Kazhnuz
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706468dad6
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feat: add initial difficulty system
Fixes #87
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2021-04-18 19:09:01 +02:00 |
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Kazhnuz
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a1d81b9170
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feat: add a common message queue
Fixes #89
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2021-04-18 17:44:00 +02:00 |
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Kazhnuz
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9523edb555
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feat: add confirmation dialogs
Fixes #86
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2021-04-18 16:36:40 +02:00 |
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Kazhnuz
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dbf14c59a3
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feat: add internal mechanism to delete saves
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2021-04-18 15:38:19 +02:00 |
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Kazhnuz
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dd841a4435
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chore: remove stray print
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2021-04-11 15:18:47 +02:00 |
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Kazhnuz
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ddcd393d2a
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fix: add sound to every menus
Fixes #85
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2021-04-11 10:32:49 +02:00 |
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Kazhnuz
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8f27270c39
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feat: add initial action checking system
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2021-04-10 17:59:01 +02:00 |
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Kazhnuz
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1b0091937f
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fix: replace deprecated function
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2021-04-05 12:07:21 +02:00 |
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Kazhnuz
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049c0c22f3
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feat: add save selection menu
Fixes #72
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2021-04-05 12:05:51 +02:00 |
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Kazhnuz
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0c1f18ec64
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chore: refactor time functions into an util
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2021-04-05 09:48:59 +02:00 |
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Kazhnuz
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1fb4c72098
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feat: add a save metadata system
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2021-04-05 09:33:52 +02:00 |
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Kazhnuz
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703d11d8b7
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fix: make sure that character/loot data are saved
Fixes #71
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2021-04-04 16:33:48 +02:00 |
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Kazhnuz
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262a46be82
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feat: style main menu
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2021-04-04 13:17:12 +02:00 |
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Kazhnuz
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ee59bc988b
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fix: more aggressive memory management
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2021-04-03 10:39:34 +02:00 |
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Kazhnuz
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63922790e0
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feat: add teleportation between maps
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2021-04-03 00:04:22 +02:00 |
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Kazhnuz
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fbbe20e225
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feat: stop hardcoding position in maps
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2021-04-02 23:26:22 +02:00 |
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Kazhnuz
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f0b696117b
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feat: add a way to load / unload the battlesystem
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2021-04-02 22:23:39 +02:00 |
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Kazhnuz
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d6995ecbba
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feat: add a special menu background
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2021-03-23 23:20:15 +01:00 |
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Kazhnuz
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8bce75aad9
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feat: new events
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2021-03-22 21:15:20 +01:00 |
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Kazhnuz
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9e031c0d7d
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feat: sounds effects on dialog boxes
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2021-03-22 20:02:54 +01:00 |
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Kazhnuz
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ddc1933b40
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feat: add way to destroy gizmos
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2021-03-22 19:01:18 +01:00 |
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Kazhnuz
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50838c3982
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feat: add variables, flags and destroyed gizmoz
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2021-03-22 19:00:54 +01:00 |
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Kazhnuz
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83d3bfa775
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feat: add condition system for events
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2021-03-22 16:12:15 +01:00 |
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Kazhnuz
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d8c9a652ae
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feat: add options dialog
Fix #5
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2021-03-22 14:57:21 +01:00 |
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Kazhnuz
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2e47d87abf
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feat: add dialog boxes powered by talkies
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2021-03-21 22:00:54 +01:00 |
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Kazhnuz
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16d1f68805
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feat: add the event system
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2021-03-20 21:08:54 +01:00 |
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Kazhnuz
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91fee0a856
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feat: add the gizmo system
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2021-03-20 17:23:14 +01:00 |
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Kazhnuz
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5c0f4dd48a
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feat: add a way to colorize widgets
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2021-03-13 17:26:36 +01:00 |
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Kazhnuz
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9d85fb2827
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feat: add a way to get pocket id
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2021-03-13 13:51:43 +01:00 |
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Kazhnuz
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f72c416f57
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feat: add healing and setStatut effect support
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2021-03-12 21:51:10 +01:00 |
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Kazhnuz
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99c4090698
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feat: add duration support
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2021-03-12 21:50:45 +01:00 |
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Kazhnuz
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c6b04006da
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feat: add the wiring to handle item usage in battle
Fixes #44
Fixes #45
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2021-03-12 21:14:17 +01:00 |
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Kazhnuz
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7b375bfed2
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feat: add item removal functions
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2021-03-12 20:54:45 +01:00 |
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Kazhnuz
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69d296b2f7
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feat: initial statuse system
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2021-03-12 18:51:35 +01:00 |
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Kazhnuz
