11:38:59 +02:00 |
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Kazhnuz
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08c5724e96
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fix: remove calling of deleted old choregraphy system
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2020-07-25 11:20:18 +02:00 |
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Kazhnuz
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808108c3f3
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chore: remove the old choregraphy system
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2020-07-25 11:18:00 +02:00 |
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Kazhnuz
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6e012ba46c
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fix: replace actor after choregraphy
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2020-07-25 10:25:00 +02:00 |
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Kazhnuz
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df6e283013
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fix: last missing step currently done
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2020-07-25 10:24:32 +02:00 |
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Kazhnuz
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8fe8f61821
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fix: start simplification of the movement system
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2020-07-25 10:24:07 +02:00 |
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Kazhnuz
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75914d694d
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chore: hook up the damage system to the choregraphy system
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2020-07-25 08:44:59 +02:00 |
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Kazhnuz
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d69255ead0
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chore: put the damage handling system inside fighters and not actors
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2020-07-25 08:44:03 +02:00 |
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Kazhnuz
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4f024dbb39
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chore: remove old choregraphy system from heroes' actors
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2020-07-25 08:43:15 +02:00 |
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Kazhnuz
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eec4ef060b
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feat(cbs/choregraphy): add some basic steps
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2020-07-24 21:54:12 +02:00 |
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Kazhnuz
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bb3d823404
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chore(cbs/heroactor): first round of dead code cleanup
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2020-07-24 20:04:12 +02:00 |
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Kazhnuz
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799a532523
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chore: extract voice system from actor
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2020-07-24 19:55:11 +02:00 |
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Kazhnuz
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bf23dd2056
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chore: extract hp management from actor
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2020-07-24 19:49:24 +02:00 |
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Kazhnuz
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2e38b31dea
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feat: hook up the choregraphy system to the actions
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2020-07-24 19:20:48 +02:00 |
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Kazhnuz
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a5ec563480
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feat: initial version of the new choregraphy system
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2020-07-24 19:16:33 +02:00 |
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Kazhnuz
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fcdd10484f
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feat: add basic skill actions
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2020-07-20 12:24:26 +02:00 |
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Kazhnuz
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9ece46fbb5
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feat: add the basic action selection system
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2020-07-19 22:38:59 +02:00 |
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Kazhnuz
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eb1113064d
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fix: faster placeholder waiting time
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2020-07-19 21:46:17 +02:00 |
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Kazhnuz
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649bb561da
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feat: simple selection system
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2020-07-19 21:41:14 +02:00 |
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Kazhnuz
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f3cfaf9ac2
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fix: adapt the menu system to the new concept
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2020-07-19 18:09:53 +02:00 |
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Kazhnuz
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6bca41d794
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chore: first round of actor cleanup
There is still a lot of work though
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2020-07-19 17:06:17 +02:00 |
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Kazhnuz
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a41aabbd7d
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chore: drop the grid/cursor system
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2020-07-19 17:02:00 +02:00 |
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Kazhnuz
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5e1ee752ac
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fix: readd fighter removal
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2020-07-19 16:57:58 +02:00 |
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Kazhnuz
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8512ab3c26
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chore: adapt the world to the new turnSystem
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2020-07-19 16:57:38 +02:00 |
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Kazhnuz
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d8dafdfe48
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improvement(cbs): precalculate the map
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2020-07-19 16:49:14 +02:00 |
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Kazhnuz
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1f3d07c223
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improvement(cbs): let the turn controller handle the hud
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2020-07-19 16:20:57 +02:00 |
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Kazhnuz
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99ce270a48
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improvement(cbs): refonte du système de tour
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2020-07-19 15:07:35 +02:00 |
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Kazhnuz
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fa6e6c2bc4
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chore: more code extraction
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2020-07-18 09:51:02 +02:00 |
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Kazhnuz
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b413946368
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chore: completely extract the choregraphy system from actor
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2020-05-02 13:01:43 +02:00 |
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Kazhnuz
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08ff743754
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chore: separate statusbar handling from heroes
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2020-05-01 17:04:17 +02:00 |
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Kazhnuz
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84cab7c92a
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fix: adapt HUD to new turn system
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2020-05-01 16:15:39 +02:00 |
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Kazhnuz
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34eb8e5ba5
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chore: separate turns from world
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2020-05-01 14:50:21 +02:00 |
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Kazhnuz
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873cf12140
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chore: separate HUD from world logic
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2020-05-01 14:19:00 +02:00 |
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Kazhnuz
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9ed44ecabe
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chore(cbs): add another motobug for test purpose
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2019-08-31 21:28:34 +02:00 |
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Kazhnuz
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4abfe43a50
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feat(game/gui): prepare adding textbox support
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2019-08-31 21:03:17 +02:00 |
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Kazhnuz
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d097552298
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improvement(cbs): handle better when the character haven't moved
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2019-08-31 17:39:22 +02:00 |
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Kazhnuz
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daac217c6c
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improvement(cbs): make cleaner jumps
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2019-08-31 17:30:56 +02:00 |
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Kazhnuz
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ae47502dbf
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improvement(cbs): moar sfx
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2019-08-31 15:44:34 +02:00 |
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Kazhnuz
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2d462dc7f7
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improvement(cbs): make skills' name fit into the list
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2019-08-31 15:04:44 +02:00 |
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Kazhnuz
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d39440fa29
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chore(cbs/menu): refactor the menu system to make adding widget simpler
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2019-08-31 14:09:48 +02:00 |
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Kazhnuz
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7927146864
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fix(cbs/cursor): only accept input when cursor stand still
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2019-08-31 11:25:26 +02:00 |
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