assets: add Sonic sprite
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9bb8455ce6
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3 changed files with 108 additions and 1 deletions
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@ -0,0 +1,107 @@
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return {
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metadata = {
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height = 64,
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width = 64,
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defaultAnim = "idle"
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},
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animations = {
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["idle"] = {
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startAt = 1,
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endAt = 8,
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loop = 1,
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speed = 8,
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pauseAtEnd = false,
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},
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["crouch"] = {
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startAt = 9,
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endAt = 12,
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loop = 12,
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speed = 8,
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pauseAtEnd = true,
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},
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["walk"] = {
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startAt = 13,
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endAt = 20,
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loop = 13,
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speed = -1,
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pauseAtEnd = false,
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},
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["walk2"] = {
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startAt = 21,
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endAt = 28,
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loop = 21,
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speed = -1,
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pauseAtEnd = false,
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},
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["run"] = {
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startAt = 29,
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endAt = 36,
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loop = 29,
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speed = -1,
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pauseAtEnd = false,
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},
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["run2"] = {
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startAt = 37,
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endAt = 44,
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loop = 37,
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speed = -1,
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pauseAtEnd = false,
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},
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["dash"] = {
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startAt = 45,
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endAt = 52,
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loop = 45,
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speed = -1,
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pauseAtEnd = false,
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},
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["airup"] = {
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startAt = 53,
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endAt = 56,
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loop = 54,
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speed = 8,
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pauseAtEnd = false,
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},
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["fall"] = {
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startAt = 57,
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endAt = 61,
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loop = 59,
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speed = 8,
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pauseAtEnd = false,
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},
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["brake"] = {
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startAt = 62,
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endAt = 64,
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loop = 62,
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speed = 8,
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pauseAtEnd = false,
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},
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["jump"] = {
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startAt = 70,
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endAt = 75,
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loop = 72,
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speed = 16,
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pauseAtEnd = false,
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},
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["jumpaction"] = {
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startAt = 72,
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endAt = 75,
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loop = 72,
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speed = 16,
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pauseAtEnd = false,
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},
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["action"] = {
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startAt = 76,
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endAt = 79,
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loop = 76,
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speed = 16,
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pauseAtEnd = false,
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},
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["grind"] = {
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startAt = 84,
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endAt = 84,
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loop = 84,
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speed = 00,
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pauseAtEnd = true,
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}
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}
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}
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After Width: | Height: | Size: 36 KiB |
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@ -41,7 +41,7 @@ function Dummy:new(manager, playerid, character, rail)
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local rail = rail
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local spritepath = "assets/sprites/characters/" .. character
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local spritepath = "assets/sprites/characters/subgame/sonic-boost/" .. character
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self.controller.assets:addSprite("character" .. playerid, spritepath)
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self.actor = actor.Character(self, rail, character, playerid)
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