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ef788afd70
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feat: add boss hp bar
Fixes #25
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2021-03-11 23:47:32 +01:00 |
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Kazhnuz
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a0c3dcea76
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fix(menus): better cursor and widgets positionning
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2020-10-04 09:34:37 +02:00 |
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Kazhnuz
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d38d149e36
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feat: add hp/pp bar everywhere
* Add a ComplexHPBar widget
* Use it on the CBS
* Add it on the character page
* Add it on the character widget
Fix #46
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2020-10-04 09:26:49 +02:00 |
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Kazhnuz
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cf396e9464
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feat: add effect description
Fix #58
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2020-09-19 11:10:20 +02:00 |
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Kazhnuz
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250d75ee77
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fix: mark as local some forgotten local variables
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2020-09-13 16:57:06 +02:00 |
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Kazhnuz
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877de98f67
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fix: remove some call to non-existing variables
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2020-09-13 16:49:50 +02:00 |
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Kazhnuz
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ef4bf26ba6
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feat: initial effect manager system
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2020-09-13 13:25:44 +02:00 |
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Kazhnuz
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3f265c0b5d
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fix: don't forget to return the Pocket class
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2020-09-13 13:15:12 +02:00 |
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Kazhnuz
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a8ae9ca5ba
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chore: refactor a bit items
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2020-09-13 10:03:43 +02:00 |
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Kazhnuz
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b28d9bf624
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feat: basic item menu
Fix #48
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2020-08-29 11:36:59 +02:00 |
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Kazhnuz
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6f19e8dddd
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improvement: improve spacing management
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2020-08-28 00:26:12 +02:00 |
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Kazhnuz
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5d90ead710
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feat: add basis for item handling
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2020-08-22 23:10:22 +02:00 |
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Kazhnuz
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b82900b3b9
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fix: import gui in ListMenu
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2020-08-22 10:55:02 +02:00 |
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Kazhnuz
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38a1d4b07d
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feat: port battle menu to new menusystem
Fix #38
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2020-08-20 15:33:28 +02:00 |
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Kazhnuz
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e962396ee1
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improvement: port the pause menus to the new menu system
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2020-08-20 10:17:46 +02:00 |
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Kazhnuz
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cb626bfa4a
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improvement: port the options to the new system
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2020-08-19 23:25:36 +02:00 |
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Kazhnuz
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625123813c
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feat: initial work on a common menu framework
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2020-08-19 20:44:08 +02:00 |
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Kazhnuz
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9492e2f7ea
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feat: new battlesystem choice boxe
Fix #35
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2020-08-18 23:46:11 +02:00 |
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Kazhnuz
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e8e5ba9a76
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fix: don't jump at minigame start
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2020-08-16 11:03:06 +02:00 |
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Kazhnuz
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70ed18202d
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feat: backport code from bluestreak
It'll give us the following features
- Support for autorun in shoot-style maps
- Pause menu in subgames
- Chunk in shoot maps
- Rings
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2020-08-16 10:52:00 +02:00 |
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Kazhnuz
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abc415c7f3
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feat: initial work on inventory system
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2020-08-15 22:43:46 +02:00 |
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Kazhnuz
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a016a2fb31
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fix: copy instead of just require dataset
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2020-08-07 13:26:29 +02:00 |
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Kazhnuz
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053c9ca641
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fix: floor hp and pp
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2020-08-07 07:32:16 +02:00 |
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Kazhnuz
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697426f4d1
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feat: finish victory screen
Fix #11
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2020-08-06 19:10:54 +02:00 |
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Kazhnuz
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a2d0975cde
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feat: add damage and ko
Fix #27
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2020-08-05 11:40:29 +02:00 |
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Kazhnuz
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b1a7bdc2af
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feat: make ennemies able to be choregraphied
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2020-08-04 23:21:45 +02:00 |
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Kazhnuz
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d6b62a41e2
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fix: improve bevel
Fix #23
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2020-08-04 19:53:11 +02:00 |
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Kazhnuz
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5d34f55b23
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feat: improve battle hud spacing
Fix #22
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2020-08-04 18:50:36 +02:00 |
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Kazhnuz
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58264e2a19
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feat: add battle definition files
Fix #9
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2020-08-04 17:50:03 +02:00 |
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Kazhnuz
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1935659378
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feat: add a data utils
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2020-08-04 16:55:09 +02:00 |
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Kazhnuz
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69d67b97d8
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chore: make character utils part of game utils
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2020-08-04 13:38:45 +02:00 |
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Kazhnuz
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216a047d3a
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fix: add subfolder for ennemies
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2020-08-04 13:32:23 +02:00 |
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Kazhnuz
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751951f734
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feat: add the heroes style of switching characters
Fix #20
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2020-08-03 10:28:18 +02:00 |
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Kazhnuz
