scenes/boost: fix last crash
This commit is contained in:
parent
cab44798b8
commit
74a29fca3b
3 changed files with 75 additions and 1 deletions
|
@ -0,0 +1,26 @@
|
|||
return {
|
||||
datas = {
|
||||
zone = "city",
|
||||
bypass_zone = false,
|
||||
bypass_data = {
|
||||
name = nil,
|
||||
borders = 3,
|
||||
tiles = 3,
|
||||
background = nil,
|
||||
music = nil
|
||||
},
|
||||
missiondata = {
|
||||
leveltype = "loop",
|
||||
missiontype = "goal",
|
||||
turns = 4
|
||||
}
|
||||
},
|
||||
layout = {{"self", {00}}, {"basics", {00, 00}},},
|
||||
parts = {
|
||||
[0] = {{"basics", {01}}, {"basics", {00}}}
|
||||
},
|
||||
endless_parts = {
|
||||
{"basics", 00},
|
||||
{"self", 00}
|
||||
}
|
||||
}
|
48
sonic-boost.love/datas/subgame/sonic-boost/levels/zones.lua
Normal file
48
sonic-boost.love/datas/subgame/sonic-boost/levels/zones.lua
Normal file
|
@ -0,0 +1,48 @@
|
|||
return {
|
||||
["forest"] = {
|
||||
name = "Jade Forest",
|
||||
borders = 0,
|
||||
tiles = 0,
|
||||
background = "forest",
|
||||
music = nil
|
||||
},
|
||||
["city"] ={
|
||||
name = "Diamond Highway",
|
||||
borders = 1,
|
||||
tiles = 1,
|
||||
background = "city",
|
||||
music = "city"
|
||||
},
|
||||
["tunnel"] ={
|
||||
name = "Peridot Tunnel",
|
||||
borders = 2,
|
||||
tiles = 2,
|
||||
background = "tunnel",
|
||||
music = nil
|
||||
},
|
||||
["mountain"] ={
|
||||
name = "Pearl Mountain",
|
||||
borders = 3,
|
||||
tiles = 3,
|
||||
background = "mountain"
|
||||
},
|
||||
["hills"] ={
|
||||
name = "Calcite Hills",
|
||||
borders = 4,
|
||||
tiles = 4,
|
||||
background = "hills"
|
||||
},
|
||||
["bridge"] ={
|
||||
name = "Carnelian Bridge",
|
||||
borders = 5,
|
||||
tiles = 5,
|
||||
background = "bridge"
|
||||
},
|
||||
["castle"] ={
|
||||
name = "Ametist Castle",
|
||||
borders = 6,
|
||||
tiles = 6,
|
||||
background = "castle",
|
||||
music = nil
|
||||
},
|
||||
}
|
|
@ -12,7 +12,7 @@ local World = require(folder .. "world")
|
|||
|
||||
local CharacterManager = require(folder .. "characters")
|
||||
|
||||
local zoneDatas = require "datas.levels.zones"
|
||||
local zoneDatas = require "datas.subgame.sonic-boost.levels.zones"
|
||||
|
||||
local LoadAssets = require(folder .. "loader")
|
||||
|
||||
|
|
Loading…
Reference in a new issue