Kazhnuz
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def74457a4
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scenes/boost: reset colors before drawing shadows
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2019-02-04 09:40:55 +01:00 |
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Kazhnuz
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cf64040dce
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scene/boost: use the included input manager
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2019-02-04 09:38:16 +01:00 |
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Kazhnuz
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4ac18039a9
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scenes/boost: use the included asset handler
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2019-02-04 09:36:18 +01:00 |
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Kazhnuz
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d199c73f64
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scenes/boost: kill off the scene controller object
It's not needed with the new scene system
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2019-02-04 09:35:12 +01:00 |
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Kazhnuz
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ca22b918b0
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scenes/boost: add controller uniques functions to the scene object
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2019-02-04 09:30:03 +01:00 |
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Kazhnuz
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62d45d9e4a
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scenes/boost: clean up a bit the scene object
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2019-02-04 09:19:56 +01:00 |
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Kazhnuz
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b163cca8ae
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scenes/boost: improve HUD
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2019-02-04 09:17:47 +01:00 |
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Kazhnuz
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421e92f80a
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src: replace all mention of "utils.draw" by "utils.graphics"
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2019-02-04 08:50:54 +01:00 |
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Kazhnuz
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49a8700400
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scenes/boost: inputs are in core
Compared to the old Boost engine, core and game have been separated, so
make sure that input are read in core
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2019-02-04 08:47:07 +01:00 |
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Kazhnuz
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526d0fb494
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scenes/boost: don't load game update functions from scene
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2019-02-04 08:44:12 +01:00 |
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Kazhnuz
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b50ce4ad20
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scenes/boost: register the scene as the currentScene
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2019-02-04 08:43:48 +01:00 |
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Kazhnuz
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bc6b822a7e
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scenes/boost: style fix
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2019-02-04 08:40:41 +01:00 |
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Kazhnuz
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f613cd4e2a
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scenes/boost: register correctly the scene
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2019-02-04 08:40:06 +01:00 |
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Kazhnuz
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8cb038eddf
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game: add a sonicboost handler
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2019-02-04 08:36:29 +01:00 |
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Kazhnuz
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639da2abd2
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assets: add Sonic sprite
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2019-02-04 08:20:06 +01:00 |
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Kazhnuz
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9bb8455ce6
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datas: add boost chunk datas
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2019-02-04 08:13:46 +01:00 |
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Kazhnuz
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adc0b40c3c
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scenes/boost: fix a crash-causing typo in the background controller
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2019-02-04 08:09:27 +01:00 |
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Kazhnuz
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8fde4545fa
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scenes/boost: use the new location of the hud ring sprite
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2019-02-04 08:05:04 +01:00 |
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Kazhnuz
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4498c6991c
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scenes/boost: use the border generator
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2019-02-04 08:04:40 +01:00 |
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Kazhnuz
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8078aba520
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assets: add hud elements
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2019-02-04 08:01:23 +01:00 |
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Kazhnuz
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d308e42560
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scenes/boost: add level assets
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2019-02-04 07:47:42 +01:00 |
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Kazhnuz
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c700be6488
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scenes/boost: load the level data from the right file
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2019-02-03 20:36:36 +01:00 |
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Kazhnuz
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74a29fca3b
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scenes/boost: fix last crash
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2019-02-03 20:33:44 +01:00 |
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Kazhnuz
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cab44798b8
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scenes/boost: another location renaming
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2019-02-03 20:30:58 +01:00 |
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Kazhnuz
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bcdd88b24b
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scenes/boost: comment out pause controller
For now, we don't support the old menu system. It'll be restored, but
for now it simply wouldn't work.
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2019-02-03 20:30:16 +01:00 |
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Kazhnuz
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a2dfd35944
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scenes/boost: use the new location for the datafile
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2019-02-03 20:27:15 +01:00 |
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Kazhnuz
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c2fa55f746
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scenes/boost: fix another crash-causing typo
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2019-02-03 20:25:42 +01:00 |
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Kazhnuz
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3e6244e473
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src: use the new locations from libs used by the world manager
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2019-02-03 20:23:53 +01:00 |
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Kazhnuz
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ce082ea8cd
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scene/boost: fix a typo
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2019-02-03 20:20:01 +01:00 |
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Kazhnuz
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3e9ebc15cc
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scenes/boost: use the asset system from core
It's only temporary as the controller will be removed (it was a
workaround from before the new scene system)
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2019-02-03 20:18:47 +01:00 |
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Kazhnuz
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c7413809e9
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scenes/boost: comment out the old gui system
as it's not here anymore, let's not use it for the moment
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2019-02-03 20:17:49 +01:00 |
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Kazhnuz
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e4a6f64ae6
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scenes/boost: use the new scene location
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2019-02-03 20:10:35 +01:00 |
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Kazhnuz
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ab09778f3a
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scenes/boost: use the new scene system
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2019-02-03 20:00:08 +01:00 |
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Kazhnuz
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aa8247cc82
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scenes/boost: rename the class to "BoostLevel"
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2019-02-03 19:58:13 +01:00 |
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Kazhnuz
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81afa3ff11
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scene: add back level code from an earlier boost version
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2019-02-03 19:54:02 +01:00 |
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