Commit graph

451 commits

Author SHA1 Message Date
Kazhnuz
7b5ec06509 fix: fix a crash in TiledMultiMap 2021-04-10 11:23:04 +02:00
Kazhnuz
7b97b1d82a fix: work around a crash in debug mode 2021-04-05 21:10:18 +02:00
Kazhnuz
9c4efa3512 feat: implement fake y-sorting for tiles 2021-04-05 21:07:40 +02:00
Kazhnuz
70029ba7bd feat: Finish PNJ system
Fixes #4
2021-04-05 16:29:51 +02:00
Kazhnuz
fccc4a5d8e improvement: add main menu transitions
Fixes #73
2021-04-05 14:20:25 +02:00
Kazhnuz
f538ffa94a feat: add transitions between title and menu 2021-04-05 12:29:45 +02:00
Kazhnuz
207d37eddc improvement: new titlescreen 2021-04-05 12:06:02 +02:00
Kazhnuz
049c0c22f3 feat: add save selection menu
Fixes #72
2021-04-05 12:05:51 +02:00
Kazhnuz
1fb4c72098 feat: add a save metadata system 2021-04-05 09:33:52 +02:00
Kazhnuz
e2df082d92 improvement: use same border size everywhere 2021-04-04 13:17:27 +02:00
Kazhnuz
262a46be82 feat: style main menu 2021-04-04 13:17:12 +02:00
Kazhnuz
801e332b69 feat: add a better menu structure outside debug 2021-04-03 20:03:55 +02:00
Kazhnuz
02dc4e0d2e fix: use the forever destroy mode on boxes
Fixes #82
2021-04-03 19:25:34 +02:00
Kazhnuz
8c871d3444 fix: reset music when starting a battle 2021-04-03 10:56:35 +02:00
Kazhnuz
be54412284 improvement: only change current music when new
It'll avoid having the music resetting every time you enter a new map with the same music
(entering in a house for instance)
2021-04-03 10:52:00 +02:00
Kazhnuz
fcafa9aa0f improvement: do not reset scene when teleporting 2021-04-03 10:50:59 +02:00
Kazhnuz
63922790e0 feat: add teleportation between maps 2021-04-03 00:04:22 +02:00
Kazhnuz
fbbe20e225 feat: stop hardcoding position in maps 2021-04-02 23:26:22 +02:00
Kazhnuz
001ae44eec feat(overworld): add transition to the cbs 2021-04-02 22:46:37 +02:00
Kazhnuz
0cd282027c improvement: use the cbs functions to unload cbs 2021-04-02 22:25:26 +02:00
Kazhnuz
e08e689586 feat: add transition system 2021-04-02 19:33:56 +02:00
Kazhnuz
8a34c4f012 fix: improved tile collision
Fixes #75
Fixes #70
2021-03-24 11:57:42 +01:00
Kazhnuz
3335671a65 feat: add multimap support 2021-03-23 21:59:33 +01:00
Kazhnuz
4fb874dea7 fix: fix cursor transitions 2021-03-23 14:07:58 +01:00
Kazhnuz
b691d96c99 improvement: refactor the map system 2021-03-23 13:32:48 +01:00
Kazhnuz
62d9684944 feat: rings and boxes 2021-03-22 21:15:33 +01:00
Kazhnuz
52243c7d8c fix: add turning handling in parent file 2021-03-22 21:14:40 +01:00
Kazhnuz
2cf4559a81 feat: add turning animation 2021-03-22 21:04:55 +01:00
Kazhnuz
11fc63b402 feat: add test music 2021-03-22 20:03:26 +01:00
Kazhnuz
50eb613a53 feat: make charDir customizable 2021-03-22 19:21:27 +01:00
Kazhnuz
ddc1933b40 feat: add way to destroy gizmos 2021-03-22 19:01:18 +01:00
Kazhnuz
ce5f56c556 feat: add a shadow on the overworld 2021-03-22 17:08:03 +01:00
Kazhnuz
89b0eb0b44 fix: delay menu unpausing 2021-03-22 16:43:34 +01:00
Kazhnuz
d4fd401ee4 fix: block pause during events 2021-03-22 16:14:07 +01:00
