scene/boost: fix a typo
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3e9ebc15cc
commit
ce082ea8cd
9 changed files with 9 additions and 9 deletions
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@ -1,5 +1,5 @@
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local ActorIndex = {}
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local folder = "scenes.subgame.sonicboost.actors"
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local folder = "scenes.subgame.sonicboost.actors."
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local Actor = folder .. "actors"
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@ -1,4 +1,4 @@
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local folder = "scenes.subgame.sonicboost.actors"
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local folder = "scenes.subgame.sonicboost.actors."
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local Entity = require(folder .. "parent")
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@ -1,4 +1,4 @@
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local folder = "scenes.subgame.sonicboost.actors"
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local folder = "scenes.subgame.sonicboost.actors."
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local Entity = require(folder .. "parent")
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local phys = require "datas.physics"
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@ -1,4 +1,4 @@
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local folder = "scenes.subgame.sonicboost.actors"
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local folder = "scenes.subgame.sonicboost.actors."
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local Entity = require(folder .. "parent")
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local Crystal = Entity:extend()
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@ -1,6 +1,6 @@
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local Actor = {}
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local folder = "scenes.subgame.sonicboost.actors"
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local folder = "scenes.subgame.sonicboost.actors."
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Actor.Character = require(folder .. "character")
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Actor.Ring = require(folder .. "ring")
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@ -1,4 +1,4 @@
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local folder = "scenes.subgame.sonicboost.actors"
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local folder = "scenes.subgame.sonicboost.actors."
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local ParentEntity = Object:extend() -- On créer la classe des entitées, c'est la classe de base
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local Timer = require(folder .. "utils.timers")
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@ -1,4 +1,4 @@
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local folder = "scenes.subgame.sonicboost.actors"
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local folder = "scenes.subgame.sonicboost.actors."
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local Entity = require(folder .. "parent")
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local Rail = Entity:extend()
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@ -1,4 +1,4 @@
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local folder = "scenes.subgame.sonicboost.actors"
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local folder = "scenes.subgame.sonicboost.actors."
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local Entity = require(folder .. "parent")
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local Ring = Entity:extend()
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@ -2,7 +2,7 @@ local Controller = Object:extend()
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--local GUI = require "modules.gui"
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local Assets = require "core.modules.assets"
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local folder = "scenes.subgame.sonic-boost.controller"
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local folder = "scenes.subgame.sonic-boost.controller."
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local HUD = require(folder .. "hud")
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local Background = require(folder .. "background")
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