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11e40da8af
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improvement: use the new mini emblem on minigames
Fix #21
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2020-08-03 09:44:25 +02:00 |
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Kazhnuz
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cfbe2f4b90
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chore: extract emblem from statusbar
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2020-08-03 09:34:23 +02:00 |
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Kazhnuz
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955d8d33d9
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chore: make the statusbar independant of the battle system
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2020-08-03 09:24:52 +02:00 |
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Kazhnuz
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786dc78a13
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chore: make simplehpbar and statusbar part of common stuff
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2020-08-03 09:11:31 +02:00 |
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Kazhnuz
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4bb4c14198
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feat: add leader change to overworld
Fix #18
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2020-08-03 08:59:04 +02:00 |
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Kazhnuz
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693150029c
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feat: add a team management panel
Fix #10
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2020-08-02 23:47:42 +02:00 |
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Kazhnuz
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d0229f8aff
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improvement: use the first team member on battle/shoot maps
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2020-08-02 22:00:50 +02:00 |
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Kazhnuz
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65cde3c42b
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feat: handle stat a bit differently
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2020-08-02 21:26:49 +02:00 |
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Kazhnuz
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e05b04357d
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feat: add rings
Fix #13
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2020-08-02 15:56:36 +02:00 |
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Kazhnuz
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16f3ea023b
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fix: make gui functions return a texture
Fix #14
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2020-08-02 13:29:41 +02:00 |
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Kazhnuz
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f83c67f96a
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feat: add save read/write
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2020-08-02 09:59:47 +02:00 |
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Kazhnuz
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efa7909f83
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fix: better backgrounds
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2020-08-01 14:07:35 +02:00 |
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Kazhnuz
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1ec185cc3a
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improvement: use a common object for parallax handling
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2020-08-01 13:34:39 +02:00 |
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Kazhnuz
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4b9ba5eed6
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feat: add basic debug menu
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2020-08-01 10:31:09 +02:00 |
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Kazhnuz
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b95ad72dcb
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feat: add basic qte framework
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2020-07-31 20:06:35 +02:00 |
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Kazhnuz
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f3d44e06d1
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feat: add a way to wait for the end of something already started
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2020-07-25 17:03:37 +02:00 |
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Kazhnuz
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cce03643f6
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improvement: revamp the whole motion system
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2020-07-25 16:47:29 +02:00 |
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Kazhnuz
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bf23dd2056
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chore: extract hp management from actor
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2020-07-24 19:49:24 +02:00 |
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Kazhnuz
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2085b9df2c
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feat: add some doc to the steps
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2020-07-24 19:13:46 +02:00 |
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Kazhnuz
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55d66eef85
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feat: add bases for the new choregraphy system
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2020-07-24 19:12:37 +02:00 |
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Kazhnuz
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977d4bac16
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fix(game/abstractmobs): use right var for pp
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2020-07-19 16:06:35 +02:00 |
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Kazhnuz
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a63b4ddeb3
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improvement(game/character): create an AbstractCharacter object
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2020-07-19 14:02:22 +02:00 |
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Kazhnuz
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cd9b9f37e4
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chore(game/characters): more utils extraction
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2020-07-19 13:41:20 +02:00 |
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Kazhnuz
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00396522fb
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chore: prepare for AbstractCharacter extraction
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2020-07-19 13:20:24 +02:00 |
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Kazhnuz
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698d6697fb
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chore: add a basic abstractmob system
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2020-07-19 13:13:54 +02:00 |
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Kazhnuz
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6c409cc1ba
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chore: extract level calculation in an utils
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2020-07-19 10:50:43 +02:00 |
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Kazhnuz
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3b3ae3e690
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improvement(game/world): remove non-supported actions
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2019-10-13 17:49:44 +02:00 |
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Kazhnuz
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4abfe43a50
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feat(game/gui): prepare adding textbox support
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2019-08-31 21:03:17 +02:00 |
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Kazhnuz
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c59486dbcb
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feat(skillmanager): add an named argument system
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2019-08-25 15:53:56 +02:00 |
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Kazhnuz
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a439c308d6
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feat(game): add an initial skill handling system
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2019-08-22 21:33:13 +02:00 |
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Kazhnuz
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6c81408126
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feat(tweens): add a timer system to the tween manager
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2019-08-18 16:46:07 +02:00 |
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Kazhnuz
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6418b77b39
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feat(tweenmanager): add a switch system
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2019-08-17 15:51:02 +02:00 |
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Kazhnuz
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fcd1288ebf
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improvement(game): rework internal sorting of skill
It'll make us able to sort them by acquisition level
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2019-08-17 00:55:29 +02:00 |
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