Kazhnuz
b4e7796a0a fix: draw the current event 2021-03-21 22:02:20 +01:00
Kazhnuz
a890e42352 feat: add event loading 2021-03-21 22:02:13 +01:00
Kazhnuz
ec04a8c86c feat: add charset attribution to gizmo 2021-03-21 19:21:51 +01:00
Kazhnuz
91c7a03dc2 chore: simplify gizmo collision check 2021-03-21 16:32:29 +01:00
Kazhnuz
bceda94970 improvement: add charDir check on gizmo collision 2021-03-21 16:30:46 +01:00
Kazhnuz
cf4a8bcd92 chore: fix overworld class name 2021-03-21 16:20:13 +01:00
Kazhnuz
78784c27b3 fix(overworld): refactor the actor drawing system 2021-03-21 16:19:28 +01:00
Kazhnuz
0f08296cf3 feat: use lazy loading with charset 2021-03-21 15:56:35 +01:00
Kazhnuz
16d1f68805 feat: add the event system 2021-03-20 21:08:54 +01:00
Kazhnuz
91fee0a856 feat: add the gizmo system 2021-03-20 17:23:14 +01:00
Kazhnuz
f7f1a772f7 feat: add message engine on overworld 2021-03-20 17:10:09 +01:00
Kazhnuz
3ede8e6654 feat:add depth based on y position 2021-03-20 16:35:38 +01:00
Kazhnuz
3ab7771352 feat: add support for tile collision and overlay 2021-03-14 18:21:44 +01:00
Kazhnuz
78d50eaf94 improvement: some boss improvements 2021-03-14 10:15:16 +01:00
Kazhnuz
c83eb7ee61 feat: add flee system 2021-03-13 18:00:39 +01:00
Kazhnuz
e32cd09804 feat: handle better not usable items
Fixes #69
2021-03-13 17:28:46 +01:00
Kazhnuz
17b3e4e172 feat: handle better not having enough pp
Fixes #68
2021-03-13 17:28:25 +01:00
Kazhnuz
dbdc2b9b18 feat: add a way to show messages on battles
Fixes #67
2021-03-13 17:26:05 +01:00
Kazhnuz
db1c3005cb feat: add defend action
Fixes #51
2021-03-13 15:49:21 +01:00
Kazhnuz
58989e974d feat: add use and drop item support 2021-03-13 14:11:04 +01:00
Kazhnuz
608f582cdf feat: add useitem screen 2021-03-13 13:59:12 +01:00
Kazhnuz
a95c562a7f chore: extract character menu and widgets 2021-03-12 22:17:33 +01:00
Kazhnuz
b7a0ec7c7b feat: add revival support 2021-03-12 21:50:27 +01:00
Kazhnuz
c6b04006da feat: add the wiring to handle item usage in battle
Fixes #44
Fixes #45
2021-03-12 21:14:17 +01:00
Kazhnuz
3353ae7d37 improvement: add blue-colored damage nbr for pp 2021-03-12 20:12:20 +01:00
Kazhnuz
4bf4fdb541 improvement: better handling of statusbar callback 2021-03-12 20:05:54 +01:00
Kazhnuz
db9319fc90 feat: add pp cost 2021-03-12 20:03:00 +01:00
Kazhnuz
e862766fea feat: adapt parent to new functions 2021-03-12 19:23:11 +01:00
Kazhnuz
ef788afd70 feat: add boss hp bar
Fixes #25
2021-03-11 23:47:32 +01:00
Kazhnuz
2f5c57f3d2 fix: remove forgotten test 2020-10-05 22:42:02 +02:00
Kazhnuz
d00bc782ba fix(pause): indicate cancelWidget 2020-10-04 09:31:06 +02:00
Kazhnuz
d38d149e36 feat: add hp/pp bar everywhere
* Add a ComplexHPBar widget
* Use it on the CBS
* Add it on the character page
* Add it on the character widget

Fix #46
2020-10-04 09:26:49 +02:00
Kazhnuz
55f7964fbc fix(pause): force visibility of the main menu
It make sure that the menu will be visible when the pause view
is started with the character menu selected
2020-10-03 14:36:38 +02:00
Kazhnuz
bad24445a7 feat(items): initial actions menu 2020-10-03 14:33:10 +02:00
Kazhnuz
94e384ee27 Fix: fix some class name errors 2020-09-13 16:59:24 +02:00
Kazhnuz
250d75ee77 fix: mark as local some forgotten local variables 2020-09-13 16:57:06 +02:00
Kazhnuz
877de98f67 fix: remove some call to non-existing variables 2020-09-13 16:49:50 +02:00
Kazhnuz
ef4bf26ba6 feat: initial effect manager system 2020-09-13 13:25:44 +02:00
Kazhnuz
3c0a5f2c35 fix: remove dead code 2020-09-13 10:09:07 +02:00
Kazhnuz
cf5da3177d feat: add the page system for the character view
Fix #59
2020-08-29 17:26:38 +02:00
Kazhnuz
b28d9bf624 feat: basic item menu
Fix #48
2020-08-29 11:36:59 +02:00
Kazhnuz
6f19e8dddd improvement: improve spacing management 2020-08-28 00:26:12 +02:00
Kazhnuz
a9b76503b8 improvement: add basic layout const for menus 2020-08-27 19:05:00 +02:00
Kazhnuz
8dbd8b45a8 feat: add save/exit and resume
Fix #54
2020-08-27 08:44:21 +02:00
Kazhnuz
717d7c57c0 feat: initial version of the character screen 2020-08-26 18:38:40 +02:00
Kazhnuz
ab0c325956 fix(screens): set menu after the old is removed 2020-08-23 12:06:18 +02:00
Kazhnuz
722c69d733 feat: add switching from main/character menu
Fix #53
2020-08-23 10:40:06 +02:00
Kazhnuz
1136bc1fd6 improvement: better main menu
Fix #49
2020-08-23 10:19:27 +02:00
Kazhnuz
aa46d3d47a fix: focus the main menu when the start menu is called
Fix #52
2020-08-23 10:14:24 +02:00
Kazhnuz
858df09143 fix: show upper half of the cursor on characters
Fix #43
2020-08-23 09:53:10 +02:00
Kazhnuz
e6cf6b5761 fix: always use fullname
Fix #50
2020-08-23 08:53:44 +02:00
Kazhnuz
5139d9727d fix: add damage number system
Fix #39
2020-08-22 23:53:13 +02:00
Kazhnuz
4ff4c989d4 fix: correctly apply death at start of battle
Fix #28
2020-08-22 23:28:05 +02:00
Kazhnuz
9326a5dc91 fix: change the randomseed before each battle
Fix #42
2020-08-22 23:17:25 +02:00
Kazhnuz
5d90ead710 feat: add basis for item handling 2020-08-22 23:10:22 +02:00
Kazhnuz
e221a36e74 feat: first try of a start menu 2020-08-20 15:39:02 +02:00
Kazhnuz
38a1d4b07d feat: port battle menu to new menusystem
Fix #38
2020-08-20 15:33:28 +02:00
Kazhnuz
cb626bfa4a improvement: port the options to the new system 2020-08-19 23:25:36 +02:00
Kazhnuz
78fca02441 improvement: port the debug menu to the new framework 2020-08-19 20:44:38 +02:00
Kazhnuz
9492e2f7ea feat: new battlesystem choice boxe
Fix #35
2020-08-18 23:46:11 +02:00
Kazhnuz
61639b86d0 feat: go back to debug menu when pressing start 2020-08-16 11:18:51 +02:00
Kazhnuz
5c93295a41 feat: add parallax background to title screen 2020-08-16 11:17:13 +02:00
Kazhnuz
e8e5ba9a76 fix: don't jump at minigame start 2020-08-16 11:03:06 +02:00
Kazhnuz
70ed18202d feat: backport code from bluestreak
It'll give us the following features
- Support for autorun in shoot-style maps
- Pause menu in subgames
- Chunk in shoot maps
- Rings
2020-08-16 10:52:00 +02:00
Kazhnuz
849d3ce537 chore: reorganize scenes 2020-08-16 09:54:11 +02:00
Kazhnuz
abc415c7f3 feat: initial work on inventory system 2020-08-15 22:43:46 +02:00
Kazhnuz
04ae4ef657 feat: add cheapEffect
Fix #26
2020-08-07 13:15:04 +02:00
Kazhnuz
58cd72ac45 feat: add basic game over scene 2020-08-07 11:17:10 +02:00
Kazhnuz
697426f4d1 feat: finish victory screen
Fix #11
2020-08-06 19:10:54 +02:00
Kazhnuz
d9237b9383 feat: add more content to the battle finished screen 2020-08-06 16:37:06 +02:00
Kazhnuz
8421b8ae97 fix: some slight balancing work 2020-08-05 12:03:31 +02:00
Kazhnuz
b530a09119 feat: add badnics icon 2020-08-05 11:54:39 +02:00
Kazhnuz
a2d0975cde feat: add damage and ko
Fix #27
2020-08-05 11:40:29 +02:00
Kazhnuz
ed70bb6550 feat: add basic ennemy attack system
Fix #8
2020-08-05 09:25:38 +02:00
Kazhnuz
b1a7bdc2af feat: make ennemies able to be choregraphied 2020-08-04 23:21:45 +02:00
Kazhnuz
a686baf089 fix: don't hardcode directions 2020-08-04 22:40:58 +02:00
Kazhnuz
fb9d86999f feat: add sprites to ennemies
Fix #24
2020-08-04 22:19:11 +02:00
Kazhnuz
d6b62a41e2 fix: improve bevel
Fix #23
2020-08-04 19:53:11 +02:00
Kazhnuz
5d34f55b23 feat: improve battle hud spacing
Fix #22
2020-08-04 18:50:36 +02:00
Kazhnuz
58264e2a19 feat: add battle definition files
Fix #9
2020-08-04 17:50:03 +02:00
Kazhnuz
871ccb250f improvement: make the choregraphy viewer ennemy-oriented 2020-08-04 12:27:33 +02:00
Kazhnuz
b5c6cf0b1f feat: add basic choregraphy system
Fix #12
2020-08-03 17:59:44 +02:00
Kazhnuz
f867cba68d fix: some clean-up to help the choregraphy viewer 2020-08-03 17:38:30 +02:00
Kazhnuz
2509708067 chore: add basis of the new choregraphy viewer 2020-08-03 11:50:39 +02:00
Kazhnuz
751951f734 feat: add the heroes style of switching characters
Fix #20
2020-08-03 10:28:18 +02:00
Kazhnuz
11e40da8af improvement: use the new mini emblem on minigames
Fix #21
2020-08-03 09:44:25 +02:00
Kazhnuz
955d8d33d9 chore: make the statusbar independant of the battle system 2020-08-03 09:24:52 +02:00
Kazhnuz
786dc78a13 chore: make simplehpbar and statusbar part of common stuff 2020-08-03 09:11:31 +02:00
Kazhnuz
4bb4c14198 feat: add leader change to overworld
Fix #18
2020-08-03 08:59:04 +02:00
Kazhnuz
693150029c feat: add a team management panel
Fix #10
2020-08-02 23:47:42 +02:00
Kazhnuz
d0229f8aff improvement: use the first team member on battle/shoot maps 2020-08-02 22:00:50 +02:00
Kazhnuz
d3cb2c9052 feat: add Tails and Amy to the charset 2020-08-02 21:55:37 +02:00
Kazhnuz
4bd178112f fix: restore music and voice on battle 2020-08-02 21:00:09 +02:00
Kazhnuz
242e90c803 fix: make emblem and icon character-dependent 2020-08-02 16:43:15 +02:00
Kazhnuz
e05b04357d feat: add rings
Fix #13
2020-08-02 15:56:36 +02:00
Kazhnuz
267359865e improvement: better option menu 2020-08-02 13:47:27 +02:00
Kazhnuz
c4fb3975c1 chore: remove lang menu
Fix #2
2020-08-02 13:43:45 +02:00
Kazhnuz
5e39c836ec fix: order player keys
Fix #6
2020-08-02 13:41:58 +02:00
Kazhnuz
b799586a4c feat: add more info to character panel 2020-08-02 11:04:49 +02:00
Kazhnuz
64947f145e feat: add a panel for character data 2020-08-02 10:33:31 +02:00
Kazhnuz
cf377f15b8 feat: make possible to load all Battle maps 2020-08-02 10:18:40 +02:00
Kazhnuz
f83c67f96a feat: add save read/write 2020-08-02 09:59:47 +02:00
Kazhnuz
e9c7026dcb feat: add an information panel 2020-08-02 08:30:19 +02:00
Kazhnuz
df2716b3df fix: some various fixes 2020-08-01 20:49:06 +02:00
Kazhnuz
3a9ac247fc feat: add basic charset handling 2020-08-01 18:54:12 +02:00
Kazhnuz
8768e36334 feat: add bases of the future overworld system 2020-08-01 16:57:12 +02:00
Kazhnuz
ce5cb1298f improvement: make option menu a bit less plain 2020-08-01 16:32:09 +02:00
Kazhnuz
459f4905c7 feat: add basic option menu 2020-08-01 16:06:08 +02:00
Kazhnuz
cb5f9eec5a feat: background viewer 2020-08-01 14:01:08 +02:00
Kazhnuz
1ec185cc3a improvement: use a common object for parallax handling 2020-08-01 13:34:39 +02:00
Kazhnuz
55eca74922 feat: add a way to test Shadow Shot style maps 2020-08-01 12:53:06 +02:00
Kazhnuz
0984ce370e chore: make the scene change widget a common element 2020-08-01 12:50:11 +02:00
Kazhnuz
4b9ba5eed6 feat: add basic debug menu 2020-08-01 10:31:09 +02:00
Kazhnuz
227b2bbf1e feat: add qte base 2020-07-31 21:00:31 +02:00
Kazhnuz
b95ad72dcb feat: add basic qte framework 2020-07-31 20:06:35 +02:00
Kazhnuz
6cf1df4d5b feat: improve HUD and menus placement 2020-07-25 17:50:44 +02:00
Kazhnuz
b247e9cc96 feat: improve a bit the choregraphies 2020-07-25 17:07:53 +02:00
Kazhnuz
f3d44e06d1 feat: add a way to wait for the end of something already started 2020-07-25 17:03:37 +02:00
Kazhnuz
cce03643f6 improvement: revamp the whole motion system 2020-07-25 16:47:29 +02:00
Kazhnuz
7364e5c206 feat: add more coordinate system 2020-07-25 16:46:46 +02:00
Kazhnuz
1acada1b51 fix: re-add victory condition 2020-07-25 12:15:50 +02:00
Kazhnuz
40b362543a fix: only get potential targets for the selection system 2020-07-25 12:09:50 +02:00
Kazhnuz
d40112ba31 improvement: handle better defeated fighter turns 2020-07-25 12:03:14 +02:00
Kazhnuz
4ab2e72231 fix: make nil action and choregraphy when they are finished 2020-07-25 11:38:59 +02:00
Kazhnuz
08c5724e96 fix: remove calling of deleted old choregraphy system 2020-07-25 11:20:18 +02:00
Kazhnuz
808108c3f3 chore: remove the old choregraphy system 2020-07-25 11:18:00 +02:00
Kazhnuz
6e012ba46c fix: replace actor after choregraphy 2020-07-25 10:25:00 +02:00
Kazhnuz
df6e283013 fix: last missing step currently done 2020-07-25 10:24:32 +02:00
Kazhnuz
8fe8f61821 fix: start simplification of the movement system 2020-07-25 10:24:07 +02:00
Kazhnuz
75914d694d chore: hook up the damage system to the choregraphy system 2020-07-25 08:44:59 +02:00
Kazhnuz
d69255ead0 chore: put the damage handling system inside fighters and not actors 2020-07-25 08:44:03 +02:00
Kazhnuz
4f024dbb39 chore: remove old choregraphy system from heroes' actors 2020-07-25 08:43:15 +02:00
Kazhnuz
eec4ef060b feat(cbs/choregraphy): add some basic steps 2020-07-24 21:54:12 +02:00
Kazhnuz
bb3d823404 chore(cbs/heroactor): first round of dead code cleanup 2020-07-24 20:04:12 +02:00
Kazhnuz
799a532523 chore: extract voice system from actor 2020-07-24 19:55:11 +02:00
Kazhnuz
bf23dd2056 chore: extract hp management from actor 2020-07-24 19:49:24 +02:00
Kazhnuz
2e38b31dea feat: hook up the choregraphy system to the actions 2020-07-24 19:20:48 +02:00
Kazhnuz
a5ec563480 feat: initial version of the new choregraphy system 2020-07-24 19:16:33 +02:00
Kazhnuz
fcdd10484f feat: add basic skill actions 2020-07-20 12:24:26 +02:00
Kazhnuz
9ece46fbb5 feat: add the basic action selection system 2020-07-19 22:38:59 +02:00
Kazhnuz
eb1113064d fix: faster placeholder waiting time 2020-07-19 21:46:17 +02:00
Kazhnuz
649bb561da feat: simple selection system 2020-07-19 21:41:14 +02:00
Kazhnuz
f3cfaf9ac2 fix: adapt the menu system to the new concept 2020-07-19 18:09:53 +02:00
Kazhnuz
6bca41d794 chore: first round of actor cleanup
There is still a lot of work though
2020-07-19 17:06:17 +02:00
Kazhnuz
a41aabbd7d chore: drop the grid/cursor system 2020-07-19 17:02:00 +02:00
Kazhnuz
5e1ee752ac fix: readd fighter removal 2020-07-19 16:57:58 +02:00
Kazhnuz
8512ab3c26 chore: adapt the world to the new turnSystem 2020-07-19 16:57:38 +02:00
Kazhnuz
d8dafdfe48 improvement(cbs): precalculate the map 2020-07-19 16:49:14 +02:00
Kazhnuz
1f3d07c223 improvement(cbs): let the turn controller handle the hud 2020-07-19 16:20:57 +02:00
Kazhnuz
99ce270a48 improvement(cbs): refonte du système de tour 2020-07-19 15:07:35 +02:00
Kazhnuz
fa6e6c2bc4 chore: more code extraction 2020-07-18 09:51:02 +02:00
Kazhnuz
b413946368 chore: completely extract the choregraphy system from actor 2020-05-02 13:01:43 +02:00
Kazhnuz
08ff743754 chore: separate statusbar handling from heroes 2020-05-01 17:04:17 +02:00
Kazhnuz
84cab7c92a fix: adapt HUD to new turn system 2020-05-01 16:15:39 +02:00
Kazhnuz
34eb8e5ba5 chore: separate turns from world 2020-05-01 14:50:21 +02:00
Kazhnuz
873cf12140 chore: separate HUD from world logic 2020-05-01 14:19:00 +02:00
Kazhnuz
9ed44ecabe chore(cbs): add another motobug for test purpose 2019-08-31 21:28:34 +02:00
Kazhnuz
4abfe43a50 feat(game/gui): prepare adding textbox support 2019-08-31 21:03:17 +02:00
Kazhnuz
d097552298 improvement(cbs): handle better when the character haven't moved 2019-08-31 17:39:22 +02:00
Kazhnuz
daac217c6c improvement(cbs): make cleaner jumps 2019-08-31 17:30:56 +02:00
Kazhnuz
ae47502dbf improvement(cbs): moar sfx 2019-08-31 15:44:34 +02:00
Kazhnuz
2d462dc7f7 improvement(cbs): make skills' name fit into the list 2019-08-31 15:04:44 +02:00
Kazhnuz
d39440fa29 chore(cbs/menu): refactor the menu system to make adding widget simpler 2019-08-31 14:09:48 +02:00
Kazhnuz
7927146864 fix(cbs/cursor): only accept input when cursor stand still 2019-08-31 11:25:26 +02:00
Kazhnuz
b38d478d5a fix(hero): round position at turn start 2019-08-31 11:18:56 +02:00
Kazhnuz
da3ab42f32 fix(cbs): fix an hiccup 2019-08-25 16:01:09 +02:00